Titanfall “designed to be inclusive,” says Respawn, decision not intended to sell more copies

Tuesday, 18th February 2014 12:43 GMT By Dave Cook

Titanfall’s beta is coming to a close soon, and Respawn’s Fairfax McCandlish has explained why the game was designed to be inclusive. The idea is that the shooter will make all play-styles valid, while still giving hardcore players room to shine. It is not, he said, a play for more sales.


It follows Matt and I discussing the Titanfall beta at length, and assessing whether or not the full game’s going to be any good.

Now; in a post on the Respawn forum, McCandlish explained, “Titanfall is designed to be inclusive. We want many different skills to be valid. For example, pure aiming (tracking or snapping) is often favored over leading in shooters, so we added weapons that have travel time or fire projectiles. Parkour and smart pistol reward maneuvering skill. Pilot combat is highly lethal (low time to kill) whereas Titan combat is low lethality (higher time to kill).

“Each play style requires different skills, and all are valid in Titanfall. The reason for inclusive design is not just to sell the most copies. Inclusive design gives you a wider variety of opponents and situations. It is part of the appeal of asymmetry in games.

“Testing a narrow band of player skill, like insta-gib or kar98 only servers definitely have their place too. Mirror matches in Street Fighter or Starcraft are also fun. However, we did not set out to design a narrow band game. Shooters famously have several already. What they do not have is a place for fans of different shooters to get together on common ground and settle things once and for all.”

It makes sense that keeping all play-styles relevant will encourage skilled players with particular approaches to rise above the pack, but what do you think? Is this a way of making sure Respawn sells more units? Let us know below.

Via OXM.



  1. IL DUCE

    Really not sure why this is even seen as an “issue”…this is utter stupidity, what’s wrong with having a game for everyone? And if it’s to “sell more units”, who cares…that’s the name of the game, no? They have a good game…their goal should be to make the most money possible and sell as many copies as possible…it’s called good business

    #1 10 months ago
  2. s3ltzer

    Cool. Every business is there to make money, and Respawn is not a charity. That’s understandable.

    However, please give us an option to minimize or remove the number of AI minions/bots. It’s a total buzzkiller when you think you got a human player, but it was just a dumb bot.

    #2 10 months ago
  3. Matt27

    @s3ltzer I’m hoping some of the game modes in the full game won’t include any bots.

    #3 10 months ago

Comments are now closed on this article.