Tag Archives: Dylan Cuthbert
Thu, Feb 02, 2012 | 09:11 GMT
PixelJunk Eden landing on Steam tonight
Q-Games boss Dylan Cuthbert has confirmed the PC version of PixelJunk Eden will arrive on Steam at 3am JPST or 10am PST. That equates to 6pm GMT in proper timezones. The PC version of Eden is a refined version of the PSN release that will cost $9.99. You should probably get this if you loved the PS3 version.
Fri, Jan 27, 2012 | 14:13 GMT
PixelJunk Eden heading to Steam
Q-Games has announced that PixelJunk Eden, the third game in the PJ series, is coming to Steam.
Tue, Jan 03, 2012 | 14:25 GMT
Skyrim, Arkham City, Minecraft, others chosen as developers’ favorite games of 2011
Eurogamer has posted a Developers’ Games of 2011 feature, asking notables such as Ken Levine, Peter Molyneux, and David Jaffe what made the biggest impression on them during the year.
Fri, Sep 23, 2011 | 12:02 BST
Friday Shorts: Ninja Gaiden Vita, GoldenEye Stealth, RISK and more
A blast of piping hot news right to your face, the highlight of which is a crossover of Metal Gear Solid and the board game RISK.
Sat, Jun 18, 2011 | 21:14 BST
Sony E3 replay videos: Vita, Twisted Metal, PixelJunk Lifelike
The PS Blog closed out its week with three more E3 replay videos, and we have posted each one below for you with an informative blurb.
Tue, Apr 26, 2011 | 16:28 BST
“PSN being out definitely affects our bottom line,” says PixelJunk developer
Q-Games’ Dylan Cuthbert has said the firm has taken a bit of a financial hit since Sony took down PSN due to an “external intrusion” into the system.
Tue, Mar 01, 2011 | 17:12 GMT
PSA: PixelJunk Shooter 2 out in US today, tomorrow in EU
Q-Games head Dylan Cuthbert has reminded everyone that PixelJunk Shooter 2, complete with multiplayer options, is to release this week in all territories. The PSN arcade game has a new Hungry Suit, a Light Suit, a new R3 spin attack and more. There are shots on the EU and US PS Blogs. Word to the wise: apparently it’s much harder than the first one.
Mon, Aug 23, 2010 | 10:32 BST
PixelJunk Lifelike getting TGS debut next month
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Q Games’ Dylan Cuthbert’s revealed we’ll get our first look at the studio’s new PixelJunk project at TGS next month.
Tue, May 18, 2010 | 16:43 BST
Q’s Cuthbert: PixelJunk Shooter 2 will be “bigger” then PJS1

Q Games boss Dylan Cuthbert has formally lifted the wraps of PixelJunk Shooter 2 on the US PS Blog, saying the sequel will be “bigger” than the original.
Mon, May 17, 2010 | 10:48 BST
PixelJunk Shooter 2 is a “proper sequel,” says Q Games
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None of this expansion malarkey: Q Games’ Dylan Cuthbert has said PixelJunk Shooter 2 will be a “proper sequel”.
Wed, Mar 17, 2010 | 20:33 GMT
PixelJunk Racers expansion slated for April
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Dylan Cuthbert has revealed information on the add-on for PixelJunk Racers, which is to be called 2nd Lap.
Mon, Feb 01, 2010 | 06:27 GMT
Q-Games casts PixelJunk Dungeons’ future in doubt
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Q-Games has dropped a heavy hint that PixelJunk Dungeons may never see light of day as a standalone game, saying that the top-down dungeon crawler’s elements will show themselves in future PixelJunk projects.
Mon, Feb 01, 2010 | 21:41 GMT
Q-Games on piracy, PixelJunk Dungeon and a mistrust of marketing

Nathan: “Pat! I’m going to Japan!”
Pat: “I’ll ask Dylan Cuthbert if you can pop along to Q’s offices in Kyoto and do an interview.”
Nathan: “Awesome.”
[10 minutes later]
Pat: “It’s all good. He said yes.”
Nathan: “I’m so, like, doing this thing. Hopefully I’ll get to speak to PixelJunk Shooter director Shouichi Tominaga, PixelJunk Monsters and Racers director Rhod Broadbent and recruitment and PR chap Duncan Flett.”
Pat: “That would be very cool. And Dylan, too?”
Nathan: “I have a feeling he won’t be there on the day.”
Pat: “Me too. We didn’t want to speak to him anyway, right?”
Nathan: “Right. I think.”
Hit the link.
Sat, Jan 16, 2010 | 16:46 GMT
Q-games head feels the “games investment system needs investment.”

Q-Games president Dylan Cuthbert has stated that the current games funding model is “fundamentally broken” as its only point is to make publishers “stinking rich.”
Wed, Dec 02, 2009 | 17:36 GMT
PixelJunk Shooter hits PSN next week on December 10
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Q-Games’ Dylan Cuthbert has posted a video interview he did with SCEE’s Jem Alexander, discussing PixelJunk Shooter – which will be made available on December 10 via PSN .
In the video, he chats about new liquids, bosses, enemies, how cool the game is, and anti-magnetic suits.
It’s all rather interesting, and you can watch it below the break or through the US PS Blog.
Mon, Sep 21, 2009 | 19:05 BST
PixelJunk Shooter for December release in Japan
Q Games boss Dylan Cuthbert has confirmed that PixelJunk Shooter will release in Japan in December via the magic of Twitter.
Here’s the tweet:
The playable demo on our booth will be the very latest Shooter, release date – well, for Japan it is December.
The “booth” bit is TGS. Which happens this week. Which is probably awesome.
Tue, Sep 08, 2009 | 16:57 BST
Q Games says cost for PS3 Dynamic Themes development “far exceeds” any profits
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Q Games’ Dylan Cuthbert has said that it’s unlikely to earn any money developing dynamic themes for PS3, and is pleased with the system it helped create for Sony.
The studio head admits that the firm is “proud” to also be one of the first developers to create themes for the system which adds interactivity with firmware upgrade 3.0.
“Sony wanted to spice up the background a bit and static pictures just didn’t cut the mustard,” Cuthbert wrote o the US PS Blog. “So we collaborated with them to make a system where developers can display what they want and animate and move them around.
“This definitely adds a little life to the PS3’s background so be sure to try it out.”
Currently, the firm has a PixelJunk Monsters Dynamic Theme up for $2.99 and Cuthbert stands behind the price for such themes.
“Remember that we’ll be lucky to sell even a few thousand themes, and so the cost of developing the theme (3-4 weeks of coder/artist time, checking, testing etc) will still far exceed any money we make from it.”
More through the link, via Gamasutra.
Mon, May 25, 2009 | 20:31 BST
PixelJunk 1-4 named “Shooter”
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Q’s Dylan Cuthbert just confirmed the name of PixelJunk 1-4 as PixelJunk Shooter.
The moniker’s the result of a naming competition that drew more than 10,000 entries.
A demo’s promised for E3, and Cuthbert’s confirmed co-op play in that post.
Have a read.
Tue, Apr 21, 2009 | 18:37 BST
Facebook event launched for PixelJunk 1-4
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Q Games’ Dylan Cuthbert has created a PixelJunk 1-4 Facebook event titled, “PixelJunk 1-4 sells one million units at launch!”
Via Twitter, Cuthbert explained said it was all a joke, but promised that the more people join, the more images of the game will be uploaded.
And yep. There’s an image on the page.
Hit the links to see for yourself.
Thanks, D’toid.


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