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Titanfall is "blowing the doors off" for Xbox One - Harrison

Titanfall has made Microsoft very, very happy, corporate vice president Phil Harrison has said, and is a major contributor to the Xbox One's success.

titanfall

Speaking with VentureBeat at GDC, Harrison said the Xbox One is doing great, and highlighted Respawn's shooter as part of that.

"Things are going great. It’s the fastest, most successful launch in our history," he said.

"Titanfall is blowing the doors off, literally and figuratively," he added, showing a casual disregard for the meaning of the word "literally".

"Great engagement, just fantastic proof of users not only buying Xbox One, but using it in a very engaged way. More than five hours average use per day, which is amazing."

Regarding Sony's apparent lead in the console war, Harrison was bullish that the initial battle is ongoing.

"We’re 120 days into our platform lifecycle. This is a marathon, not a sprint," he said.

"We’re happy with our plan. We’re happy with the performances of our key franchises and key partnerships, most notably Titanfall in the last couple of weeks. You can see independent surveys and studies showing our sell-through doubling in the U.K. as far as hardware. We have a fantastic lineup we’ll reveal more of at E3 and beyond. We have a lot of great surprises to come."

Harrison went on to discuss the ID@Xbox program, which Microsoft is promoting heavily at GDC, notably boasting that it has signed 250 developers culled from "thousands" of applications.

"Just to put that 250 developers in context, that’s more than the entire independent developer cohort on Xbox 360. In 120 days, we have more developers working on Xbox One in the ID program than we had lifetime on 360," he said.

Speaking of Titanfall, Respawn recently reiterated that the franchise is not platform exclusive; Titanfall sequels could come to PlayStation.

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Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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