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God of War: Ascension director joins Crytek to direct unannounced game

Monday, 2nd December 2013 11:32 GMT By Dave Cook

God of War: Ascension director Todd Papy left Sony Santa Monica Studio earlier this month and moved to Germany. He’s now confirmed his new role at Crytek.

We reported on Papy’s departure and relocation to Germany here.

As of now, his Twitter bio reads, “Game Director at Crytek on an unannounced project.”

Papy’s LinkedIn profile has also been updated. His current job title is listed as, “Game Director at Crytek on an unannounced project.”

We’ve reached out to Crytek for comment. Could it be something to do with these Ryse: Knights of England rumours?

What do you think?

Via NeoGAF.

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15 Comments

  1. Pytox

    The Ryse of Microstransactions as 2nd game lol

    #1 8 months ago
  2. Edo

    @1 Surely you mean The Ryse of Mycrotransactyons.

    #2 8 months ago
  3. freedoms_stain

    Well, Crytek clearly need someone who knows how to make a 3rd person hack n slash fun.

    #3 8 months ago
  4. Clupula

    @3 – Well, they still need to find such a man then, because he isn’t it. He made the least popular and least successful God of War game and wasted a lot of time on a multiplayer mode that no one gave a shit about. Not a good track record.

    #4 8 months ago
  5. Dark

    Good news for GOW 4.

    #5 8 months ago
  6. Opalauge

    @3&4

    They already found David Adams (lead developer of Darksiders) who joined Crytek earlier this year…

    #6 8 months ago
  7. Clupula

    @5 – The best news for God of War was that this guy left and Cory Balrog or whatever his name is who did GOW 2 (the best one) came back.

    #7 8 months ago
  8. Dark

    @7 Yeah but i wonder if Cory Balrog is working on new IP or GOW 4.

    #8 8 months ago
  9. Doppleganger

    Son of Rome RYSE!!!!!!!

    #9 8 months ago
  10. Clupula

    @8 – I heard new ip. But I figure that’s a good way to learn the PS4 hardware. And besides, Naughty Dog took a break from the Uncharted series to do Last of Us, before going back to Uncharted. I imagine that’s what Sony Santa Monica are doing too.

    #10 8 months ago
  11. Dark

    ^Well that mean they are working on 2 new IPs.

    #11 8 months ago
  12. Dirk

    I think flashy graphics but limited gameplay, Crytek’s trademark.

    #12 8 months ago
  13. Opalauge

    @12:

    Well…Naughty Dog is very successful with that approach. :)

    #13 8 months ago
  14. zoopdeloop

    @13 nowhere near Crytek’s level.At least Naughty dog gets solid and somewhat compelling gameplay along with decent storyline which Crytek’s games always miss

    #14 8 months ago
  15. ddtd

    Ryse really wasn’t that bad. Though the story was a typical revenge story trope, it was a well thought out trope and the voice acting and direction were well done.

    The gameplay could have been great. The core mechanics were pretty solid. The game was more than a button masher on the harder difficulties and required timing and precision. Even the much criticized execution system had some strategic depth to it as you had to constantly switch between health regen, focus, and damage boosts based on the situation.

    The game plays major faults were with how it never transcended and grew as you continued. The very light rpg elements only unlocked more health or more focus. You never unlocked new actual gameplay moves (executions don’t count) or weapons, so your basically doing the same exact thing for the ten+ hours it takes to best the game. Also, the executions could have been a much better gameplay element if they we’re fail able, or at least required combos or something similar in order to activate them.

    I think having some people on the team that know how to make a better brawler will help a sequel move from a decent but passable game to a real contender.

    EDIT: I forgot to mention that they didn’t do themselves any favors by making the game way to easy on regular difficulties. The hardest available setting, Centurion, felt like what normal should have been. Though it wouldn’t have solved the issues I outlined above, the combat required timing, thought and some strategy at that difficulty. Instead, the “normal” difficulty just made the combat look simple and even more uninteresting. Were they thinking that they would make the game more accessible by making it really easy?

    #15 8 months ago

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