Don’t call The Legend of Zelda Wii U “open world”, says Miyamoto

Thursday, 3rd July 2014 22:48 GMT By Brenna Hillier

The Legend of Zelda creator Shigeru Myamoto doesn’t like having the next entry in the series described as “open world”.


Although it was described as “open world” at E3 2014, The Legend of Zelda Wii U might not precisely fit the paradigm you’re expecting.

In a Q&A with shareholders at an investor meeting last month, Miyamoto seemed cagey on applying the term too freely to the new project.

“I prefer not to use the generally used term ‘open world’ when developing software,” he said.

“This term means that there is a large world in which players can do numerous things daily.

“In the traditional Legend of Zelda series, the player would play one dungeon at a time. For example, if there are eight dungeons, at the fourth dungeon, some players may think, ‘I’m already halfway through the game,’ while other players may think, ‘I still have half of the game to play.’

“We are trying to gradually break down such mechanism and develop a game style in which you can enjoy The Legend of Zelda freely in a vast world, whenever you find the time to do so.”

Goodness knows what that means or why Miyamoto doesn’t like the description “open world”.

Thanks, MCV.



  1. KAP

    The article title needs fixing Brenna.

    #1 6 months ago
  2. salarta

    My guess is a reason that’s actually fairly sensible. Open world is normally taken to mean the world is this huge, sprawling place, and typically you can do a lot of crazy things like attack the shopkeeper, join up with a guild out of many different options, approach dungeons any way and order you wish, etc. The way Zelda does worlds is a lot more restrictive. The only option you have is to play a game or not play a game, you can’t attack characters, you don’t have much variety in weaponry (and in fact need to use just about everything at least a little bit), and usually you have to play dungeons in an expected sequence.

    #2 6 months ago
  3. Brenna Hillier

    @KAP ha ha! Shit, thanks!

    #3 6 months ago
  4. belchism

    Open world gives off the impression that there is lots to do, different styles of play, possibly a sandbox. Nintendo isn’t to blame for that labelling though, it seems to actually be an open world game, it’s just game like the elder scrolls and MMO’s make you instinctively think: “I can do whatever I want.”

    #4 6 months ago
  5. The_Red

    Wait, didn’t Aonuma go on and on about making the game open world during E3 video and then say “LOOK! Look how open our world is” when showing that snippet of gameplay?

    #5 6 months ago
  6. Blackened Halo

    @Brenna Hillier oh what a cute girl but her naughty language …lol

    #6 6 months ago

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