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Super Smash Bros. Wii U creator not planning on DLC characters

Super Smash Bros. Wii U will have one DLC character, but Nintendo isn't planning on any more at this stage.

super_smash_bros_wii_u_mewtwo

Smash Bros. creator Masahiro Sakurai has described the upcoming MewTwo DLC character as an "experiment", not the start of a trend.

"I understand that DLC could add a lot to the appeal of Smash Bros., and I appreciate that a major part of the excitement for these games come from which characters will appear in the roster, so I think fans could really enjoy DLC that could keep this excitement going," he told Videogamer.

"However, I think there might be criticism that we are cutting up content to sell characters one by one, or that we are adding things later that should have been there from the start."

Sakurai went on to say that creating each individual fighter is a lot of work, and he thinks the existing roster is already a pretty good deal. He said he and his team are looking at both sides of the srgument, though, since players may feel that DLC is required to fill out the roster.

"However, what I can say now about paid DLC is that we aren't working on anything at the moment. We've put all our efforts into making the actual game," he said.

"Creating DLC would involve large additional costs and require the involvement of a lot of people. I can’t yet give you an answer about whether the price would justify the costs and criticisms mentioned above."

MewTwo will be free to players who own both the 3DS and Wii U versions of Super Smash Bros., and will not be available for purchase otherwise.

Speaking to IGN, Sakurai said MewTwo is considered part of the base game, not an add-on, despite its later distribution.

"Releasing that character is an experiment meant to act as a foothold in content distribution; thus it's simply meant as part of the service we're providing to gamers," he said.

Thanks, Destructoid.

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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