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Project Morpheus: indies showing more enthusiasm than publishers, says Yoshida

Project Morpheus has been more popular with risk-taking indies than the old guard, SCE Worldwide Studios boss Shuhei Yoshida has said.

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"I am very excited to work with indie developers because we've been communicating with [developers at] third party publishers, and the typical conversations go, they are really excited, but they say, ‘Oh well, I have to get approval from the business side,'" Yoshida told Polygon.

"It's very hard for big companies to approve something that no one knows if there's a market for it, but the indie guys are like, ‘I like it, I'll do it.' And there are many indie games being created in the marketplace because of that."

Yoshida said independent developers generally want to create different experiences, because they haven't got the resources to compete with big companies.

"That approach is perfect for making VR, because that's what we need. We don't want people to think, ‘How can I port this game to VR?' We want people to think, ‘What unique thing can we do with this tech?'" Yoshida said.

"So I'm very, very excited to give lots of units to indie PS4 developers."

Although the consumer model isn't finalised, Sony was able to announce Morpheus at GDC because it has reached a point where mass production of dev kits is possible. Yoshida said that he hopes to get Morpheus dev kits out to "hundreds" of PS4 developers.

This generation, Sony has earned a it of a reputation for being generous with regards to supplying dev kits to indies.

Thanks, Shack News.

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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