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Zelda producer believes GamePad's dual view can "disrupt gameplay"

Nintendo producer Eiji Aonuma thinks misusing the Wii U GamePad would get in the way of The Legend of Zelda's gameplay.

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Zelda producer believes Wii U GamePad can "disrupt gameplay"

Ever since the Wii U first launched, Nintendo has heavily promoted the dual view mode of its GamePad. On rare occasions, this worked to great effect, like in ZombiU. Yet in most cases players simply found it frustrating - Star Fox Zero being the latest example. Thankfully, this feature will not be included in The Legend of Zelda: Breath of the Wild, largely because the team realized it was a mistake early on.

"We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing," Breath of the Wild producer Eiji Aonuma told Wired. "You have your car’s GPS system on your dash. If you had it down in your lap, you’re going to get into an accident!"

That's not to say The Legend of Zelda: Breath of the Wild won't use the GamePad at all - players can treat its screen as their primary display. But it's a nice touch that shows Nintendo can be willing to drop something that isn't working.

The Legend of Zelda: Breath of the Wild launches for Wii U and Nintendo NX in 2017.

Be sure to check out our E3 2016 hub for all the news, videos, screenshots, interviews and much more, live and direct for this year's show.

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