Hohokum trailer highlights Richard Hogg’s artistic contribution

Thursday, 8th May 2014 23:43 GMT By Brenna Hillier

Hohokum is being developed in partnership with lauded visual artist Richard Hogg, and in this new developer diary, the team talks about bringing colour and design aesthetics to enliven the “generic” art direction of many video games.

Writing on the PlayStation Blog, Hogg, who serves as the game’s art director, said he’s been polishing the game’s visuals recently – but that maybe “polish” isn’t the right word.

“Today I was re-drawing some wonky hotdog-trees. They’re still pretty wonky but now it’s the right kind of wonky,” he said.

Hohokum is coming to PlayStation 3, PS4 and Vita in northern summer. It doesn’t have traditional goals and quests, but does include secrets and trophies and gameplay flow as players fly serenely about its colourful worlds.



  1. Sherif Saed

    For those interested, the soundtrack of the game will be made up of music by the Ghostly International label. Artists like Tycho, etc..

    Case in point:

    #1 7 months ago
  2. TheWulf

    Now this is something that I like. I worry that it’s going to be all style, pretty to look at, but lacking substance. Some of the Pixeljunk games were like that. And art can indeed have substance, I talked about that before, and how the best kinds of art challenge a person in some way or another. But this doesn’t even have to be good art, it could just be a good game, or a fun, interactive experience.

    I loved Windosill as pretty much being a digital toy, because that’s what it was. It had puzzle elements to it, but mostly it was just a toy. It was the computer equivalent of a Rubiks Cube.

    I’d like this to be good, especially since I won’t have to buy a new console for it. I’m mildly irritated that I can’t play this on my computer (hooray Stockholmware), but not enough as to begrudge this. A lot of the PS3 ‘arty’ exclusives have fallen flat. There have been a few stand-outs which were spectacular, but in general they were all bluster, flair, and style… ultimately vapid. No personality of their own.

    This… is promising. It reminds me of Loco Roco, and that running game on the Wii that I liked but will forever forget the name of because it had such an annoyingly hard name to actually memorise. Um. Tomena Sanner! And, of course, Dino Run, which I quite liked.

    Good company to keep. So with good reviews from people I trust, I might pick this up. If it’d been PS4-only, then there’d probably have been a long wait for this one.

    (Yes, I have some consoles and like them. Surprising, isn’t it? It’s just that a.) the PC is my favourite platform, b.) I prefer an open platform where I can tinker and change things as I please, without being treated like an imbecile, c.) I don’t like software being held hostage by a system (so I wait until that system has a very substantial library of exclusives I actually like, which I can then pick up at a bargain price), and d.) I don’t like being pigeon-holed into brand wars where torches, pitchforks, and labels of ‘Master Race’ are used to chase away those who don’t fit in.)

    #2 7 months ago
  3. TheWulf


    Thanks for the music link, it’s quite pleasing. If this sort of thing is going to be in HoHokum then all the better.

    #3 7 months ago
  4. fihar

    @Sherif Saed
    That’s actually one of the main reason I’m looking forward to this.
    Com Truise is awesome.

    Still, it’d be hard not to be drawn in to a game that looks and sounds like this.

    #4 7 months ago

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