Army of Two: The Devil’s Cartel dev reveals negative morale among team, leading to “underwhelming production”

Monday, 6th January 2014 14:39 GMT By Dave Cook

Army of Two: The Devil’s Cartel received mixed to negative reviews last year, but now one member of Visceral Games’ team has revealed what life was like around the office during the shooter’s creation.

Videogamer spotted some interesting lines on the LinkedIn profile of one Julian Beak, who says he was, “recruited late in development to nurture the team at Visceral Games Montreal to deliver a struggling product in very little time.”

The atmosphere at Visceral wasn’t great he says, highlighting the team’s “negative trajectory of morale.” To remedy matters, he “rebuilt confidence and a trustworthy culture through hard work and the frequent celebration of success,” and “coached honesty, tenacity and commitment at all levels.”

Ultimately, it was all for naught, as Beak added, “the team’s new high standard of proficiency was applied too late and the predictable result was an underwhelming production.”

At the time, I was baffled by the game’s existence and even wrote some words about it for your eyes. Look.




  1. Luciferous

    By the sound of it, it wasn’t a game the devs wanted to make, and working on a project like that can be incredibly draining. I just hope these guys are working on something now that makes their hearts sing!

    Huh… aren’t they supposedly working on a Star Wars game, or am I thinking of someone else?

    #1 11 months ago
  2. YoungZer0

    Such a pity really.

    The game had some great potential. I really liked the mask and avatar customization but god-damn was the writing terrible. Really? Gay-jokes? What year is this? And that annoying cunt of a female character! For fucks sake, why do so many developer fuck up ‘tough’ female characters?

    She was a loud-mouth the entire time, not likable at all. I get it, you think you’re tough, but why don’t you just once show us that you can do more than talk?

    I actually thought that Salem redeemed himself when he shot her. That’s how unlikable she is.

    Alpha and Bravo have no depth and are completely replaceable. I can’t believe they missed the opportunity to have one of the characters be of mexican origin. Especially because Bravo looks like some kind of Benicio del Toro rip-off.

    The game was too serious for it’s own good, which drives me even more mad when you consider the dumb decisions those two professionals kept doing. Really, you want the politician who you came to save to come along with you to save some faceless mercenary? Are you mentally challenged? You’re running into the arms of the cartel! He’s the one signing your checks for fuck’s sake!

    Also Mexico sucks as a setting. Which the game shows by having such uninspired levels. You can’t even compare it to 40th Day.

    #2 11 months ago
  3. Os Money

    This game looked bad when it was announced…sucks because i really enjoyed this series. Hope they keep it from dying completely.

    #3 11 months ago
  4. Legendaryboss

    This game was DOA from Day One, completely horrible experience from the demo: turned me off.

    #4 11 months ago
  5. noobman

    @2 stfu theres nothing with gay jokes or any other jokes that involve races or sexuality or any other kind, its a joke

    plus i dont get why game devs act like babys when given a title to develop, theres loads of game devs who get given titles to make and a good dev would most defiantly put hard work into a title that they were given, shows they are passionate devs who always want to make good games.

    #5 11 months ago
  6. sh4dow

    I think this is too little information in order to be meaningful. Because there could have been all sorts of reasons for people to not be motivated. And “celebration of success”? Yeah, I’ve seen quite a bit of that in my own career – shitty speeches that are supposed to make up for the many who are being underpaid and overworked. That’s nothing I would brag about depending on the circumstances.
    But like I said… it depends. Maybe the basics WERE covered and the team really did just need more/better feedback.

    But then there’s also the issue of – would it even have mattered if they WERE better motivated? Because with lower level employees, higher motivation doesn’t necessarily mean a better game but just a… more refined game. Because they’re not the decision makers as to how the game works on a very basic level. IF there were 2-3 “head of gameplay/level design/…” people who made all the choices regarding that and they simply screwed it up, there’s nothing a better motivated team could’ve done except polish the turd more.

    #6 11 months ago

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