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Evolve’s monster skill progression appears to have changed at its core

Tuesday, 29th April 2014 12:42 GMT By Dave Cook

Evolve developer Turtle Rock Studios seems to have changed the way its alien monsters progress through each 4v1 match, according to a new preview out of IGN.

evolve_goliath

(Above: the new Goliath upgrade menu)

It follows this new Evolve gameplay video with commentary from the team.

According to the preview, Turtle Rock’s initial build saw the Goliath alien evolve by eating wildlife around the map, until eventually it had unlocked all four of its special abilities – pounce, fire-breath, rock-throw, and charge as we told you two days ago.

Now, the site is reporting that he mechanic has been altered so that players start with three points that they can use to unlock three powers. At each new evolution, they will be awarded three more points that can be used to upgrade unlocked powers or acquire the fourth, but now they will not have enough points to max out all four powers.

A 2K rep told the site that each extra stat point increases a Goliath skill strength by 15-25%. It appears to be the new, set-in-stone method of progression for now.

We’ll have more on this as it develops.

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2 Comments

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  1. dazedonthemoon

    I like the original plan better… Search for wildlife and constantly on the move…. This just seems kinda like taking the easy way for the devs

    #1 3 months ago
  2. actuallyisnotafox

    well the original was just go eat to become strong, this is go eat and choose how you become strong, its a lot less simple but its good, it seems like itll get less repetitive? although i havent played the previous build so who knows :p

    #2 3 months ago