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Why jumping on the MOBA bandwagon now will only end in disaster

Wednesday, 9 July 2014 09:52 GMT By Matt Martin

Everyone is making a MOBA. Matt Martin sees an MMO-style genre crash coming.

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“Jumping on the MOBA bandwagon now is an act of desperation, a last roll of the dice from studios gasping for air in an increasingly tough market.”

The thing PC gaming does really well is mastering a niche. MMORPGs, real-time strategy, card battling games. These are the sort of games that one or two PC developers create and drill down on until it’s as perfect as it can be. Once that’s done, the numbers of players go up and the amount of money they spend in the game climbs. Then a bunch of other developers think they see an opportunity and jump on it.

They don’t see an opportunity, they see a bandwagon that’s already leaving town. They go to investors and bankers who don’t really understand video games very well – but do claim to understand money – and they see World of Legend Warriors is making loads of money and their pupils turn to dollar signs and their jaws spring open like a cash register. Ker-ching!

So the project gets greenlit. What neither of those realise is they’re seeing something that happened in the past and they will inevitably be too late with their efforts. Online games take an age to make – two years at least – but they can take another two years being tweaked and redesigned and relaunched. This whole process is too slow. Any developer thinking they can jump on a PC gaming bandwagon has left it too late.

The current bandwagon is the MOBA game. The Multiplayer Online Battle Arena – and variations on that – is the genre de jour. There’s not a week goes by that a well-respected developer announces a new MOBA game. But look at one of the market leaders, League of Legends. It came out in 2009 and at the start of this year had around 67 million people playing it a month. 27 million people play it a day, 7.5 million concurrently.

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When you have no previous experience in the genre – when you lack years of trying, failing, experimenting in a niche business – how are you honestly going to compete with that? MOBA is already an esport, it’s an industry on its own. And the companies that are leading the pack are not going to let down their guard when new challengers approach.

Yesterday Gearbox went and announced its MOBA game, Battleborn. Last week CD Projekt announced The Witcher Battle Arena. Last month Crytek revealed Arena of Fate. These will be competing against Heroes of the Storm, Sins of a Dark Age, Infinite Crisis, Dawngate, Dead Island: Epidemic, Adventure Time: Battle Party, Smite, Transformers Universe – all of which are currently in open or closed beta.

These new MOBAs that are being announced now insist they are doing something different. It’s for mobile formats, it’s free-to-play, it’s a first-person MOBA, it’s for consoles, it features a well-known brand. This is starting to sound really familiar.

It’s hard not to be cynical. Do Transformers, DC Comics’ superheroes and a surreal Cartoon Network show really lend themselves to an online action strategy game? Of course they don’t. It’s a square peg, round hole situation. Developers are asking, “what license have we currently got, what genre is hot and how can we force them together?” If it was five years ago these brands would be looking at the MMORPG market (Transformers Universe openly started out as an MMO remember, it’s just taken so long to make it’s changed directions completely).

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“Crytek, Gearbox, CD Projekt and friends are all coming into this too late. They want to make the next game to be accepted by esports but not only is the market crowded, the audience’s attention is already taken.”

Ah, the MMO. Remember when everyone started making massively multiplayer online role-playing games after the success of World of Warcraft? Even the most appropriate license in that genre struggled, with developers and publishers going bust or scrapping projects at the cost of millions. Good games sank, bad games limped on. Free-to-play hit shortly after and screwed games that had been built around subscription payments. It was a disaster and there was only one game that came through that unscathed: World of Warcraft.

It also had the knock-on effect of scaring off investors who saw their cash disappear. Those very same investors then helped fuel a jump to Facebook gaming, to casual games, to “console quality games on mobile”. Where are all of those now, eh? Dead in the gutter with only a handful of successful survivors.

Because the games business has these cycles of The Next Big Thing, where a successful formula hits the spot and others throw money around to grab its coat-tails. MOBA games are in a genre that many think is going to become hotter but in reality it’s already blazing away and if you touch it now you’ll only get burned.

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Crytek, Gearbox, CD Projekt and friends are all coming into it too late. They want to make the next game to be accepted by esports but not only is the market crowded, the audience’s attention is already taken. MOBAs, like MMOs, are a time sink. New players will try them when they launch but they’ll go back to what they’re comfortable with once the novelty wears off.

There will be serious challenges to League of Legends over the next year or so – most likely from Blizzard’s Heroes of the Storm or Hi-Rez’s Smite – but there will be plenty more casualties as companies throw cash blindly in the hope of hitting it big. For some, jumping on the MOBA bandwagon now is an act of desperation, a last roll of the dice from studios gasping for air in an increasingly tough market.

The champions of MOBA are already dominating the arena. A lot of challengers are only going to be left bleeding on the floor.

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13 Comments

  1. CyberMarco

    Over-saturation at its best! When someone succeeds at creating something new that turns out to be a massive success it’s no surprise others will jump the wagon, capitalism 101.

    As it seems companies are more keen on replicating what is already established thinking they’ll revolutionize the industry only to deliver an epic fail.

    #1 8 months ago
  2. dsr

    Great article, Matt. Sums up my thoughts pretty much.

    Everyone but those developers seems to know what MOBA is not the way to go. And yet they still try, only to fail miserably.

    The biggest revelation is CD Projekt going with the flow. I didn’t like their games personally, but I always held them to high standard compared to most developers out there. I thought they are the people who are inspired by their own ideas and make the games they want to make instead of making what sells well. Now they show their true colors, jumping on both mobile and MOBA bandwagons at the same time, shame to them.
    I wouldn’t mind it if they made a new IP with that, but Witcher does not fit there, period.

    From all of those games I think only Blizzard HOTS has a chance. First, its Blizzard, second, Blizzard knows how to make games for casual players. They struck gold with WoW, then with Hearthstone and now they seem to be doing the right thing for MOBA genre. I can certainly see myself playing their game even though I dislike both LoL and DOTA2.

    #2 8 months ago
  3. wamp

    True that. Although the Battleborn concept sounds a bit fresh, but will see.

    I am still waiting for tons of new cyber-punk RPGs to start coming out and be the new trend.

    #3 8 months ago
  4. The_Red

    Matt, thank you.
    Thank you for this timely and rather informative article. I didn’t even know about the Transformers MOBA. After reading this, the MOBA situation looks even more ridiculous. The MMO boom comparison is also spot-on since most WOW wannabes only came out way after the old MMO market had crashed (Talking about Elder Scrolls Online and SWTOR).

    CD Projekt’s gambit is the smallest but I fear both Gearbox and Crytek are in trouble. The latter is already near bankruptcy and the former (Gearbox) doesn’t have another Aliens Colonial Marines to steal its budget for Borderlands 3.

    #4 8 months ago
  5. CyberMarco

    @The_Red yup…

    http://www.forbes.com/sites/insertcoin/2014/05/01/free-mmo-transformers-universe-offering-450-founders-pack/

    #5 8 months ago
  6. TheWulf

    I see a number of problems with this.

    1.) Oversaturation exists in successful genres.

    See the third-person action genre. That Uncharted exists doesn’t make Aassassin’s Creed any less successful, despite how I may personally feel about the genre. So oversaturation doesn’t necessarily kill a genre, for better or worse.

    2.) A comparison between MOBAs and MMOs is, to put it charitably, an oxymoron.

    MMOs require vast time investments. It’s hard to break into a new MMO because you need to spend six-eight weeks of your life to fully acclimatise to it, and gain any decent gear. Sure, the hardcore who don’t sleep can do it faster, but most of us don’t have that kind of free time. That’s why most people stick with the existing investment they have in the devil they know, as opposed to opting for a new game which may end up being much less fun.

    But a MOBA can be broken into and tested with ease. So whereas one person can realistically only play one MMO, a person with limited time can make room for 5-6 MOBA-like games. To me, it sounds almost like saying that it’s desperate to create a new competitive FPS because Team Fortress 2 exists, but that’s a silly thing to say.

    It is sensible to point out that creating a new MMO when most of the MMO will stick with Blizzard is pointless, yes, because of the time-investment. But there’s no such time investment with MOBAs. I know one person who plays TF2, LoL, Smite, Warframe, and DOTA 2 on a regular basis, without feeling the need to drop any one of them. He just plays what he feels like playing at the time, because he doesn’t have the investment-addiction that MMOs cause.

    Myself, I don’t play MOBAs and I don’t even like the genre, but even I can see why this is an illogical argument.

    #6 8 months ago
  7. Erthazus

    Great article. I like how MOBA became the new “MMORPG” of previous gen when everyone tried to create it’s own WORLD OF WARCRAFT.

    Now after success of LoL, DotaII and maybe HOTS. Everyone is trying this shit now and no one will succeed in that because these three companies are ahead of everyone.

    @TheWulf nope. Not true. MOBA games require an investment too. LoL requires a significant investment because of runes, masteries, characters that you need to open. Not to mention that to be good in this game you need to play a lot.

    Same goes to MMORPG.

    #7 8 months ago
  8. Kreion

    @TheWulf “But a MOBA can be broken into and tested with ease. ” Yep, I can tell from that that you don’t play MOBA’s. Your dismissal of the argument makes no sense, you cannot compare Assassins Creed and uncharted to Dota 2 and Lol.

    First of all, I could pick up Assassins creed now and it’d be as easy to play as it ever was. It requires no time investment to get started. The same applies pretty much all action games . If I were to even switch over from Dota to Lol…I would get destroyed. I have no idea how I should play each hero and know nothing about the ins and outs of the game.

    Let’s move on then – I’ve never met anyone who plays more than one Moba consistently. The only example I can give is that I know people who play Dota and dip in and out of Smite – but they don’t play it anywhere near as much. Simply put, unlike an action game which I could pick up and play as many of as I wanted – I would not want to pick up another Moba. Your friend may play multiple, but he’s in the minority in my experience.

    Also please don’t misuse the word oxymoron. It’s inappropriate here, if you don’t invest time into a game like Dota, you will be bad at it. Just because you have no consistent character it doesn’t mean you forget everything about the game when you stop playing. The styles of the game may be at the opposite ends of the scale, but it’s entirely possible to compare to things vastly different if you are using only one aspect of it as reference.

    #8 8 months ago
  9. GrimRita

    Well written article! I think on mobile, a good MOBA is needed and Riot are developing one but could be too late to take a dominating position like they have with LoL.

    Personally I love the MOBA style – drop in for a few games, drop out and Riot have struck the right balance of Free to play with MTs.

    With other developers playing catch up, MOBAs will end up being the next cash sink like MMOs have been and just look how they finished off developers cash reserves, putting many out of business or forcing job cuts.

    Only time will tell I guess.

    #9 8 months ago
  10. rockman29

    The only one that will be able to survive with a reasonable player base is Blizzard’s Heroes of the Storm.

    The rest of them don’t even have a chance. The success of DOTA, LOL, HON, and HOTS was brewing since the beginning of WarCraft III multiplayer in 2003 and 2004.

    These other developers, who barely understand the fan-made genre I bet, are not a few years late to the party. They are over a decade late to the party… lol.

    #10 8 months ago
  11. RomusLupos

    Smite is no longer in any form of Beta. It was fully released months ago. Please do better research in the future.

    #11 8 months ago
  12. Gama_888

    @Erthazus
    Very true. I can’t imagine starting another moba after the amount of time I have invested into lol.

    Erth what is your summoner name??

    #12 8 months ago
  13. Fex

    I don’t completely agree with the article. It seems to be overly simplified.

    I’ve been playing MOBAs since the original DotA and burned thousands of hours to the genre total. The article seems to ignore the fact that developing is an evolution based process which iterates over the previous titles – you take what works and discard what doesn’t.

    I consider Dawngate to be the most interesting MOBA title atm due to the truly different meta. Items have noticable passive effects and by combining those there are millions of variations teamwise. Point is – if you manage to craft a game that offers something worth playing, players will follow.

    At same time very few MOBA players play a single MOBA exclusively. If the upcoming titles manage to interest just few percent of the LoL’s player base, they would do just fine.

    Certainly few of the upcoming MOBAs will faceplant (eg. Dead Island and Infinite Crisis are terrible) but that should discourage you. Instead find out WHY those will not succeed.

    Summa summarum: Great games thrive, specially the free ones.

    #13 8 months ago

Comments are now closed on this article.

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    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]