Pillow Castle unveils first-person puzzler prototype, watch it in action here

Thursday, 9th January 2014 10:06 GMT By Dave Cook

Pillow Castle Games has published a prototype demo reel showing off a new puzzle concept that plays around with the theme of perspective. It’s quite intriguing and will appeal to Portal fans. Watch it here.

As you can see, the demo lets a player pull large objects out of the distance, making them smaller in the process. The example shown sees the user extracting the Eiffel Tower out of the horizon and placing it on a chess board. They then pick up a chess piece and drop it into the horizon, making it giant.

Polygon reports that the Pittsburgh indie team is basing the concept around the idea of ‘forced perspective.’ The studio said in a descriptor, “”The Museum of Simulation Technology’ is our playground we’re using to wrangle our brains around using your perception as a weapon. Think of it as a ‘proof of concept,’”

It’s not clear if this concept will make it into a full game, but you can imagine it potentially leading to a first-person puzzle experience similar to Portal.

What do you think?



  1. The_Red

    That… was… fucking… MIND BLOWING. The scale with portals and moon-stealing (Albeit Portal 2-esque) was beyond amazing. Holy, mother of god, I wanna play NOW!

    #1 12 months ago
  2. Red Beast


    #2 12 months ago
  3. Citrus raptor

    This could be really good. It needs a better art direction though.

    #3 12 months ago
  4. TheWulf


    Yes! Yes! Yes! Me too!!

    A lady friend dropped this like a DMT-nuke on my cortices just earlier, I was left slack-jawed and with both a mild migraine and possibly an erection.

    I knew what was going on, exactly how it was done mechanically, and yet I had no conscious comprehension of what was unfolding in front of my eyes. This was the best kind of showmanship, and it’s not often I feel quite so wowed by something. Sublime is a good word.

    It’s really memetic and contemporary as it is. We’ve come to like the idea of reality as a simulation whose rules we can play with, and what excites us most is being shown vividly wild ways in which the way we understand things can be changed. Portal exploited that, as have many other recent games in many different ways.

    I’m actually curious as to what emergent scenarios and solutions will happen in a game where the rules of reality can be broken this much. Portal had some beautiful breakages, very memorable stuff, and this has the potential to take that to the next level.

    And if you tie this in with a decent story and a bit of compelling character writing, you’re going to have the game of whatever year it’s released in. I would be the opposite of disappointed if Valve got involved and decided to turn this potential into Portal 3.

    #4 12 months ago

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