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Indie dev farts into microphone, publishes it on Steam

Independent developers explore unique production methods in the pursuit of their visions.

abomination_tower_1

Let's get this out of the way: this is not a news article. It's something totally non-time critical I heard in a pub.

And full disclosure: I heard it from a pal. The developer in question is a friend of mine. I play Minecraft with him, his partner is one of my besties, and clearly, I go to the pub with him. Stop reading immediately if this causes you anxiety.

So there I was in a pub I can never remember the name of, chatting with My Pal Adrian Sudgen, otherwise known as Amethyst Quarter. We started talking about his game development projects, which I know nothing about because I am a terrible friend.

The big one is Abomination Tower, which came out on Steam over a year ago and I haven't even played (I'm sorry I'm such a terrible friend Adrian). It's one of those über-difficult, procedurally-generated platformers, and its gimmick is that the main character doesn't have a head. You collect heads as you play, with varying effects.

"Tell her about the first head," Sugden's partner said, slapping her hand in a puddle of beer.

"The first head is a butt," Sugden said.

"That was my idea," Sugden's partner said, with great satisfaction. My brother and I broke into spontaneous applause.

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"A butt, huh," I said, or something very like it. "Like a butt, where a head should be. Ass crack for a face."

"It makes a fart sound," Adrian's partner said, as if imparting a great secret.

"It's a real fart, too," Sugden said, admirably composed as everyone else in the room lay face down in their beers and cried with laughter.

"What do you mean, a real fart?"

"I farted into the microphone."

Sugden's partner then recreated the scene which took place in their home, with her turning at the sound of a loud fart to find Sugden holding a microphone up to his butt.

You can hear the fart at the end of this early trailer, dating back to the game's Greenlight campaign:

Cover image for YouTube video

A this point the conversation was derailed because someone went to buy another round, but I also learned that the squishy death sounds in Abomination Tower were produced by Sugden cramming his hands in his mouth and "trying to be as wet as possible".

I don't know where I imagined sound effects came from, but it wasn't this.

This was the sum total of the journalism I did while at a games convention last weekend. You're welcome.

Games are great. That's all.

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About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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