Sections

H-Hour: World’s Elite built on Unreal Engine 4

Thursday, 10th April 2014 23:05 GMT By Brenna Hillier

H-Hour: World’s Elite is indeed being developed with Epic’s Unreal Engine 4, SOF Studios has confirmed.

h_hour_worlds_elite_2

The news comes via a livestream, as reported by MP1st, with SOF Studios lead David Sears confirming the team’s use of the tech.

The proof of concept footage the team has shown so far was created in Unreal Engine 3, Sears added, which explains why it’s not as lovely as you might expect. Proof of concept builds are created to give potential investors a big picture idea of how the game will work, and isn’t intended to reflect final quality.

This build is currently in beta, and is being shown when necessary, but Sears said SOF won’t allow public access; only the real, Unreal Engine 4 build will be made available for testing, “months and months” into the future.

H-Hour: World’s Elite was successfully Kickstarted last week, and is set to launch next year on PC and PlayStation 4.

Latest

3 Comments

  1. jmg24bad

    Can’t wait for them to be funded

    #1 8 months ago
  2. STONEY-DSP

    David Sears said in the interview the engine is previous generation Unreal 3 watch youtube from 8.00 https://www.youtube.com/watch?v=v46iSX8nTpM

    #2 8 months ago
  3. Panthro

    @STONEY-DSP

    They used the U3 engine for the proof of concept.

    U4 engine will be used for the actual game.

    #3 8 months ago

Comments are now closed on this article.