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Torment: Tides of Numenera release date pushed back by - you guessed it - Wasteland 2

Fulfilling a prophetic concern many backers voiced when InXile announced a second Kickstarter-backed project, the release date for Torment: Tides of Numenera has been bumped.

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We had expected Torment: Tides of Numenera in the first half of 2015, but a few months ago InXile hinted that due to Wasteland 2's extended development and delay the Planescape: Torment spiritual successor may be pushed back.

That has indeed happened, and we're now looking at a fourth quarter 2015 release date for Torment: Tides of Numenera.

It's frustrating to have to wait a bit longer, but InXile's explanation of why the project has expanded beyond the developer's original expectations is pretty hard to argue with:

"Wasteland 2’s success in Early Access allowed us to spend more time improving it, which also meant we had more time in preproduction on Torment. We’ve had more time to prototype, improve tools, iterate on our processes, etc. before entering full production. This has been a great thing for everything… except for our release date," the developer wrote.

"Now that we have a more certain roll-off plan for the production team from Wasteland to Torment, we’re better able to predict the shape of our schedule. And, as you may have guessed, the first half of 2015 isn’t realistic anymore and we’re looking at the fourth quarter of 2015."

As for how InXile is planning to pay for this, the developer managed to save a stack of cash by keeping its preproduction team small. It expects the knock-on effects of this tiny core team to include a more precise vision and pipeline for the months ahead.

"One year following TTON’s Kickstarter, more than 80% of the development budget remained, so we have a lot of firepower for our production, beta, and finalization phases," InXile said.

Thanks, games.on.net.

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Torment: Tides of Numenera

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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