Titanfall Xbox One resolution hits 792p in final build, claims gamer, PC striving for 60FPS

Monday, 10th March 2014 08:35 GMT By Dave Cook

Titanfall launches this Tuesday in the States, and one gamer who claims to have his paws on the Xbox One edition ahead of launch has come forward to say it runs at 792p. Meanwhile, Respawn boss Vince Zampella has said his team is striving to get the PC version up to 60FPS.

It follows this round of live-action Titanfall content. Hit the link to see it.

Over on Reddit; user revimack has compared some 792p beta screenshots with those taken from the final Xbox One build. He’s determined that they are the same resolution.

“Respawn indicated that the retail version of Titanfall would ship at an increased resolution,” they began. “Based on some careful pixel counting (measuring the amount of aliasing artifacts on flat edges), I’ve concluded that the Xbox One version of Titanfall is not rendering at an enhanced resolution relative to the beta. The One version of Titanfall still renders at 792p.”

They posed two beta screens here and here, then two shots from the final build here and here.

Meanwhile; Zampella told one fan that Respawn is working on getting the PC build up to 60FPS:

Gamers presently must use V-Sync to view Titanfall at 60FPS, which can result in lag and screen-tearing. It’s not an ideal fix for some.

What do you make of the above?

Via MP1st.



  1. Ge0force

    “Gamers presently must use V-Sync to view Titanfall at 60FPS, which can result in lag and screen-tearing. It’s not an ideal fix for some.”

    Not really. Enabling V-Sync should PREVENT screen-tearing, and disabling it allows the framerate to go above 60fps if your hardware allows it…

    #1 9 months ago
  2. mistermogul

    I’m still not sold on this game but if I do get it I’ll go for the PC version…

    #2 9 months ago
  3. Llewelyn_MT

    “Striving for 60 fps”? It’s a damn FPS. You can’t play a multiplayer PC shooter in 30 fps. Besides, it’s a Source game. Beta was running in 50+ fps in 1080p at all times on my 2 years old computer.

    #3 9 months ago
  4. Erthazus

    “You can’t play a multiplayer PC shooter in 30 fps.”
    You can. Why not?

    #4 9 months ago
  5. Llewelyn_MT

    @4: Well, you might, but expect to suck. My personal experience is lowering the average framerate from 60 to 30 lowers my game performance by about 30..50%, depending on the game in question. Titanfall is a rather fast paced twitch shooter, so it should fall closer to the worse end.

    #5 9 months ago
  6. voxelman

    They aren’t striving for 60FPS on PC, they are looking at allowing the game to run above 60FPS… The game was capped at 60FPS in the Beta and apparently for launch as well, they are looking to uncap it so that people with 120/144Hz monitors can play it at higher framerates.

    #6 9 months ago
  7. m2stech

    That 2 extra pixels tho

    #7 9 months ago
  8. TheWulf

    I’m still confused about the whole 792p thing, really. It seems like it’s meant to obscure actual resolutions, but looking into it, it’s a holdover from scalines! Good grief. I mean, scanlines. It’s accounting for the number of vertical lines on the screen. Even with brand new LED tellies.

    I look forward to the day when we can just use the actual resolution. The actual bona fide resolution, regarding the actual number of pixels on screen, actually. :P It’s just silly.

    #8 9 months ago
  9. theduckofdeath

    @Erthazus PC games arw considered “unplayable” at 30 fps.

    The PC does not prevent the user feom whipping the mouse around like crazy, exposing lower framerates and framerate fluctuations. Pretty much as fast as you move the mouse, that is how fast the game will track.

    Consoles have slow, constant turning rates at the various stick positions. The top end is very low (fastest I have seen is CoD and TF Beta). The frames, few as they may be, are evenly distributed over the slower turning speed. This makes console games fairly playable at low fps.

    Some console games allow you to increase stick sensitivity, but a few increments will make the game unplayable.

    #9 9 months ago
  10. Hcw87

    After playing with 144hz at 100+ fps i can’t ever imagine going back to 60hz/fps.

    Ironically i have problems playing Skyrim on my monitor, since the game does not support framerates above 60fps. Physics goes crazy. So i have to run it at 60hz with vsync.

    #10 9 months ago

    its only the bloody Source Engine for crying out loud. Sort it out….. oh wait it is EA after all ‘Respawn are funded by EA thus making them a TOOL”. Opps sorry, i forgot it will be loaded with bugs and problems.

    #11 9 months ago
  12. Jerykk

    As #6 stated, this is about uncapping the framerate so you can run at above 60 FPS. The article misunderstood what was being asked.

    #12 9 months ago

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