Tomb Raider: PSone original out now on iOS formats

Tuesday, 17 December 2013 11:16 GMT By Dave Cook

Tomb Raider publisher Square Enix has released Lara’s original PSone adventure on iPad, iPhone and iPod Touch. It’s out now.

It follows the January 28 release date for Tomb Raider: Definitive Edition on PS4 and Xbox One.

Square announced the game’s release over on Twitter. You can check out the Tomb Raider App Store page through the link.

It’ll run you only £0.69 / $0.99 and comes with all of the original Tomb Raider levels and gameplay intact. While optimised for iPhone 5, the game will run on iPad and iPod Touch packing iOS 7.0 or higher.

Any takers?


  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]

  • EA’s annual E3 press conference takes place on June 15

    Electronic Arts has announced its annual E3 2015 press conference will take place the day before the show kicks off on June 15. EA, Microsoft, Sony and Ubisoft always hold press events the day before E3 officially starts, so this isn’t any surprise, really. The presser, dubbed “Live to Play”, will last one hour and […]

  • Steam exchange rate mix-up closes down community market

    The Steam community market was buggered up big time today after a mix-up with currency conversion had items selling from practically nothing, to millions of dollars. PC Gamer picked up on the news after a thread on Reddit appeared with screenshots depicting just how silly things were getting over there. The currency exchange rate data […]

  • Britney Spears signs five-year deal with Glu for new mobile game

    Pop star Britney Spears has signed a five-year deal with Glu mobile for a new, untitled game. The mobile game will feature her “voice, likeness, and creative influence,” and is due for release sometime next year. Glu also signed a deal with Katy Perry in February, so expect a game revolving around her to hit […]

  • Large Activision publisher sale on Steam discounts Call of Duty, Prototype, more

    Activision has put the majority of its library on sale through Steam this weekend, and if other titles weren’t included, it could be referred to as a Call of Duty sale. Below are a few standouts. Call of Duty: Advanced Warfare – Gold Edition 25% off Call of Duty: Ghosts 67% off Call of Duty: […]

  • The Dota 2 International Compendium is out, second Stretch Goal almost complete

    The International Compendium has been released for Dota 2 with the prize pool sitting at a lovely $1,917,155 as of press time. Valve said over the weekend to expect the International Compendium to drop sometime this week. As with previous years, those who purchase the Compendium can earn rewards by completing challenges, making predictions and by […]


  1. monkeygourmet

    Wow… This played like ass on the PS1, this is going to be truely awful on touchscreen…

    It always made me laugh because Mario 64 came out at roughly the same time. A fat plumber managed to handle better than Lara Croft… That should never happen!

    #1 1 year ago
  2. johnapocalypse

    So you’re going to make it MORE unplayable?

    #2 1 year ago
  3. Dave Cook

    It played like ‘ass’ because we didn’t have dual analogue sticks back then. Considering the limitations of tech at he time it handled admirably for such a complex experience.

    #3 1 year ago
  4. mistermogul

    @Dave – Dualshock 1 had dual analogue sticks didn’t it?

    Anyway I recently completed the lastest Tomb Raider on PS3 and friggin loved it. Definitely won’t be rehashing over the older games though as I feel they have not aged well in the gameplay department – especially on iOS… Fook that!

    #4 1 year ago
  5. Ireland Michael

    It played like ass because it was ass. The problem with Tomb Raider was its completely obsessive focus on pixel perfect jumping and tank like movement. It was terrible design eve back then.

    I could maybe excuse the first game for it, but there was no absolutely excuse for the three sequels that followed it, and especially not the PS2 game before the reboot.

    Tomb Raider mastered iterative laziness long before Call of Duty was even a thing.

    @4 Not initially. Tomb Raider came out in 1996. Dualshock controllers didn’t come out until 1997, mainly as a response to the analogue in the Nintendo 64 controller.

    #5 1 year ago
  6. salarta

    The abundance of games with the same sort of controls such as Resident Evil and Silent Hill kinda sorta demolishes claims that the controls were bad at the time. How in the hell would so many games with bad controls become huge popular franchises if the controls weren’t good for their time? Through the story and characters that everyone also claims were the worstest thing ever?

    This is typical “pretend the game was made with today’s expectations and judge it harshly for being made in the 90s” bullshit.

    #6 1 year ago
  7. monkeygourmet


    No, it’s a poor game that sold through tits and ass.

    Resident evil worked because the poor control actually added to the survival horror tension. It’s why the games have stumbled so much now controls been handed back to the player.

    #7 1 year ago
  8. Ireland Michael

    @6 They were bad in those games as well.

    The genre of choice for Silent Hill and Resident Evil allowed it somewhat, as they were horror games and it added to the tension. Resident Evil was more funny than scary though, so that killed it for me. I spent more time laughing during those games than I did being scared. Silent Hill at least succeeded in being what it tried to be.

    In its defence, the shooting controls in Tomb Raider was probably the one part of the game that actually handled well. That’s about it.

    Just because there are a dozen turds on the road doesn’t excuse the turd being there in the first place.

    “This is typical “pretend the game was made with today’s expectations and judge it harshly for being made in the 90s” bullshit.”

    No it isn’t. I thought it was shit even back in 1996.

    #8 1 year ago
  9. bradk825

    Completely forgot the original controller didn’t have the sticks. Memory is the first thing that goes they say.

    #9 1 year ago
  10. fihar

    Resident Evil had shitty controls as well, but that game doesn’t force you to fight rabid animals and jumping around to the next ledge or whatever.

    Do you die from falling in Resident Evil? No? Then why the fuck would you compare the two?

    I admired it for combining gunplay, classic platforming elements and puzzle but it was still a frustrating experience for 7 year-old me.

    #10 1 year ago
  11. Blackened Halo

    This is TR, not that shitty one from 2013

    #11 1 year ago
  12. Panthro


    “resident evil doesn’t force you to fight rabid animals”

    We must have played different games.

    #12 1 year ago
  13. salarta

    Ah, mistaking “the gameplay plays terribly by today’s standards” with “the gameplay was terrible in the first place.” Gotta love it. Apparently people didn’t like gameplay in their games in the 90s, the majority of people just wanted really really expensive B-movies made of ambiguous computer graphics.

    #13 1 year ago
  14. Panthro


    Lol +1

    Gotta love those guys who think the story and gameplay of Killzone and Ryse are ‘amazing’…

    They are as constricting as Heavy Rain was, only Heavy Rain done what it was meant to properly.

    #14 1 year ago
  15. Ireland Michael

    @13 And once again you use an incredibly short sighted lens of an argument to justify your own personal bias.

    I’m pretty sure I have a better idea of what I thought about the games back then than you do.

    I enjoyed plenty of games in the 90s. The fact that the ones that I and others didn’t enjoy those games doesn’t mean they we somehow disliked every single game made back them. That’s a utterly ridiculous conclusion to come to.

    I remember very vividly reading previews for the games in CVG and GamesMaster. I remember picking them up on day one. I remember 100% Super Mario 64 because it was so brilliantly made. I remember playing through Silent I remember giving up on Resident Evil because the puzzles were boring and tedious and the gameplay was stiff and unenjoyable. l also remember giving up on Tomb Raider after the 50th pixel-perfect-obsessed platform and death drop obsessed area. I rented out the later ones, and every single time I was just as disappointed.

    I thought it was shit back then because, back then, I thought it was shit. Why is it so impossibly difficult for you to believe that might be the case for some of us?

    Why I am even asking? I already know the answer. It’s because pigeonholing everyone who doesn’t agree with your obsessive viewpoints as ignorant, stupid and uneducated is the only way you can deal with the world.

    #15 1 year ago
  16. bradk825

    @11 I suppose you’re upset that William Shatner isn’t in Star Trek anymore and the Marvel movies don’t match the comic books word for word.

    It’s a reboot. They rebooted it. And by the way, it was brilliant.

    #16 1 year ago
  17. salarta

    @14: I haven’t played Killzone yet, I mostly got it since I was getting a PS4, had an offer to get a free extra game and it has at least one female character.

    I think there are definitely games highly touted as being amazing and perfect today that will be abhorred as having terrible gameplay or characterization in 20 years. Lately it seems like people mistake “this is old and has aged poorly” for “this was always bad,” as if times don’t change and pop culture isn’t fickle as all hell by changing things just to suit current trends. It’s why remakes of films and games always bastardize the source material, they’re trying to appeal to people that can’t be bothered to think about when those things came out and appreciate them based on the time period of their origin.

    Some people not liking the gameplay when the game came out does not trump the fact that tons of people that aren’t them did like the game, and that those people liking the game did not mean they did so thinking the gameplay sucked at the time. The franchises wouldn’t exist otherwise.

    @16: Yeah, but there’s a line where it passes from “here’s the stuff you liked only modernized” into “here’s a completely new idea using the names and some of the concepts of things you liked.”

    #17 1 year ago
  18. fihar

    Hey, let’s focus on this guy’s mistake instead of actually trying to comprehend his and other people’s arguments as a whole and coming up with an opposing one so that I could look smart!

    So typical.

    How nice of you to ignore monkey’s Mario 64 argument.
    The controls were shit, why the hell did you think there was a training ground?
    Even if the game as a whole was good, the failure to admit that it was frustrating to play even in 1997 is pure denial on your part.

    Do you seriously think that people loved the original Resident Evil because it had amazing controls?
    No, because the first enemy I encountered as Jill was a zombie that was having a pleasant dinner.

    Resident Evil’s controls were something you tolerated, not admired.

    #18 1 year ago
  19. salarta

    @18: Training is common even for games today. I didn’t say the controls weren’t shit, I said the controls weren’t shit by standards of the time. People are eager to say the game always sucked when their success shows that’s patently not true. They suck by today’s standards because control improved. People that were exploring new ways to make video games have figured out how to make them better since then.

    I think people loved the original Resident Evil because it was fun even with the controls to walk around that kind of world and explore and fight in that fashion. Control has improved since then, so those controls were abandoned, as was necessary. The controls held up next to the other games on the market better than their competitors.

    #19 1 year ago
  20. deathm00n

    I agree that controls were shit, I’ve played Chronicles and WTF was that? I couldn’t jump straight, it’s right on top of my list of worst control in a game. I promised myself I would not play another tomb raider until the controls were changed and I didn’t. Just you see shit it really was even back then.

    #20 1 year ago
  21. Ireland Michael

    @18 fihar, he ignores every argument that proves him wrong. You know this as well as I.

    It’s why he ignores the fact that people actually thought it was shit even back then, and replaces it with “Everyone is too stupid to comprehend their own opinions.”

    @19 “People are eager to say the game always sucked when their success shows that’s patently not true.”

    Success has never, ever been a valid metric for quality. You’re usually the one pointing that fact out. (typically followed by five paragraphs of why your intellect is superior for being aware of the fact, and how everyone else’s is inferior.)

    Oh wait, it doesn’t fit into your argument, so now the logic changes.

    #21 1 year ago
  22. Panthro


    There were plenty of games with bad controls back then and there are plenty of games with bad controls now.

    If you cant adapt to controls you aren’t used to then just don’t get games which stray away from what you know.

    Resident Evil and Tomb Raider became some of the most loved games of that generation whether you like them or not, it goes to show bad controls or not people still loved those games.

    I loved Resident Evil 1 and 2, 3 was alright.
    Tomb Raider though? I played it and it was alright, I know plenty of people who loved it.

    There you go, I had my input on your argument… you happy?

    Now I can get back to making ‘typical’ remarks on comments to make myself look ‘smart’. Nah, your comment didn’t make sense so I called you out on it, this is the internet… get used to it.

    #22 1 year ago
  23. monkeygourmet

    The controls have been awful right up until the reboot, now they are god tier.

    The new Tomb Raider went from being a game I hated the look of, to one of my favourite games from this year. A huge part of that was due to the amazing controls; it was the closest we’ve been to Mario with guns. It made Uncharted feel very clunky in comparison.

    Fantastic re-boot to a poor series.

    #23 1 year ago
  24. Ireland Michael

    @23 Ramble ramble torture porn ramble ramble weak woman ramble ramble insult to character ramble ramble hypocritical bullshit by a guy who writes porn about rape and age play

    Tomb Raider is pretty much a meteoric rise from the ashes for a terrible, irrelevant series and a barren and void cliche of a character. It’s pretty much going to be held as a benchmark of quality high for gaming in general for years to come, and the example every developer goes to when they want to bring their franchises kicking and screaming into the 21st century,

    #24 1 year ago
  25. manamana

    @24 heheheh

    #25 1 year ago
  26. manamana

    On topic: it gets 1star reviews because of the controls….

    #26 1 year ago
  27. salarta

    Point is, if the controls were really THAT bad, most people never would’ve suffered through the games. Graphics have never been anywhere near enough of an incentive to play through a bad game for the average person. They were a big attention grabber and could elevate an average game to being called an astounding one or a bad game to a tolerable one to some people, yes, but it didn’t cause anyone to play and heavily tout a game that was bad enough to be borderline unplayable.

    N64 was still using cartridges, and for each game like Mario 64 there’s also games like the N64 Castlevanias. Gameplay and controls in a 3D environment were the territory of exploration, some groups were able to work it better than others.

    #27 1 year ago
  28. monkeygourmet


    People really do suffer through bad controls because of brand loyalty / not knowing other options are available etc.. There are many reasons and it does happen all the time.

    It’s the main reason I bang on about Nintendo nailing controls and the void between games like Tomb Raider and Mario 64 have always been apparent to anyone who could actually sit down and analysis style and quality over substance.

    It was also a classic example of people seeing Tomb Raider as the ‘mature’ game based on content, when it actually played like ass.

    Marketing FTW.

    #28 1 year ago
  29. Ireland Michael

    @27 “Point is, if the controls were really THAT bad, most people never would’ve suffered through the games.”

    Never stopped (old) FIFA from selling. Or countless PS1 mascot platformers. Or Call of Duty, Resident Evil, and God of War. I could go on.

    People go with the brands they know. Quality is utterly meaningless to the casual consumers, because they have nothing to compare it to. That’s not a criticism, just a fact.

    Tekken was constantly touted as the best fighting game because it was the only one that wasn’t Street Fighter that people knew about, even though Virtua Fighter was the technically superior game in every sense.

    #29 1 year ago
  30. salarta

    @28: That’s brand loyalty, we’re talking about games that had no brand loyalty behind them. Maybe Resident Evil since it was Capcom, but that’s a bit of a stretch in my opinion since it was a brand new IP and unlike their other well-known games, and doesn’t cover Tomb Raider. Not knowing other options comes to two issues. One is that I find it unlikely that they wouldn’t know they had other options out there (there were magazines, peers, the local rental store, not to mention TV ads), but more importantly, if the gameplay really was THAT bad for even for its time, then not having other options wouldn’t have changed the fact that the controls sucked enough to make the games borderline unplayable.

    I don’t think anyone could argue Mario 64 was somehow worse than Tomb Raider or Resident Evil in terms of controls. Anyone that’s played them should know that. But that doesn’t mean the controls were bad for their time even if there were other games with better controls. As I’ve said multiple times now, how to make gameplay for a 3D environment was new stuff. It was at least good enough to be playable and enjoyable to a majority of people. If that was not the case, these franchises would have died out due to bad controls well before they could’ve gotten massive gameplay overhauls.

    I also don’t think the “it’s mature so it’s cool” thing played as much of a factor as people thought it did. That’s not to say it played no factor at all, I distinctly remember classmates talking about Lara’s boobs, but by and large gameplay of the games we played got way more discussion. “I needed to mix this with this” in Resident Evil, for example.

    #30 1 year ago
  31. fihar

    Right, so your arguments on me saying that Tomb Raider and Resident Evil’s controls were bad was that they WERE bad?
    Dude, you’re clearly mistaking me saying the controls are bad as me saying that the games are bad.

    Look, I’ve been saying from the very beginning that just because the games were indeed good, you can’t ignore the fact that the controls were shit.
    Take the good with the bad, don’t swept the bad part under the rug just because you liked the game.

    It was bad, but I don’t know whether it was that bad.
    Tomb Raider was lucky in that there weren’t a lot of games having a dual-pistol wielding female protagonist with a mix of puzzle, platforming and gunplay so obviously I was willing to overlook some of its flaws back then, but they were still there, laughing at me every single time I fell off a cliff.

    I finished it so it was not unplayable but again, it tends to be quite frustrating at times.

    #31 1 year ago
  32. Panthro


    How does that work?
    Most of them were new IP’s…
    Buying a new IP which has bad controls is hardly any type of loyalty.


    I agree with Tekken being a better fighting game, it had likable characters, didn’t have such a steep learning curve like Street Fighter did and it was just generally a cool game to play with friends, not that the other options weren’t I just liked Tekken more.
    The way you try to look down on people who don’t like the same games you as is funny, its like your a hipster who doesn’t like all the ‘mainstream’ titles.

    Fine, you liked Virtua Fighter more… OK? It was a good game I played it.
    But saying everything the ‘casual consumer’ buys lacks quality is utterly ridiculous.

    #32 1 year ago
  33. dizzygear

    Im gonna be that guy and say the originals controls were fine for what we had. Doing the jumps were as simple as using the walk button to walk to the edge of a ledge so you cant fall off, tap back and than do a running jump and hold the grapple button when you jump.

    They even tell you this in the bloody tutorial.

    It was one of the first fully 3D games on a console and looked impressive as hell back than. I have fond memories of it. Also T-rex…

    #33 1 year ago
  34. Panthro


    Yep I thought they were fine to, I played the game with ease and I was a kid! …but people like to bitch.

    #34 1 year ago
  35. salarta

    @31: Yeah, the controls were definitely frustrating. The idea isn’t that they were the most awesome controls imaginable or anything, only that they were good in terms of the time they came out and it’s unfair to claim they were always bad. Doesn’t change how obnoxious it was to play with clunky controls, only pushes for perspective and some measure of appreciation of the work that was put into working out controls at a time when it was new territory. Someone or several someones (usually the latter) put a lot of work into making those games as good as they were in comparison to other games at the time. :)

    #35 1 year ago
  36. monkeygourmet


    Sorry, I meant brand loyalty to a console mainly. The amount of times I was told the Playstation was superior to anything else because of games like Toshinden for example.

    Flashy graphics (for the time), to mask poor control and gameplay. Couple that with a genius marketing strategy and suddenly games like Toshinden, Tomb Raider etc… Were the best thing since sliced bread. History tells us however, that they were in fact shit.

    I’m not saying PS didn’t have great games btw, it’s just Tombraider wasn’t one of them from a gameplay perspective.

    #36 1 year ago
  37. fihar

    That’s a bit harsh ain’t it?
    Fatal Frame was released in 2001 and had the same basic control as Resident Evil and I still think it’s the best supranatural horror game I’ve ever played.
    Supranatural as in actual incorporeal ghosts that could move through walls and yourself instead of gruesome zombie shits.

    There are other factors that could go into my decision in overlooking bad controls other than the reason you mentioned.

    #37 1 year ago
  38. dizzygear

    @36 “…Were the best thing since sliced bread. History tells us however, that they were in fact shit.”


    #38 1 year ago
  39. salarta

    @36: I’ll admit, graphics did get a lot of touting, though it was more for the cinematics. As far as I remember, the N64 and PS1 gameplay graphics were roughly equivalent, it was only when cinematics like the ones in FF7 came into play that the difference became notable, since N64 had no cinematics. It was coming off the constant bit wars of one-upsmanship pushed by marketing, so yeah, it did play a factor.

    But I don’t think it went so far that people would pretend a game with unplayable controls or gameplay was a masterpiece.

    None of the following is directed at you, monkeygourmet, just a revision and addendum of my prior posts. I also have to take back a little bit of what I said about maturity earlier. It depends on the definition of maturity. If we’re talking about “this game has boobs” or “this game has lots of blood and gore,” I don’t think those goals in themselves were as big of a deal as people made them out to be. But I do think the fact that you COULD have those elements in a game was a big deal to people, because it was a lifting of the restrictions spearheaded by Nintendo. It was a chance to explore mature themes and issues. Unfortunately, that did tend to get translated into “kids want blood and boobs.”

    Personally, one of my favorite games of the PS1 era was Parasite Eve, I ended up playing it almost nonstop until I beat it, and it was because it had mature intellectual elements combined with enjoyable (to me at least) gameplay. It was definitely not a case of “oh em gee, I can see Eve’s naked nipple-less breasts in this one cutscene.”

    #39 1 year ago
  40. monkeygourmet


    Of course, there are many reasons.

    You could argue Dark / Demons Souls has ‘bad’ controls (my friend said this), yet I think they are incredible titles. The thing is the game is suited to this, same with Resi & Fatal Frame, it just works.

    The problem I had with Tombraider is that the pad / console clearly wasn’t up to the ambition of the project, it just wasn’t a very good game, even at the time.

    If it was, it would still hold up today. It doesn’t, not in anyway: art style, controls, nothing…

    A good game stays a good game forever. It’s not just confined to a certain time. Donkey Kong for example, looks like shit (although you could say its charming), but just plays like a genius dream. Perfect.

    The only reason Tombraider goes down in history is because of Lara Crofts jugs, oh, and the T Rex as @Dizzygear mentioned.

    #40 1 year ago
  41. Ireland Michael

    @32 Yes, Tekken did have more interesting characters, greater accessibility, and better multiplayer modes.

    But Virtua Fighter was, on a purely mechanical level, far more technically complex, in-depth and balanced, and that makes it a better *game* in the basic sense of the word. Tekken was the better *experience* though. It depends on what you want out of a game obviously, but for me gameplay mechanics will always win out over anything else.

    “The way you try to look down on people who don’t like the same games you as is funny, its like your a hipster who doesn’t like all the ‘mainstream’ titles.”

    No, you’re just being needlessly defensive. You’re taking offence to my opinion of the product as an attack against you personally. I think its interesting that you think I’m “looking down” at you when I don’t think anything of the sort.

    I own Tekken Tag Tournament 2 *and* Virtua Fighter 5: Final Showdown on both the PS3 and Xbox 360. I enjoy tonnes of mainstream titles, including the rebooted Tomb Raider, Borderlands 2, Battlefield 4, GTAV, and countless others. So hipster.

    At what point did I say that there was anything wrong with someone liking either game? I was simply pointing out to salarta that popularity doesn’t go hand in hand with technical excellence, and VF / Tekken was just an on hand example.

    #41 1 year ago
  42. monkeygourmet


    I know what you mean, but when the shackles of age appropriate content were removed by Sony, all people wanted to do was draw a pair of tits on the text book and talk about drug culture.

    It was s sad attempt at grabbing a teenage market and making them feel ‘okay’ about playing videogames and whacking off to Loaded magazine.

    I’ve never been ashamed about playing games, so this advertising campaign baffled me, even more so when I got to try the games.

    I preferred F Zero to Wipeout, Mario to Tomb Raider, 1080 to Cool Boarders, Street Fighter to Toshiden etc..

    The games I enjoyed on the PS1 / Saturn, were ones that played to the systems strengths. Games like Einhander, Klonoa, Guardian Heroes, Final Fantasy etc…

    For me, 3D platformers just didn’t ‘work’ on the PS1 / Saturn and no amount of tits could stop me from coming to that conclusion. I had Mario 64, why would I want to play something that felt awful to control? :)

    #42 1 year ago
  43. salarta

    @40: Actually, what makes Tomb Raider go down in history is the existence of a game that explicitly stars a female protagonist that’s smart, athletic, not even slightly a damsel in distress. Like the gameplay issue, the emphasis increasingly became on Lara’s breasts, because assumptions of what teenagers care about most and the typical male gaze in a male-dominated industry that desires women heavily sexualized for purposes of gratification. Sadly, as is all too common when something is repeated often enough, the story got changed to mean that breast size was literally the sole reason people bought the Tomb Raider games, especially when it helps sell a new game trying to radically change things. Easier to make major changes when its origins are vilified.

    Interestingly enough, Paul Dini recently revealed in discussion with Kevin Smith by podcast that network executives literally wanted girls to be depicted as slower, dumber, always sidekicks that are inferior to boys in every manner, under the thin excuse that girls watching those cartoons is supposedly bad because they supposedly “don’t buy toys.” The emphasis had to be on how awesome the boys supposedly were:

    I’d say original Lara’s downfall didn’t come from fans, it came from executives injecting biases into development and marketing as the series went on.

    @42: Yeah, a lot of the approach was a misguided idea of how to market toward teenagers, because Nintendo set things up, at least in the U.S., as games being mainly for kids. It’s sort of the dark part of adults assuming that all teenagers want to do nothing but have sex and get wasted because they’re young and don’t have adult responsibilities. I think PS1 era was about at that point when the industry started making a transition from “exciting market full of freedom and innovation out of a love of games” to “corporate entities headed up by CEOs that don’t even really care about games.”

    I preferred JRPGs on PS1. Mostly Squaresoft stuff. Granstream Saga and Thousand Arms were pretty fun, and most people didn’t seem to even know about them compared to games like Lunar and of course Final Fantasy. I don’t think 3D platformers were ready yet on PS1, it was just in that hazy area where how to do it was being discovered. It’s part of why JRPGs dominated for a while, none of the 3D exploration gameplay in those games required jumping around but it was able to take advantage of 3D gameplay to an extent and took full advantage of graphical power. It also started to provide more robust stories and characters than games normally did.

    #43 1 year ago
  44. Ireland Michael

    “Actually, what makes Tomb Raider go down in history is the existence of a game that explicitly stars a female protagonist that’s smart, athletic, not even slightly a damsel in distress.”

    With huge breasts and a barbie doll waist.

    There weren’t anywhere near as many girls or women playing games in the 90s as there are now, and I can reliably say, as somehow who was alive at the time, there were very few women actually playing Tomb Raider, and even less tooting her as any sort of role model. They has far better female characters to empathise with back then. Lara Croft was not the industry change icon she was made out to be.

    “Like the gameplay issue, the emphasis increasingly became on Lara’s breasts,”

    The focus was there right from the beginning, even in the original concept art, which was all levels of stereotypical horrible 90s comic but crap. I’m talking Rob Lienfeld levels of atrocity.

    “Sadly, as is all too common when something is repeated often enough, the story got changed to mean that breast size was literally the sole reason people bought. Tomb Raider games, especially when it helps sell a new game trying to radically change things. Easier to make major changes when its origins are vilified.”

    Or maybe, just maybe, that’s simply what we thought from the beginning. I know, crazy idea right? What part of “we thought it was shit and tacky back then” do you completely fail to comprehend?

    “It also started to provide more robust stories and characters than games normally did.”

    Which, hilariously, is the whole reason everyone prefers the rebooted Tomb Raider over the original.

    #44 1 year ago
  45. dizzygear

    Soul Reaver begs to differ that 3D platformers were not ready yet or did not work in the PS1 era.
    It didn’t even need tits and ass to sell itself either because it was just that good.

    #45 1 year ago
  46. monkeygourmet


    The exception to the rule! :)

    #46 1 year ago
  47. salarta

    @45: That goes back to the issue that some developers managing to do it well only means that some developers were able to do it well. 3D gameplay was still being explored and worked out.

    It’s important to keep the years of difference in mind. Tomb Raider 1, 2 and 3 came out before Soul Reaver, which came out in 1999. I still need to look at video of Last Revelation, the first game that came out after Soul Reaver’s release. If the gameplay was still much worse than Soul Reaver by then, then I’d have to say the team started getting lazy about the control issue, but by reception for that game it looks like the gameplay was considered good and much better than TRI – TRIII.

    #47 1 year ago
  48. Ireland Michael

    @45 Although I think its aged pretty poorly, I can say I at least enjoyed *that* one when I originally played it.

    The same can’t be said for Tomb Raider for… well, its entire existence up until the reboot,

    #48 1 year ago
  49. Rafa_L

    I agree that controls for Tomb Raider and Resident Evil are crap, but were good enough for time.

    It served me pretty well on both games, and stop mentioning Mario 64 every time as great controls, I have vivid memories of struggling against camera, it was shitty also. Played all those games, had fun, all were flawed and good for the time.

    Curious to see how it will play on iphone though, cant imagine it being fluid.

    #49 1 year ago

Comments are now closed on this article.

  • Destiny: Xur location and inventory for May 1, 2 – Hard Light edition

    Here he comes with his weird face, dealing goods and gear for Guardians. It’s Friday. Xur: Agent of the Nine is back in the Tower. Of Course he is. Got your Strange Coins? Here’s what’s in his bag this week: Ruin Wings [Exotic Titan gauntlets] – 13SC Don’t Touch Me [Exotic Hunter gauntlets] – 13SC […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC drops for PS4 on May 26

    Dragon Age: Inquisition DLC has now been announced for May 26 for PS3, PS4 and Xbox 360. The announcement was made on Twitter via the official Dragon Age account. Mark your calendars! #DAIJawsOfHakkon — Dragon Age (@dragonage) May 1, 2015 The DLC was released for PC and Xbox One back in March thanks to […]

  • New Witcher 3 screenshots highlight Geralt’s questionable fashion choices

    Even though The Witcher 3 release date is drawing closer, it still feels like a million year away. So here are some more screenshots to tide you over until then. We got to look at in-game shots yesterday, but these new screens show Geralt riding through some gorgeously vibrant mountains, in the midst of combat […]

  • Sims Gurus patch out pregnant men

    Say goodbye to The Sims 4 unique take on fatherhood, as The Sims Gurus confirm that male pregnancies are no more. The Sims 4 players have been reporting high numbers of alien abductions, leaving their male characters with sore bottoms and a bellyful of alien baby. Kotaku reports that not everyone was getting their knickers […]

  • Black Mesa countdown probably points to Half-life remake release date

    Half-life remake Black Mesa may have a release date at last. Black Mesa is a Source Engine remake of the original Half-life, which like everything related to Half-life feels like it’s taking forever to come out. The first part launched in September 2012, and it looks like we might have a release date for the […]

  • Spector puts down rumours of troubled Epic Mickey development

    Epic Mickey seemed like a surprising follow-up project from the man who made Deus Ex, but Warren Spector has put down rumours of a difficult relationship with Disney. Epic Mickey displays several qualities found in Spector’s other games and which he has always espoused in interviews – heck, this is the man whose dream it […]

  • Ubisoft makes good on Child of Light promise with free eBook

    Child of Light fans can check out a gorgeous new illustrated book set in the world of Lumeria. Earlier this month, creator Patrick Plourde confirmed that there were more Child of Light projects on the way. As we expected from the cagey wording, at least the first of these projects isn’t a game: it’s an […]

  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]

  • Official mod tools for Total War: Attila are now available

    Official mod tools for Total War: Attila are now available and you can grab the new Assembly Kit as a beta through the tools menu via your Steam library. The Creative Assembly said the tools will be “immediately familiar” to modders of Rome 2 and Shogun 2, but the new version is the most “extensive” […]