Pillow Castle Games has published a prototype demo reel showing off a new puzzle concept that plays around with the theme of perspective. It’s quite intriguing and will appeal to Portal fans. Watch it here.
As you can see, the demo lets a player pull large objects out of the distance, making them smaller in the process. The example shown sees the user extracting the Eiffel Tower out of the horizon and placing it on a chess board. They then pick up a chess piece and drop it into the horizon, making it giant.
Polygon reports that the Pittsburgh indie team is basing the concept around the idea of ‘forced perspective.’ The studio said in a descriptor, “”The Museum of Simulation Technology’ is our playground we’re using to wrangle our brains around using your perception as a weapon. Think of it as a ‘proof of concept,’”
It’s not clear if this concept will make it into a full game, but you can imagine it potentially leading to a first-person puzzle experience similar to Portal.
What do you think?