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SimCity now supports mods providing all guidelines established by Maxis are met

Saturday, 11th January 2014 18:15 GMT By Stephany Nunneley

SimCity now supports mods, providing all mods created adhere to guidelines set forth by Maxis. If you are particularly into modding, you can look over the blog post from Maxis here, as well as look over the guidelines. The gist is this: don’t mess with the multiplayer or foul up the integrity of the gameplay; keep it ESRB E10+ and PEGI 7; don’t use copyrighted material; and remember that the SimCity EULA and EA’s ToS “supersede these rules,” according to PC Gamer. Meanwhile, in post a on the SimCity forums, the firm reiterated it’s still looking into offline mode for the game.

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4 Comments

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  1. Tiucaner

    Hopefully someone will mod in better AI and bigger regions so that buying this game is finally worth it.

    #1 6 months ago
  2. 6souls

    From the FAQ;

    “What if I create a SimCity Mod?

    We encourage you to create new content and other Mods for SimCity. If you do, we’d like the opportunity to promote or distribute it too, without further compensation to you. Or in the words of our lawyers:

    Distribution of your Mod in any form constitutes a grant by you to EA of an irrevocable, perpetual, royalty-free, sub-licensable right to use, copy, modify and distribute that Mod (and derivatives of that Mod), and use your name if we choose to, for any purpose and through any means, and without obligation to pay you anything, obtain your approval, or give you credit. You also agree to promptly execute assignments confirming this license upon request from EA. ”

    Uh, no

    #2 6 months ago
  3. TheWulf

    I was slightly worried about The Sims 4 because of this, honestly. Mods have been the life blood of past Sims titles, where modders could even sell their created items or item packs. Those games were always so much more enjoyable because of that, and you didn’t have to splash out on EA’s ridiculously expensive addon packs in order to get something good.

    I was worried that they were going to be greedy and halt mods in favour of making money via addon packs, but this gives me some hope that that won’t be the case. Besides, it’d be foolish, honestly, since they take a cut whenever anyone sells a mod.

    @2

    Every big developer has to say that, and any lawyer will tell you that it’s not legally binding. It has to do with how it intermingles with IP laws. EA only truly has the rights to their own stuff, but it’s like the trademark BS that lead Bethesda to attack Notch over the use of ‘Scrolls.’

    Property law is stupid, and sometimes big companies feel they have to try to enforce it in ridiculous ways. EA isn’t that bad, and they’re likely not going to try to claim ownership of any mods. Still, they need to say that, just as a by-the-by to make their lawyers happy. This is another reason I prefer indie — no legal BS.

    #3 6 months ago
  4. Janet W. Hutchens

    I’m making $86 an hour working from home. I was shocked when my neighbour told me she was averaging $76 but I see how it works now. I feel so much freedom now that I’m my own boss. This is what I do,… http://WWW.TeC80.COⅯ

    #4 6 months ago