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Bluestreak players will be able to “take down the trust fund kid”

Thursday, 10 July 2014 01:39 GMT By Brenna Hillier

Cliff Bleszinski has sworn that his free-to-play shooter won’t be “pay to win”, with skilled players reverenced for their “godlike abilities”.

bluestreak

The Gears of War creator was asked whether BlueStreak would have microtransactions in a Reddit AMA, and said that at this stage, he doesn’t yet know.

“Free to Play is one of those genres that means something entirely different depending on the game. For every model that feels like Las Vegas methods (Zynga, Candy Crush) there’s folks who do it right, like League of Legends, or WarFrame,” he said.

“I’ve never shipped a Free to Play game before. That’s one of the MANY reasons why we’re going with Nexon [America], they can provide server structures and a global peek into gamers of all types and guide us into a game that’s more ‘Shut up and take my money’ as opposed to ‘shaking you down for your hard earned cash.’

“So we’ll experiment, tweak, tune, and most importantly, build a positive community around the game as we develop it.”

Bleszinski said he was attracted to free-to-play because “anyone can just jump in and play your darned game”, but that he’s determined to avoiud a “pay to win scenario”.

“Since this game is a shooter I want that one player who likes the game and doesn’t feel like spending any money to be able to take down the trust fund kid that’s spent a ton of money to have All The Stuff,” he said.

“I want to make a skill based game whereas someone who is really, really good is seen as a player with nearly godlike abilities. Sure, once in a while the person who sucks might get lucky with a stray shot and take that person down, but I want to craft a game that has weapons and moves that are easy to learn but to really make them sing takes thousands of hours of play just like a professional athlete would. Anyone can toss a football, but Drew Brees can get it through the tire at X yards every time.”

What is Bluestreak?

Bleszinski had plenty to say about the game itself, too. Development will focus on keyboard and mouse controls, but may support controllers if the demand is there – likewise, BlueStreak may come to other platforms one day, but for now, “PC is where the comments generally are, the community gathers, and it’s got that big global audience”.

The aesthetic has not been locked down, with Bleszinski commenting that he loves the look of Mirror’s Edge, and is “pretty much over the dark and gritty stuff”. He won’t go cel-shaded, though.

“I now believe there’s a direct correlation between how good your game is and how many unique Youtube Videos it can yield. The YouTubers have taken over, folks!”

The project’s codename is the name of Bleszinski’s first transformer, and is temporary – unrelated to the lore. “Part of the pitch for the game is “‘The Warriors’ by way of Christopher Nolan,’” Bleszinski said.

Speaking of lore, story will be emphasised, “but not in the traditional sense”.

“Weapons will have manufacturing corporations, players will have lore/history, and the world will feel there and lived in. We also want to make live action shorts quarterly to help tell more about the universe outside of the game,” Bleszinski said.

“If you’re doing a Sci Fi IP you need as much of the fiction to come through in other mediums (and with lore) so people care about Plasma Rifle 3 or Player X.”

Bleszinski confirmed that concept art he’s shown in the past is related to the project. “It all ties together, giant basketball players and everything,” he said.

As for why he’s gone down the multiplayer-only route, spending time away from development put Bleszinski off scripted games, which he feels don’t produce “amazing competitive matches, or fantastic things the users have built themselves, or even a crazy physics bug that was caught on a live stream”, which are then turned into YouTube videos.

“I now believe there’s a direct correlation between how good your game is and how many unique Youtube Videos it can yield. The YouTubers have taken over, folks!” he said.

The veteran developer said he doesn’t “want to go full on Serious Sam, or make the weapons too crazy like Ratchet and Clank”, and suggested the film District 9 is a good starting point. That said, he pointed out that he “gave the world the Shock Combo and the Chainsaw gun”, so might have a few more tricks up his sleeves.

Bleszinski feels there’s “still plenty to be done” in the shooter space including “environmental manipulation, weaponry, and player movement”, saying Titanfall began to tap into some of this unexplored potential and hinting that leading targets might be important to play.

Bleszinski also believes first-person is a better bet than third-person for shooters because there are players who enjoy both, and players who only like first-person, but none who only like third-person. “Plus, I miss the ‘down the barrel’ view and the flow of first person,” he added.

Bosskey

Building on a discussion of what engine Bluestreak will be built on, Bleszinski commented on the costs of founding a new studio.

“As I build my team I need to take into account each department, engineering, art, level design, online, and of course, cost. Being a lean startup we’ve got to keep an eye on our burn rate and expenses,” he said.

“There are thousands of developers out there working on established AAA game franchises that would love to come to a team where they can actually make an impact instead of being crushed under the cycle of the Big E3 Sequel reveal and inevitable annualization.”

Boss Key currently employs “about a dozen” people, Bleszinski said, including former Epic and Ubisoft staffers as well as ex-Call of Duty developers. “And we’re actively flirting with more,” he added.

“I believe there are thousands of developers out there working on established AAA game franchises that would hopefully love to come to a team where they can actually make an impact instead of being crushed under the cycle of the Big E3 Sequel reveal and inevitable annualization,” Bleszinski said.

The team will be limited to 15-20 people for the first year while Bleszinski and colleagues “find the fun” before ramping up production. Bleszinski hopes to max out at about 70 staff at most, outsourcing a lot of work, so that he knows everyone in the company personally.

Bluestreak is the company’s only focus right now, and Bleszinki hopes to be open and transparent during development. “It’ll be a slow burn for the first year but we promise to show you as much as humanly possible in the process,” he said.

“Build the company While we build the community While we build the game,” he added. “Got new concept art? Post it. Get playable builds out as early as possible. It’s the new era of transparent development, honestly, there’s no real reason to hide what you’re doing

“Get the community involved and have them see how the ‘sausage’ is made. Weekly podcasts. I’m actively recruiting for a community manager as we speak. Community is everything.”

Why Nexon America?

One perplexed gamer asked why Bleszinski didn’t turn to crowdfunding instead of publisher support. The reason for not taking this route is likely quite complicated, as Kickstarter’s simply don’t raise enough money for triple-A development of this scope, and are generally used to prove demand and thereby attract outside investor interest to a triple-A project. But Bleszinki had a more simple reply:

“It’s hard to do a Kickstarter when you regularly tweet photos of your Lamborghinis,” he said.

“We’re considering some early buy in ‘founder’ stuff, somewhat similar to Star Citizen. Kickstarters are just as much about instant built in community and free PR as they are about raising money.”

Bluestreak is being funded by Nexon America, and Bleszinski’s account of why he chose this publisher is worth reading.

“After I left Epic I felt like the belle of the ball, everyone wanted to meet with me,” he said.

“They all had glowing things to say about working with Nexon. They said they just let you build the game you want to build and when the time comes to see if you can monetize they’ll help. When your developer friends vouch for a publishing partner like that, you trust them.”

“After stalling as long as I could (and knowing I’d want to come back eventually) I met with nearly all of the old guard. Even Zynga. (Mark Pincus came into my meeting 45 minutes late.)

“Knowing developers who’ve worked with the traditional publishers I’d take them out, feed them a beer, and they’d do the ‘look around to see if anyone’s going to hear this’ look and tell me ‘Run away. These guys aren’t the best to work with, and they’ll try to design your game and just get involved where they shouldn’t be.’

“With nearly EVERY one of the established big publishers I heard this from MANY developers. And no, I can’t name names.”

Bleszinski said he laughed when Nexon America showed interest, calling the company “the fucking Maple Story guys”.

“And then I met Min Kim, president of Nexon US. And then Owen Mahoney, who runs all of Nexon. And I saw the direction they were going – Brian Reynold’s new game, Robotaki’s one, Splash Damage etc… and I spoke with all of these western devs who are working with them,” he said.

“They all had glowing things to say about working with Nexon. They said they just let you build the game you want to build and when the time comes to see if you can monetize they’ll help. When your developer friends vouch for a publishing partner like that, you trust them.”

There’s probably loads more worth squirrelling out of the AMA if you want to head over and read it in full. Boss Key released the Bluestreak concept art above following the AMA.

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4 Comments

  1. The_Red

    “I believe there are thousands of developers out there working on established AAA game franchises that would hopefully love to come to a team where they can actually make an impact instead of being crushed under the cycle of…”

    Partially true. While they would want to escape the cycle, I don’t think many of them want their talents to be wasted on a F2P game.

    #1 10 months ago
  2. redwood

    you lost me at ““I now believe there’s a direct correlation between how good your game is and how many unique Youtube Videos it can yield. The YouTubers have taken over, folks!”
    only someone as disillusioned as mr.Cliffy here can say something like this. youtube videos is a celberity culture, PewDiePew can’t review every game outthere, so you just have to pray that he picks up on your game. same goes for all the other youtubers, they only pick games that are already generating buzz, so yeah “a good game” doesn’t always get reviewed by cliffy’s darlings :) it’s all PR talk from mr. PR himself.

    #2 10 months ago
  3. TheWulf

    I don’t understand the hatred for free to play.

    Freemium, yes, but that’s different from free to play. He’s dropped the right names when it comes to F2P — if it goes no further than Warframe or League of Legends, then what’s wrong with that? I’ve also name-dropped Quake Live, myself, as an example of a free to play shooter that isn’t exploitative. Riot themselves have proved beyond the shadow of a doubt that just a title is free to play, that doesn’t automatically make it exploitative.

    Correlation doesn’t imply causation. Or to put it in a simple way: Whilst all love boats are boats, not all boats are love boats. (I never thought I’d use a quote from the ’90s Bill & Ted cartoon to explain the logic of something, but there you go. It happened. That’s a thing.)

    If it is exploitative, then it’s exploitative because he chose to make it that way, and as such he’ll end up as a despised pariah. He has the chance to redeem himself, though, so he may actually choose to handle this intelligently.

    I mean, goodness, even ME3′s multiplayer is fair. Sure, you can use money to gamble for new character unlocks, but you can also just play the game well and get in-game money to do the same. Much like League of Legends. I know of people who’ve never spent a penny on ME3 and have all of the characters and customisations unlocked. Just because they’re damned good at the game, and they play it on Platinum.

    And it’s not like it’s an unfair system for unskilled players, because all you really have to do is ask a nice person to carry you through a bunch of Platinum matches to score a ridiculous amount of money. And people do that. Not all of them, admittedly, but there are those who’ll do that for free, without asking anything in return, just because they’re decent.

    And BioWare never put a stop to that, because it’s intended. I had a friend coast me through Platinum in the early days, and then I threw some money at them because I found I was enjoying ME3′s MP that much that they deserved some kind of recompense. If you’ll note what Cliffy is saying, it’s precisely that, it’s an atmosphere where you create a game that’s so fun and not exploitative that people will want to spend money on it.

    The Secret World was the same way. They have almost exclusively just cosmetic items on the store, but worse, they actually give you store money for completing story arcs in the game. I didn’t know how to feel about that, because I was going to give them money anyway just because I was having a blast and enjoying myself. So I gave them money anyway! :I The thing is is that they’d all ready provided me with enough shop money to get all the items I wanted, so I just have a bunch of virtual monies sitting around in the TSW store, now.

    And those systems, systems so bereft of exploitation? I’m okay with those.

    So here’s the question: Is Cliffy’s new game going to be like Leage, Warframe, ME3 MP, Quake Live, et cetera and not exploit at all, but engender the desire for people to share monies, or is it going to try and be like MMOs and Tribes Ascend where it’s more exploitative and takes advantage of the players?

    If Cliffy can land on the right side of this, he’s got the potential to create something amazing. Like I said, redemption or gaming pariah, only he’s able to choose his future at this point.

    I just want to give him the benefit of the doubt.

    If he does turning out to be ready to exploit people for all they’re worth, I’ll just reclassify him as a pariah and forget all about him. And I’ll know that he’s not capable of actually making something so brilliant as Unreal any more, that he no longer has the capacity to do so.

    Only time will tell.

    But considering the lack of good twitch shooters these days, I’d love for this to turn out to be awesome, without the possible exploitation.

    @2

    Eh. I don’t know about that. There are a lot of them who go out of their way to ensure that the lesser knowns are heard of, good or bad. TotalBiscuit is a fine example of this. It’s funny, TB is terrible at games, but he’s so charismatic and generally likeable that it makes his videos way more watchable for me than the likes of Northernlion or Pewdiepie.

    I could never watch Pewdiepie. I’d rather have all of my teeth extracted without anaesthetic, thanks. I actually have sensory sensitivity due to poor sight and brain wiring, so my hearing is so good that I can hear a piece of cardboard drop across a room. What I don’t want is some guy screaming in my ears.

    No thanks.

    But you’re right if you’re only looking at the dregs of Youtube. But there are some channels out there that are actually worth it. Like Ashens, Vsauce, and so on. So there’s great stuff there.

    Not only that, but I’ve heard rumblings on game journalism sites that the writers are worried about just that happening, too. And what about the recently departed Dave Cook and his Youtube channel (Cookie)? Are we to say that Dave has lost all credibility because he’s now on Youtube versus being on a blog?

    It’s just the way the winds are blowing. It’s more pleasant to listen to someone prattle on and wax philosophical in their own voice than to read it in words that lack their own romantic tones, inflections, and niceness. You can hear the passion someone has for something in their voice, but you can’t always read it, not always. Sometimes, because some people are good at that, you can. But those people are mainly novelists. For obvious reasons.

    I still like sites like VG24/7, I always will, but I equally enjoy my smattering of subscriptions on Youtube as well. Ashens and Vsauce Mike always brighten up my day.

    I just think that we’re being overly harsh on him because he’s turned his back on AAA, and that automatically makes him a pariah. Frankly, my opinion is the opposite of that. For the first time, Cliffy might be talking sense.

    I just want to give him a chance, to see whether he’s trying to con us, or to see whether he’s genuine. Whenever anyone goes back to their roots, to try to be real with their creations, to be passionate, and to be true to themselves, I want to give them that chance.

    I’ve been accused of lauding him, praising him, and worse for that. But that’s not really the case. It’s more that I believe that people are at their best when they aren’t tied down by AAA, massive publishers, and developers which staff tens of people at any given time.

    I still see the early-to-mid ’90s to somewhere around ’03 (even leaking into ’04, and having completely died off by ’05, which coincidentally was the release year of the 360) as being the golden years of gaming. It was a time of so much strangeness and variety, because all the creativity wasn’t locked up into a small number of developers and publishers, it was all over the place. So you’d be as likely to see something like Spyro as you would Tex Murphy, or Outcast, or Day of the Tentacle, or Abe’s Oddyssee, or LittleBigAdventure, or Ecstatica, or Another World (Out of this World), or…

    Games haven’t bettered anything from that time. Almost all of my favourite games are from that period. There have been odd titles released since then that hark back to that period (DX:HR, Portal, NWN2 et al) and I glomp onto them and refuse to let go. This isn’t about Cliffy, which some shallow people fail to realise, this is about how the ’90s were the Renaissance of gaming that all ready happened and we hadn’t noticed.

    And anything that harks back to that halcyon time of unbridled originality, where an idea could become a game of depth and worth. Where everything was like Portal. I miss it.

    And the community involvement and mods, too.

    See, this is why I’m interested, because Cliffy’s been using words that I understand, that key into something that I long for. He’s been talking of things like involving the community in development and such, and having their originality become part of things. And that’s not new. The mod scene back in the ’90s was endemic of this — they could change a game in so many wonderful ways. Or even ways that just appeal to me.

    I remember back in the original UT, customising it to suit my desires. First of all, having the gore replaced by a weird teleportation thing, as though the players were just holograms and it really was just a game. Or replacing the weapons with a mod’s weapons. I actually found the weapons of Apocalypse Weapons and ChaosUT to be better and more fun than those of UT99. HERETIC, I know.

    Heh. Heretic.

    Anyway, the point is is that he’s talking my language. He might be trying to con me, in which case I’ll dismiss him like yesterday’s rubbish readily. But if he actually means what he’s saying… it means I get a ’90s shooter. I kind of really want that. A lot. A lot. Platforming, bouncing around, silliness, fantastic environments, and play that requires genuine skill. And mods, to take it even further than that.

    I loved gaming right up until the end of the PS2, with some of the last good games I recall playing being stuff like Up Your Arsenal, before it all went to shit and gaming became Hollywood. And then I mostly lost interest.

    It became diseased, cancerous with the tumours of big business and AAA. Passion and originality exited stage left, as doing the same thing over and over and over and over and over and over and over and over very safely took centre stage to appeal to the new extroverted customer base.

    So, this isn’t about Cliffy, this is about that. Cliffy just happens to be talking about that right now.

    #3 10 months ago
  4. Wodge

    @TheWulf

    It’s going to be with Nexon, who are notorious for P2W.

    Paying to “rent” an item is ridiculous, if you want it permanently, you will be paying exorbitant amounts. Nexon Customer Service is a joke as well.

    Clifford Blezonko is in it for the cash, and that’s all there is to it, Nexon offered more money than anyone else.

    I think quite a few people will just give this a miss.

    #4 10 months ago

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  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

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  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

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  • Free Dragon Age short stories fill us in on Corypheus’s followers

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  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

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  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

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  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

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  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. Videogamer.com spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]

  • Official mod tools for Total War: Attila are now available

    Official mod tools for Total War: Attila are now available and you can grab the new Assembly Kit as a beta through the tools menu via your Steam library. The Creative Assembly said the tools will be “immediately familiar” to modders of Rome 2 and Shogun 2, but the new version is the most “extensive” […]

  • How to get level 34 Ascended Raid gear in Destiny: House of Wolves

    Watch: two videos showing you how to get level 34 raid gear and a shopping list of what you need. One of the big changes that House of Wolves is bringing to Destiny is the chance to upgrade your weapons and gear to level 34. In these videos Arekkz Gaming shows you how to use […]

  • Destiny: House of Wolves puts PvP back in the spotlight

    Destiny PvP players, your time has come to shine. New Crucible maps. New Crucible rewards. And the glorious wonder of Elimination mode. Destiny: House of Wolves puts PvP front and centre. When Destiny was first detailed, one of the things Bungie stressed was that there’d be something for everyone. If you wanted to play solo […]

  • Destiny: Trials of Osiris – everything you need to know in one video

    The Destiny: House of Wolves embargo has lifted, and with so much information floating around pertaining to Trials of Osiris, it can be overwhelming. Thankfully, Arekkz Gaming tells you everything you need to know in one video. In the video above you will be informed of how the 3v3 Team Deathmatch event works, how you […]

  • Destiny: House of Wolves – watch a Trials of Osiris match from start to finish

    With the release of Destiny: House of Wolves looming, players will soon be able to participate in the new 3v3 Team Deathmatch event in The Crucible, Trials of Osiris. Below is a video featuring an uncut, complete match from start to finish. In the video, Arekkz Gaming gives you a breakdown of the mode and […]

  • Wolfenstein: The Old Blood – here’s what your PC needs in order to run it

    Wolfenstein: The Old Blood is out next week, and Bethesda has today released the PC specs for the standalone title. MachineGames has made some tweaks to the system requirements and have included both minimum and recommended specifications. Minimum OS: 64-bit Windows 7/Windows 8 Processor: Intel Core i5-2500 @ 3.3 GHz / AMD FX-8320 @ 3.5 […]

  • Destiny: Trials of Osiris – watch the livestream reveal right here

    Bungie will be showing off Destiny’s new 3v3 Team Deatmatch Trials of Osiris today, and you can watch the Twitch stream right here if you like. It kicks off at 11am PDT/2pm EDT and will feature community manager Deej and design leads Lars Bakken and Derek Carroll. More will be revealed on House of Wolves […]

  • May Xbox Games with Gold: Mafia 2, CastleStorm: Definitive Edition, F1 2013

    Microsoft has announced the free games Gold members will be able to pick up through Xbox Live. On Xbox One, Gold users can download CastleStorm: Definitive Edition for the month,and Pool Nation FX is being offered for an additional month. Starting May 1, Xbox 360 Gold members can download Mafia 2 through May 15, and […]