Homefront: The Revolution is a current-gen-only title, but not because Crytek couldn’t produce a last-gen version, it just wanted to deliver the best experience possible.
Speaking with Metro, game designer Fasahat Salim said focusing on one platform generation also decreased development time.
“We’re still early in the life cycle but how I see it is for us we wanted to try and put it on the platforms that we felt could deliver the best experience,” he said. “And the amount of stuff going on in this game, the scale at which it’s happening with all of the different systems running behind the scenes, all of these things, and to get a steady 30 frames per second as well… it would have been possible on previous consoles but the thing is it would’ve meant a lot more work and a lot more difficulty.
“And it would’ve potentially slowed us down from working on the next gen. At Crytek we’ve always tried to get the best out of every platform, but Crysis 2 was our first project on consoles and for us that was a massive learning experience.
“Now with the new consoles we’ve reached a level where our CryEngine is capable of easily translating whatever we’ve built onto all of the platforms that it’s ready for and to get the best out of each of them.”
Homefront: The Revolution is an open-world title set for a 2015 launch on Linux, Mac, PC, PlayStation 4 and Xbox One.