Tag Archives: dave cox
Tue, Aug 13, 2013 | 10:47 BST
Contra has been rumoured as the next title from Castlevania: Lords of Shadow studio Mercury Steam, but so far Konami hasn’t uttered a peep on the matter. Producer Dave Cox has said that in order for the series to return, it’d have to be more than a “generic shooter”.
Thu, Jul 25, 2013 | 22:36 BST
Hideo Kojima isn’t onboard the sequel to Castlevania: Lords of Shadow, but MercurySteam is confident in its abilities.
Tue, Jul 23, 2013 | 10:17 BST
Castlevania: Lords of Shadow 2 producer Dave Cox has discussed the lessons Mercury Steam learned while developing the series and how it must apply that to make its next game better. He also stressed that the Spanish studio will not make another Castlevania title, but hopes to get a younger team involved with fresh ideas.
Tue, Jul 09, 2013 | 09:11 BST
Castlevania: Lords of Shadow 2 director Dave Cox has posted a photo of himself playing the game using Oculus Rift. While it’s not confirmation that the PC build will support the device by any means, it’s still a neat glimpse of the game.
Tue, May 14, 2013 | 11:30 BST
Castlevania: Lords of Shadow 2 producer says risk-taking stopped franchise becoming another Mega Man
Castlevania: Lords of Shadow 2 producer Dave Cox has explained why taking risks with Mercury Steam’s 2010 reboot and reinventing the franchise has saved it from becoming another Mega Man, presumably due to Capcom’s struggles to bring the series into the modern age.
Mon, Feb 04, 2013 | 14:27 GMT
Thu, Aug 16, 2012 | 16:29 BST
Castlevania: Lords of Shadow 2 producer Dave Cox has announced via Twitter the game will be released on PC due to “popular demand.” The game will be the conclusion to the saga, and features Dracula returning to his castle in order to reacquire his powers. Konami followed up the tweet with an official press release on the matter, adding it would be simultaneously developed by Mercury Steam alongside the console versions. Castlevania: Lords of Shadow 2 is slated for release in 2013 for PC, PS3 and Xbox 360.
Fri, Jun 29, 2012 | 03:59 BST
The producer behind Castlevania: Lords of Shadow has spoken out about the game’s critically panned DLC expansions “Reverie” and “Resurrection”, admitting that their release was both “rushed” and “a mistake”.
Wed, Jun 27, 2012 | 14:56 BST
Fans have embraced the Castlevania reboots and sales are strong, but Dave Cox and the team at Mercury Steam are ready to leave the Belmonts behind.
Wed, Oct 27, 2010 | 13:13 BST
Mon, Aug 02, 2010 | 15:32 BST
Castlevania: Lords of Shadow producer Dave Cox has revealed to XBW 360 that the game will ship with two discs on 360 compared to one Blu-ray on PS3.
Mon, Apr 12, 2010 | 08:58 BST
Castlevania: Lords of Shadow producer Dave Cox has revealed that PlayStation Move was considered for the game, but it was “decided” not to.
Sat, Apr 10, 2010 | 19:36 BST
Castlevania: Lords of Shadow’s Dave Cox has revealed that the game started out as a remake of the original 8-bit classic.
Thu, Apr 08, 2010 | 22:21 BST
Castlevania: Lord of Shadow producer Dave Cox has revealed that the game would not be as good if it wasn’t for Hideo Kojima’s “experience and wisdom”.
Wed, Apr 07, 2010 | 17:54 BST
Dave Cox, producer for Castlevania: Lords of Shadow, has told PSM3 that Uncharted 2 did not “redefine” the action genre because it was only a single-format release.
Mon, Feb 22, 2010 | 12:34 GMT
Castlevania: Lords of Shadow producer Dave Cox has said that console comparisons are “bollocks”. See: you can stop fighting now.
Mon, Feb 22, 2010 | 12:35 GMT
Where do you go with a Konami franchise that’s been a hardcore favourite since 1986? You call it Lords of Shadow and give it to Spanish developer Mercury Steam, evidently. We caught up with the game’s producer on where Castlevania went next.
Mon, Feb 01, 2010 | 20:05 GMT
Mon, Jan 18, 2010 | 08:56 GMT
Dave Cox, Castlevania: Lords of Shadow producer, has tweeted that PS3 will be the “lead platform” for the game’s development.
Thu, Nov 26, 2009 | 21:03 GMT
Konami bosses decided to initially announce Castlevania: Lords of Shadow as “Lords of Shadow” as they were nervous at the reaction to such a diversion from the IP’s standard formula, Konami Euro dev boss Dave Cox has told GameReactor.
“It was quite a radical departure from what had gone before with Castlevania, and there was a little bit of nervousness that perhaps it wouldn’t be accepted as a Castlevania game,” Cox said of the title’s Games Convention reveal in 2008.
He added: “As this was quite a big departure from what people knew about Caastlevania, senior management took the decision that we were going to announce it as Lords of Shadow, see what the reaction is, and if it’s a good one then this would become a fully-fledged Castlevania.”
The fact Konami was pimping weirdy fighter Castlevania Judgment at the time didn’t help, either.
“Not only that, but as you probably remember, we were showing Castlevania Judgment at the time, and it was felt that we didn’t want to take the focus away from that particular game,” Cox said.
Cox went on to say that Lords of Shadow had been pitched and green-lit as a Castlevania game.
The title was confirmed at E3 this year to be a pet Kojima project. Patrick Stewart’s involved in VO, and trailers have shown stunning form.
It’s out next year for PS3 and 360.