The Order: 1886 – the new PS4 exclusive with a lot to prove

Tuesday, 18 February 2014 13:00 GMT By John Robertson

With interactive cut scenes, quick-time events and cover shooting, Ready At Dawn’s PS4 exclusive needs to offer a lot more than just a pretty face.

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Designing, building and launching a major new IP isn’t easy. Being a PlayStation 4 exclusive, the task facing The Order: 1886 is perhaps even more difficult – it’s not enough to be merely good, it has to be a system seller. If it doesn’t achieve its job of convincing people to purchase Sony’s console over and ahead of the competition then it will, at least in its publisher’s eyes, have failed.

“Much of the story and world is told and viewed through what Ready At Dawn is calling ‘interactive cut-scenes’. Over half of the 20 minute long demo we were privy to consisted of these sorts of moments.”

Developer Ready At Dawn has made that task slightly easier by taking The Order down the third-person shooter path… it’s easier to convince people to buy something within a genre they understand and have had a positive experience with in the past. The challenge, then, becomes one of convincing the potential audience that The Order is better and/or different enough from the competition to warrant investment.

Set in a heavily stylised variation of 19th-century, industrial-era London, The Order sets about trying to stand out from the over-populated shooter crowd through tone, place and presentation. Steampunk-inspired airships fill the skies, retro-futuristic guns fill the hands and the secret service-esque ‘The Order’ themselves are decked out in costumes lavish enough to make enough even Elton John turn his nose up.

Layered on top and throughout this undeniably eye-catching aesthetic is a story that melds politics, science and power. Over a millennium before the events told here humanity began to split into two; one side remaining fully human, the other experiencing mutations that gave them physical superiority. A war has been raging between the two sides and only now, with the onset of the industrial age, have humans the weapons capable of confronting the mutants head on.

The ancient and mysterious ‘The Order’ group is at the forefront of this war, having fought the mutants for hundreds of years already in a bid to protect mankind. However, to make matters even more complex, the subjugated poor of London have formed an organised rebellion and are not happy with The Order’s seemingly biased stance of protecting only the wealthy and influential. The human versus mutant war effort is being undermined by the human civil war.
Within in this you play as Galahad, a member of The Order and part of an elite four-man squad.

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“The game is certainly Galahad’s story,” explains game director Ru Weerasurya. “It’s viewed from his point of view. There are lots of things happening around him, and one of his roles for us is as a vessel for the player to really understand the story and the world. But you do see the evolution of his character throughout the game and throughout the plot.”

Much of this story and world is told and viewed through what Ready At Dawn is calling ‘interactive cut-scenes’. Over half of the 20-ish minute long demo we were privy to consisted of these sorts of moments, the longest showing Galahad and friend surveying the derelict district of Whitechapel from a rooftop – an area that they believe harbours high-ranking members of the rebellion.

Each time Galahad puts a pair of eccentric binoculars up to his face the player is given control of the camera and allowed to point them anywhere across the city. Focus on certain areas of interest and Galahad will comment on what you’re looking at in a bid to provide extra background on the narrative. However, this a linear rather than an ‘open’ game. No matter where you point you will always follow the same path and must eventually trigger Galahad to utter the correct words in order to progress.


“We really want people to understand that what we’re trying to build are cinematics that are interactive,” Weerasurya tells us when asked about this design approach. “[We want] seamless movement between cinematics and combat, and between combat to movement and melee and back into cinematics.

“It’s that mix, and our pacing of it, that really is the game. That’s what we’re trying to do differently from what you’d expect from third-person shooter mechanics.”

Following the binoculars-on-a-roof scene, Galahad moves down through a few buildings to street level and, in the process, cuts through some of the most impressive beams of light ever seen in a video game as they pour in through small windows. It’s this visual quality that is The Order’s standout achievement upon seeing it in full action for the first time and it’s not misleading to describe it as the best looking game yet revealed for PS4.

Lighting, textures, along with more subtle elements such as facial expressions and fabric creasing through movement, are all of superb and distracting quality and demonstrate what the PS4 is capable of when a studio is given the time to create. Ready At Dawn, by way of reference, first began building The Order in 2010.

Unfortunately, the combat seems less inspired. Watching Galahad throw himself into cover behind a low wall, pop up for a few seconds to shoot and then move to further low walls invokes more than a few memories of Marcus Fenix and Gears of War. There’s a healthy and enticing chug to the industrial-looking weapons, with chunks of the environment being ripped off by stray bullets and enemies darting for safety when you get the upper hand, but it’s not dissimilar from what we’ve seen before.

This combat sequence comes to an end with a single enemy remaining, a cut-scene being triggered that sees Galahad dive into the ditch his enemy is hiding in. Hand-to-hand combat ensues.

Melee combat, in this instance, takes the form of another ‘interactive cut-scene’. Quick-time events pop up at certain key moments (land punch, avoid punch, grab nearby weapon etc) and provide you the chance to alter how the scene unfolds. Miss an input, for example, and the fight will play out differently than if you had achieved perfect timing. Ready At Dawn is calling this a ‘branching QTE’, with a single moment of failure not forcing you to restart and try again.


However, Weerasurya is keen for such moments not to feel diluted or tacked on for the sake of adhering to universally accepted approaches to game design.

“QTEs for us are a way of delivering a different type of emotional experience to the player,” says Weerasurya. “They give us the freedom to get much closer to the character and to see things you wouldn’t otherwise see through an in-game camera.

“Our QTEs are different because they have branches to them. That means one player could see a moment occur one way, while a second player sees it a different way. Sometimes the result of the QTE itself is also different, but the storyline continues through that.”

“The driving force of this game specifically was to put the IP first. That, and the single-player story has to trump everything else and we didn’t want the team to be split between two things.”

Galahad being part of a four-man squad, it might seem from the outside looking in that multiplayer would be a perfect and comfortable fit for The Order – but Weerasurya sees it differently, although tellingly stopped short of ruling it out entirely.

“We discussed [multiplayer] very early on when we first started working on it. The reality of it, though, is that to achieve what we want and deliver the message we aim to deliver, especially with this being a new IP, we always felt like it would be great in multiplayer but that we weren’t sure it was the right way to introduce an IP.

“The driving force of this game specifically was to put the IP first. That, and the single-player story has to trump everything else and we didn’t want the team to be split between two things, because it really does take a whole team to do a great single player game and another to do multiplayer.”

Whatever the case, Ready At Dawn refused to properly discuss multiplayer. Whether that’s because they do want to make sure we understand this ‘new IP’ before talking about it, or because they’re not sure if they’re going to have time to implement it, remains to be seen.

As the only brand new and exclusive PS4 shooter with a triple-A budget behind it, there’s enormous pressure on The Order to deliver. What we’ve seen so far is packed full of potential, but we’re not yet convinced enough to let excitement get the better of us. We’ll have to go hands-on before that might happen.


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  1. zsolt100


    #1 1 year ago
  2. Obernox

    QTEs seems to be a pretty big focus in the game and that’s very disappointing.

    #2 1 year ago
  3. Dog4life

    Looks impressive.

    Hope its not a RYSE with guns.

    Looks more like cinematics >gameplay (watching vid posted by zsolt100)

    #3 1 year ago
  4. mistermogul

    I like the way the gameplay merges with the CGI seamlessly but not keen on QTE’s so hopefully they are at a minimum like in Uncharted rather than in every fight…

    #4 1 year ago
  5. Ghostly

    My god, this is fucking disgusting shit right here. More and more developers seem to want to give us cinematic bullshit, to tell a story, to give you emotion. How about a game to play assholes, instead of laying back watching cutscenes. Do they think i pick up a shooter to experience emotions and drama? God, it’s only a few years since Doom 3, Far Cry 1, Fear 1, Quake 4. Those guys marketed their game by the stuff you cand do in the game, by the strenghts of the gameplay, by the action, the weapons, the enemies, the AI. These days, the start talking about story this and story that, and look at these awesome cutscenes. They make the game so cinematic. No gameplay or difficulty, or anything like that, but lots and lots of cutscenes and emotion

    #5 1 year ago
  6. Dragon

    I just want a good story. Weird how combat inspired by Gears of War is now something a bad thing. It was one of the best TPS last gen.

    This game ticks all the boxes for me.

    Newsflash for you, people like cinematic experiences, and are willing to pay for that. So you opinion and rage absolutely doesn’t matter to anyone.

    #6 1 year ago
  7. Bomba Luigi

    QTE really has become a Word where my first reaction is… not good. I mean they can be alright if done good and not too much, but thats a rare thing these Days.

    I’m really, really not sure what I should think of this Game. When it comes to Gameplay it sound like someone had a Checkbook with what good selling Games have and then just worked by the numbers.
    But its to soon to judge, they havend showed much. But I will not Pre-order that.

    #7 1 year ago
  8. mistermogul

    @Ghostly – mate I’m sure there’s plenty of gameplay in this but people like to know the story in advance.

    Also this game looks to be excelling in merging the gameplay and cut scenes which is surely a good thing right? You did see that a lot of the footage is actually gameplay?

    #8 1 year ago
  9. Erthazus

    Gears Of War game on the sony platform is a great decision but the execution so far is just … not really that good.

    The Order looks… Ok. Nothing next gen about it either even from a visual standpoint. It looks nice though but they are going to hide graphical issues through a fog which is a cheap tactic.

    #9 1 year ago
  10. polygem

    all the animations and poses and gestures looked like assassins creed X your typical shooter but in a different setting.
    someone posted yesterday that he would expect people to say that…
    well, here you have it then :)
    i am sceptical about this one but i am sceptical with a lot of new games recently because in the last few years i have played very few games that have felt fresh to me. i cannot wait for the final build of dayz and i am more than ready for another dark souls but these new nextgen console games this far just do not impress me much (add shania twain joke here).

    #10 1 year ago
  11. polygem

    regarding storytelling in videogames: they should not look at the movie industry. it often makes games dull, easy to consume and forget experiences.
    i really don´t like how sony goes that route more and more with many of their new ip´s (and for you kids, that´s not because i want to hate on sony per se).
    in a game you should be able to play your own story. less cutscenes, more things to read between the lines, leaving room for interpretation. that´s so much more immersive. showing a cutscene, then gameplay section, then cutscene is of course easier to swallow, easier to consume, probably easier to sell too but i believe that it does not embrace the medium videogame and therefore – imho – it´s just a wrong path, a design flaw.
    i absolutely believe that this trend will hold on for a good while but it will end in a blind alley one day. games are not movies and that´s a good thing. it might be sexy for gamedevs to approach the movie scene a little more and for gamers this can look appealing too for a while but i strongly believe it wont last for long. it just doesn´t have enough substance and staying power. people will get bored to play story driven videogames that play themselves most of the time. they will crave real experiences, real adventures, own accomplishments.

    #11 1 year ago
  12. super3001

    Sony dont need gameplay in there game. Playstation owner only wants to watch or QTE at most.

    Nice black bars. I hear they are 280p. True next gen.

    #12 1 year ago
  13. Doppleganger

    Go PS4 the Cinematic video game kings with fake trailers.

    #13 1 year ago
  14. MFBB

    The majority of people prefers cinematic/story telling as sales clearly show us.

    I also really enjoy the cinematic games, they entertain me very well.

    On the other side I love pure gameplay games like the Souls titles aswell.

    Not every game has to be perfect for everyone, we get many pure shooters and we get some cinematic ones, play what you like-ignore the others.

    Ready at Dawn is a smaller studio and the game already looks great, only a few month after the PS4 release.

    It makes me wonder what the big guys like Santa Monica/Naugthy Dog etc are delivering as first PS4 games in 2015.

    #14 1 year ago
  15. PS-FART

    The Order: 1886 – the new PS4 exclusive with a lot of Black ribbons :)

    #15 1 year ago
  16. Kreion


    The games with the highest sales are nearly always gameplay focused actually…even those with an amazing story also have good gameplay to back it up, like Last of Us does. The more cinematic games generally fall into a love/hate category for a lot of people, but I certainly wouldn’t say they are the majority.

    Maybe you should a sales chart before making bold claims.

    Still, the game could be good if it strikes a nice balance of cinematic action and player involvement…but people generally don’t like QTE games.

    #16 1 year ago
  17. MFBB

    @Kreion Uncharted games, Call of Duty, Battlefield, The Last of Us, Tomb Raider, Red Dead Redemption..even GTA 5 etc all focus heavy on cinematic style…that is what I mean.

    The camera style, cutscenes, dialoges…all changed in the recent years to a more movie like presentation and all those games are successfull.

    People really love this style as the sales show us.

    The Order is even using the cinematic screen format instead of the normal ones so we get black bars which makes it more movie like.

    #17 1 year ago
  18. fearmonkey

    Looks amazing to me, you haters complain about everything. The last thief gameplay video looked amazing, yet all i have read for the last 6 months is how awful the game is going to be.
    I cant wait to play this, i love that cinematic style.

    #18 1 year ago
  19. Dragon

    Welcome to internet bro :D

    #19 1 year ago
  20. polygem

    hehe i hear you…
    …but well, there´s a mix of guys in this thread who seem to like what they see and then there´s the meh faction obviously. both is fine. i am personally not complaining about everything. i recently shared my very positive thoughts about dayz. zombiu blew me away as well a few weeks ago after i gave the game a second chance. freaking loved that game. shame it didn´t sell so good. shame really. true system seller….in theory :)
    there are many games i like and if that happens i can sound like a drunken lover. if i do not like a game i can become a pesky internet diva.
    i personally like what i like and dislike what i dislike. this game i must play to judge but what i just saw didn´t do the trick to actually make me want to play it, that´s all.

    #20 1 year ago
  21. Legendaryboss

    Huh? Interesting the reactions are just as KAP predicted. Anyway the gameplay did little to elevate hype, so i’m still somewhat still interested.

    #21 1 year ago
  22. Djoenz

    -Was gears the first to have an emphasis on cover based shooting? Was gears the first third person shooter ever? Which came first btw gears or army of two? (I genuinely dont know)
    -Does the order have the same plot as in alien invasion as gears?
    -This game was confirmed to have 1080p and not 800p or whatever. Xbots suddenly use this excuse though to bash it in any way while on the other hand for other titles on the XboxOne its a non issue. ->
    -Oversaturation of QTE’s are always bad.
    -Character design etc. are top notch imo.
    -Cliché story but it works. I have played Metro Last Light recently. One epic game. Post apocalyptic with mutants etc. over done but personally I dont mind if its done right.
    -Cinematic suits me personally. Im fed up with typical games that only focus on gameplay and not on story. I might as well just play tetris then.

    #22 1 year ago
  23. polygem

    “As for the rest you say, you are a hardcore nintendo fan. Everyone knows that.”

    would you please stop this agressive bullshit. call people idiots if you feel like that, that´s much more tolerable than spreading the same stupid lie every fucking day. be straight forward you little coward. stop this sneaky bullshit finally. one day you´ll get banned for that kid. my prediciton.

    #23 1 year ago
  24. polygem

    sorry ladies and gentleman, wrong thread
    these fancy new intel processors man. i´m telling you. it runs more applications than i can handle :)

    #24 1 year ago
  25. jomac3db

    @Ghostly Let me see u make a game. Stop complaining. If u don’t like it don’t play it. U can play collar doody for the rest of ur life

    #25 1 year ago

Comments are now closed on this article.

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    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]

  • Star Wars Battlefront gameplay reveal to be streamed live, new Instagram tease

    The Star Wars Battlefront gameplay reveal will be live-streamed during a panel hosted by EA as part of the Star Wars Celebration festivities this Friday. This is according to an announcement from Verizon and Disney courtesy of MP1ST. The main stream for the event kicks off at 10am PDT/1pm EDT on Thursday, April 16. It […]

  • GameStop to launch retro game and console trade-in experiment

    GameStop wants to get into the retro game and console business, providing it’s a worthwhile endeavor. To test the possibility, it will soon allow customers in Birmingham, Alabama and New York City to trade-in classic consoles and games in-store. Speaking with IGN, a spokesperson for the company said the initiative will kick off on April […]

  • Battlefield Hardline’s first patch addresses five priority issues requested by the community

    Battlefield Hardline’s first patch is in the works, and today, Visceral Games has added Punkbuster and Nvidia DirectX driver fixes to the list of issues to be addressed. Miscellaneous fixes for “the most frequent crashes” will be included in the patch, as well as the following “top five priority” issues voiced by the community. Punkbuster […]

  • GTA 5 user videos: Franklin’s exploits, a traffic jam tickle our funny bone

    Since GTA 5 was released on PC this week, the amount of videos being created with the new editing tools are releasing at a quick rate. Below, are three in particular I found amusing. The first one is from James McVinnie, originally posted on Reddit, showing what occurs after he happens upon vehicles in a […]

  • Invisible Inc. is coming to PS4 and has left Steam Early Access

    Invisible Inc., from Don’t Starve developers Klei Entertainment, has been announced for PlayStation 4 and the game has also a release date on PC. The game has now left Steam Early Access and will arrive on PC May 12. Per a post from studio founder Jamie Cheng on the PS Blog, the game will contain […]