Tag Archives: sfiv
Sat, May 14, 2011 | 20:13 BST
Confused about how Super Street Fighter IV: Arcade Edition will work with Street Fighter IV and Super Street Fighter IV? Worried about your Battle and Player Points transferring over? Are you still scratching your head over what exactly the update going live on June 6 entails? Wonder no more, little Kens and Cammys. Capcom has you covered.
Thu, Jun 24, 2010 | 16:50 BST
Mad Catz has announced a second round of Street Fighter IV FightSticks and FightPads for this fall.
The new Tournament Edition Arcade FightSticks feature new artwork with character-specific FightPads featuring: M. Bison, Guile, Zangief, C. Viper, Cammy, and Sagat.
Made for both PS3 and Xbox 360, each are rather cool looking and can be seen over on Capcom Unity.
The full press release is below.
Tue, Mar 03, 2009 | 15:40 GMT
Capcom has released an online Street Fighter IV manual.
The PDF is printable, full of cool SFIV artwork, character biographies, and a training guide.
Best of all — it’s free.
Tue, Feb 03, 2009 | 07:36 GMT
Capcom’s shown off Resident Evil 5 and Street Fighter IV spaces in Home in Japan, as you can see on Watch Impress.
The publisher’s selling Home costumes related to the games, so that “dressing up as Chun Li” fantasy you’ve never been able to fulfill for fear of divorce is now within reach.
No idea if this is coming west.
Mon, Jan 26, 2009 | 16:09 GMT
Below you can see 21 screenshots taken from what looks like a real ding-dong between everyone’s favourite Ryu versus the voluptuous Rose.
The images aren’t that big but they show quite wonderfully all the little graphical tricks and tweaks that would most likely go unnoticed during gameplay.
Check them out.
By Mike Bowden
Fri, Jan 23, 2009 | 18:12 GMT
Wed, Jan 07, 2009 | 10:43 GMT
Capcom has released a bunch of new Street Fighter IV screenshots showing everyone’s favourite exhibitionist, Cammy – and she doesn’t disappoint.
Interested? Of course you are.
Head over to Kotaku to see more.
Game’s out on 20th February.
EDIT: These aren’t new apparently: was was duped. All those shots and more can be found here. Thanks, Rudolph.
By Mike Bowden
Tue, Oct 14, 2008 | 22:37 BST
1UP is reporting that Capcom has announced plans for a 50-60 minute Street Fighter IV anime film.
From the piece:
A 3-minute trailer for the movie was evidently shown during a presentation at Tokyo Game Show last week, which contained scenes featuring Cammy, Ryu fighting Crimson Viper, and Sakura fighting Chun-Li (both Cammy and Sakura are recently revealed additions to Street Fighter IV). According to Street Fighter IV producer Yoshinori Ono, the film’s run-time should total around 50 to 60 minutes.
By Mike Bowden
Fri, Aug 29, 2008 | 08:29 BST
Speaking to OXM, SFIV producer Yoshinori Ono’s conceded that online play in the game is going to present extreme difficulties.
“Obviously, lag will be a huge problem for online play,” he said. “We’re working on it. Compared to other games such as Virtua Fighter and Soul Calibur, they’ve got replay functions and so forth. It’s quite difficult for 3D Street Fighter at the moment.”
Ono wasn’t fibbing. The team really is trying to sort it out.
“In order to prevent the lag we’re thinking about trying to balance it up at user interface level and input timing by using joystick or something like that,” he added. “We still haven’t got a complete plan as yet. We’re still working on it. That’s all we can say at the moment.”
There’s a full interview through that link. No timing on console versions as yet.
Fri, Aug 22, 2008 | 11:58 BST
Street Fighter IV producer Yoshinori Ono has told 1UP that Cammy will appear in the console versions of Street Fighter IV after the general public – that’s you and me – voted on the matter.
“As you know, we allowed people to vote on which character they most wanted to see in the console version, and Cammy won, so she’s definitely in the game,” he said
“We have a rough version of her already up and running. Akuma came in second or third, and we’ve already included him in the arcade game.”
More through the link.
By Mike Bowden
Sat, Jul 05, 2008 | 08:17 BST
After the break. Japanese men fighting in cartoon form. This is what news is on the July 4 weekend, unfortunately. Tomorrow’s going to be properly dead, from the look of it.
Sat, May 03, 2008 | 20:22 BST
Mon, Mar 10, 2008 | 08:03 GMT
Mon, Mar 03, 2008 | 15:50 GMT
“Taken from the Taito Center in Akihabara, the first clip shows Sagat fighting Zangief on a stage that looks reminiscent of Balrog’s Las Vegas backdrop from previous Street Fighters. Sagat still has access to his Tiger punches, and while he never used a Tiger Uppercut in the video, he did fling a lot of fireballs. According to the poster on YouTube, Sagat is currently the final boss of the game, and after you beat him in the arcade you get a “Thanks For Playing” message. Balrog, on the other hand, appeared to demonstrate many other moves, with shoulder charges, dash punches and uppercuts, and other aerial strikes. He appeared to attack Zangief on a stage that resembled the deck of a ship, which looked like a Junk.”
The game’s slated for a summer release in Japanese arcades. It’s been out IN OUR HEARTS for many months.
Mon, Feb 25, 2008 | 14:30 GMT
Seriously, this is so awesome. There’s no need for us to even write about it. We can’t embed it, unfortunately, so hit this to watch.
Update: Capcom’s made EG take the video down. Apparently the Japanese bit at the beginning says, “Post this and we’ll sue you.” We’ll leave the link there for old time’s sake.
Fri, Feb 22, 2008 | 21:47 GMT
Capcom has told videogaming247 that Street Fighter IV – even the arcade version – is only 50-60 percent complete, despite how amazingly wickedly amazing it already looks.
Speaking to us over a few rounds of networked arcade fighting in the St. Regis Hotel in San Francisco, a Capcom rep also refused to confirm PS3 and 360 versions.
“Although,” he said, “obviously it wouldn’t be much of a surprise if Street Fighter IV ended up on home consoles.” No, it wouldn’t.
Is it any good then? Yes. Very yes. The combination of familiar SF II move-sets, the combo and revenge meters and some incredibly sexy graphics add up to a game that should have the art and accessibility to both reel people in and the depth to sustain their interest.
Capcom also said that there’s much more to be revealed, and even a few things active in the current build that the developer hasn’t talked about.
You’d probably have to be better at SF than us to figure them out, but we can exclusively reveal that the way new female character Crimson Viper’s tie sits cushioned between her heaving bosoms is moderately erotic. No one else seems to be talking about that.
Street Fighter IV is due to hit Japanese arcades in late July.
Mon, Feb 18, 2008 | 22:23 GMT
According to this, Capcom will deliver Street Fighter IV machines to Japanese arcades in late July. The game has been seen playable at the AOU show in Japan over the past week, and will be seen by selected press at GDC later this week.
Fri, Feb 15, 2008 | 08:20 GMT
Update on the Street Fighter IV showing at AOU this week, from Capcom’s community blogs. There’s plenty of pictures of the game’s stand at the show, including a banner with th tagline, “I’m here to smash you up”. There’s also a shot of the 12 playable characters included in the demo and their move lists, assuming you’re really, really good at squinting. Whatever. It’s SFIV, and therefore automatically great.
Here’s some videos, too. The one below is of Guile Vs Zangief. It’s all good, Street Fighter fans.
Thu, Feb 14, 2008 | 17:10 GMT
According to this, the next brand new fighter to be announced for Street Fighter IV is Abel, a big man with a blue jacket and no memory. And he’s pissed. He’s real pissed. Not really pissed, you know, because then he wouldn’t be doing Street Fighter-type fighting. He’d wrestling people with his Ted Baker shirt torn and covered in sick after flicking his fag in someone’s face to “trick” them into thinking he wasn’t going to physically assault them before breaking their nose.
Anyway, here he is. Awesome, isn’t he?
Fri, Feb 08, 2008 | 07:30 GMT
This is actually a bit rubbish, but at least you get a better idea of what the game’s going to look like in motion. The movie’s a series of stills (like all movies, yes, but no one likes a pedant) showing some Japanese chaps having a go on an dual arcade machine. You can seen from the screen that gameplay really is proper 2D. See for yourself.