Forza 5 microstransactions weren’t Microsoft’s idea

Thursday, 12th December 2013 21:38 GMT By Brenna Hillier

Forza Motorsport 5′s unpopular microtransactions weren’t something Turn 10 was ordered to implement by its corporate overlord.

Since Forza 5 was one of a number of Microsoft-published Xbox One games like Killer Instinct and Ryse: Son of Rome to include microtransactions, Eurogamer asked Turn 10 Studios creative director Dan Greenawalt flat out if the platform holder had mandated their inclusion.

“Oh no. Honestly I think, unfortunately, people attribute too much communication to this organisation,” he replied.

“The truth is, at Turn 10 while I’m a Microsoft employee, we’re off-site and we have our own culture and work our product to have our own culture. We have our own process and all of that. For the most part, Microsoft sees it as we’re doing a good thing so keep it up, and so we’re left alone.”

Greenawalt pointed out that Forza 4 actually included microtransactions with its car token system, and players didn’t mind. Nevertheless, he has concerns about the knock-on effects.

“I worry – and I don’t know this – that we were in some cases the inspiration for some of this in other games,” he said.

“This is happening more and more in games, and I understand gamers being resistant, especially if they feel like they’re being short-sheeted. I think people are looking out for being short-sheeted, and they’re seeing conspiracy where there isn’t one. And that’s common in today’s age.

“We were definitely not mandated to include these – we were experimenting in Forza 4, we experimented a bit in Horizon and now we’re further experimenting in Forza 5. But we experiment a lot of things – and when we get them wrong we try to fix them.”

Throughout the interview, Greenawalt was adamant that Forza 5′s microtransactions represent an “accelerator”, not a “pay wall” as in free-to-play games – but acknowledged that users haven’t responded well, and Turn 10 will stick by its promise to fix Forza 5′s economy.

“My biggest hope is that we can win back the fans’ trust – we didn’t do this for any other reason besides getting people excited about cars and games, and whenever we work against that purpose we take that very seriously, because it’s not our intention, and we’re going to make changes as needed,” he said.



  1. Ireland Michael

    What a load of bollocks.

    #1 1 year ago
  2. zme-ul

    Ryse MP was build with transactions, Forza 5 was build around transactions, Killer Instinct was build around transactions
    and it’s all just a coincidence .. LOL

    #2 1 year ago
  3. Hcw87

    Thankfully the economy will be even more adjusted next week:

    Might want to add that to the article aswell.

    #3 1 year ago
  4. bradk825

    Killer Instinct is actually free-to-play so I can understand the MTs in that.

    Forza I think did a little too much of it and needs to scale back next time. Personally I want to be a bit of a purist and say the only acceptable way to unlock cars is to earn them in-game.

    #4 1 year ago
  5. monkeygourmet

    @ Phoenixblight (when/if he reads this)

    I guess I can’t prove I’m right. But…. ( :) )the very fact Turn 10 are mentioning this makes me feel foul play is afoot.

    #5 1 year ago
  6. Phoenixblight


    I wasn’t denying there wasn’t. I am sure there is but the whole thing is Nintendo there are developers saying as much when MS and Sony doesn’t have developers claiming the same thing. They are more hush hush about it and I am not going to bother reading into it. As someone in the other thread said its as much of the publishers fault as the developers.

    #6 1 year ago
  7. monkeygourmet


    It’s easy to bad mouth Nintendo, you can just release games on other systems! ;)

    Don’t piss off the other 2 though… Especially MS! :)

    (By the way, I have stuck up for them in the past against unprofessional Indie teams who think people owe them a living)

    #7 1 year ago
  8. Junior

    @4 Killer Instinct feels more like a demo to me. Actually a lot of the F2P games are nothing more than a demo that makes you download the whole game or most of it just to feel like they are giving you a game for free.

    Game developers are going the route of “squeezing more money out of the gamer” rather than “let’s cut back on costs that are not necessary”

    I think that Uncharted series, The Last of Us, Tomb Raider and Little Big Planet (to an extent) are better, not perfect, examples of how microtansactions should be. They have no impact on the single player which is the biggest part of the game. The MP is a bonus in the game that won’t matter if you play or not. In the mp, there are tons of items you can buy and thus throw more money at the company.

    #8 1 year ago
  9. Legendaryboss

    Well the comments so far are awkward.

    #9 1 year ago
  10. manamana

    This is all so disgusting. “We experiment” – blahblah. “we didn’t do this for any other reason besides getting people excited about cars ” – blahblahblah.

    You lost me Turn10 and I’m not coming back. This has nothing to do with Forza4, not the slightest. You people are out of touch. Meh! Its a fullprice game, greedy suckers!

    #10 1 year ago
  11. xxxGamesMasterxxx

    @1 +1

    Pull the other one Microsoft. You lie on a daily basis.

    #11 1 year ago
  12. Doppleganger

    You only have your self to blame for micro transactions. Companies are making a killing with this method on tablets and smart phones so every company wasn’t to jump on the money band wagon.
    Im ok with it if its a form a cheating and unlock everything cause you just suck at the game but if they make it a must and or impossible to unlock without it then thats just wrong.

    #12 1 year ago
  13. The_Red

    Yeah, just like Always-Online was a creative decision on part of Maxis and had nothing to do with EA.

    Who knows, maybe even Dead Space 3 team decided to add micro-transactions and cover-based shooting with human opponents on their own and there was no pressure from Focus testing groups and higher management.

    #13 1 year ago
  14. Creepy

    Surely they didn’t force you, they just gave you more money than you could ever repay with consumer-friendly methods of monetization and you willingly accepted it.

    #14 1 year ago
  15. DoctorFrag

    “we didn’t do this for any other reason besides getting people excited about cars and games” – hahaha, this has made my day :). Setting a paywalls, forcing people to grind and putting a ridiculous price tag on cars is so exciting ;). Someone forgot that this is not f2p mobile game but full price 3xA console release.

    Anyway, I skip Forza 5 and won’t preorder next installment until i get some verified opinion from other gamers. Gameing media haven’t mentioned microtransactions so their reviews are not complete in my opinion.

    #15 1 year ago
  16. undermyrules

    so much for the exitment from next gen game 80% almost are with microtransactions….pc master race will rule again and the world of shitty consoles will be dead mark my words.

    #16 1 year ago
  17. Kreion

    Seriously? It’s so fun to see people who know nothing about racing games go on and on about micro transactions. I don’t even like tham that much and I know that it’s always taken forever to get any amount of money in that game, everyone just used the auction house.

    @11 Oh and I’m sure your precious ‘insert other company here’ has never lied a day in their life. The amount of blind hate and fanboyism on this site now is truly baffling. Either way, you do know that it is possible…that MS didn’t actually have anything to do with it *gasp*. Every studio wants more money, big ones just want it more than small ones because they are already making money.

    #17 1 year ago
  18. Fin


    Er, I think you’re missing the point.
    Turn 10 say that microtransactions weren’t Microsoft’s idea, yet

    Killer Instinct
    Powerstar Golf
    Crimson Dragon

    Are all day-one MS published titles, and they all have microtransactions?
    Pretty massive coincidence all the devs independently decided to implement them innit?

    #18 1 year ago
  19. The_Red

    Well said.

    Guess by Greenawalt’s explanation, the people behind Ryse introduced micro-transactions to “get people excited about Quick Time Events” while the Crimson Dragon people wanted to do the same for “Dragons”. Funny how this “inspiration” hit all of the Xbox Exclusive devs at the same time.

    Poor MS, they have such strange and greedy devs.

    #19 1 year ago

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