Tag Archives: Chris Avellone
Fri, Apr 06, 2012 | 14:29 BST
inXile’s Wasteland 2 Kickstarter has hit $2,008,284 thanks to 40,970 backers.
Wed, Mar 28, 2012 | 15:30 BST
inXile Entertainment’s Brian Fargo has said “nothing would make” him “happier than reforming Black Isle Studios in some capacity.
Wed, Mar 28, 2012 | 07:56 BST
Thu, Mar 15, 2012 | 12:04 GMT
Obsidian was promised a bonus from Bethesda alongside straight payment on Fallout: New Vegas if it had hit an 85 on MetaCrtiic.
Mon, Feb 13, 2012 | 01:03 GMT
Double Fine’s crowdfunding success has inspired other developers to consider a new method of sourcing development costs.
Tue, Dec 13, 2011 | 16:24 GMT
Obsidian’s Chris Avellone is of the belief some of the mechanics implemented in RPGs over the years have “undermined” the genre, making it more about convenience than “the thrill of victory and discovery.”
Tue, Dec 13, 2011 | 05:54 GMT
Chris Avellone, chief creative officer at Fallout: New Vegas developer Obsidian Entertainment, has a pretty clear stance on the used game trade.
Wed, Sep 22, 2010 | 10:29 BST
Tue, May 11, 2010 | 15:44 BST
Bethesda has announced that it’s to release a Collector’s Edition for Fallout: New Vegas.
Wed, May 05, 2010 | 08:17 BST
Tue, May 04, 2010 | 18:28 BST
Fallout: New Vegas was one of Bethesda’s biggest titles shown in the past couple of weeks to press in Nevada and France. For what it’s worth, we agree with what seems to be the consensus so far: it looks awesome.
Get rounded up after the break.
Wed, May 05, 2010 | 10:43 BST
We came, we saw, we conquered.
We were in France last week, just outside Paris, to see some of Bethesda’s future titles for this and next year, such as Rage, Fallout: New Vegas, Brink and Hunted: The Demon’s Forge.
We spoke, drank and watched games throughout the two-day event, all for you. Get everything below.
Tue, May 04, 2010 | 15:32 BST
Chris Avellone, lead designer for Fallout: New Vegas, has told VG247 that players wanting a bit of a challenge in the game should look no further than its Hardcore Mode.
Tue, May 04, 2010 | 16:27 BST
Update: New shots here.
Original: When Fallout: New Vegas was announced at a London event back in April 2009, folks nearly broke the internet. Fairly popular, is Fallout.
All anyone knew back then was that it wasn’t a sequel to Fallout 3, it was a multi-platform title, and Obsidian was set to develop it.
Earlier this year, Bethesda and Obsidian released a teaser video giving a glimpse at the game’s world without providing any concrete information.
Thankfully, last week, Bethesda decided to relent and held a pre-E3 event just outside Paris, showing-off the game to invited press outlets.
While there, VG247 was given the opportunity to speak with Chris Avellone, lead designer for Obsidian’s Alpha Protocol and senior designer on Fallout: New Vegas, where he explained to us what exactly makes New Vegas stand-out from its predecessor.
Since New Vegas is following so closely on the heels of Fallout 3, couldn’t it as easily have been used as DLC for the title?
What you find out, may surprise you.
[Interview by Johnny Cullen]
Tue, May 04, 2010 | 18:41 BST
Tue, May 04, 2010 | 18:40 BST
Obsidian’s Chris Avellone has told VG247 that Bethesda has post-release plans in place for Fallout: New Vegas, but he is unable to elaborate at the moment.
Tue, May 04, 2010 | 18:40 BST
The console versions of Fallout: New Vegas will be running at 30fps, assuming the development team hits its target.
Tue, May 04, 2010 | 18:39 BST
Obsidian’s Chris Avellone has told VG247 that even though the developer was disappointed over SEGA’s cancellation of the Aliens RPG it was working on, it just made it easier for the team to move on into creating Fallout: New Vegas.
Wed, Oct 28, 2009 | 10:44 GMT
Alpha Protocol lead designer Chris Avellone told VG247 that, to say the least, he’s not a big fan of including sex in game for cheap thrills.
“I think the focus on sex solely as sex – or more specifically, the taboo it has – is pretty ridiculous,” said the developer, speaking in an extensive Obsidian interview published today.
Spy RPG Alpha Protocol does include sex, but Avellone said the game’s carnal aspects are all in there for a reason.
“I don’t see sex in games as an achievement to be earned, but as an experience, and I think Alpha Protocol delivers it as an experience first,” he said.
“There’s a lot of emotional depth in Alpha Protocol from bonding over mutual respect, friendship, questioning traditional loyalty (at points, quite extreme), and even what I would call ‘no-mances,’ which are devoid of romantic feeling entirely but provide a nice character arc for the player and the target, regardless.
“All of these aspects also change the flow of the game, the story, character’s attitudes, and can cause changes in your companions, missions, objectives, and even expose more of the backstory of you and your love interest.”
Hit the link for the full thing. Alpha Protocol releases for PC, 360 and PS3 next year.
Wed, Oct 28, 2009 | 10:25 GMT
Despite the fact Obsidian spy RPG Alpha Protocol’s been pushed back into next year, the game remains one of the most anticipated in the market. Many of you were born to be Bond, clearly.
Good news for you all today, then. We’ve been lucky enough to get a huge chat with senior producer Ryan Rucinski, PR producer Matthew Rorie and lead designer Chris Avellone on the game, the state of play in RPGs in general and so much more your brain’ll ache.
Hit the link. There really is a ton of stuff in there, so don’t miss it.
Interview by Nathan Grayson.