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The Order: 1886 will not have a weapon wheel, creative director explains why

Monday, 11th November 2013 15:14 GMT By Sherif Saed

PS4 shooter The Order: 1886 will give the players the ability to choose their weapons but will not have a weapon wheel system in place, unlike similar games in the genre. Creative director Ru Weerasuriya has explained the idea behind this decision.

Weerasuriya spoke to Gameinformer about all things The Order: 1886 and touched upon how Ready at Dawn is implementing the weapon system.

Answering a fan question about the weapon system, he said, “For the weapons -and beyond the weapons- any thing that you carry, they are very set in the way it would work in reality.”

The studios also wants to make you stick with your decisions in terms of weapon choice, you will be using a primary weapon and a pistol. “It was important to us that you didn’t feel like you had this huge inventory of a lot of stuff, if you had a huge amount of weapons it would take away from things that we’re trying to do, which is push you to moments where weapons matter,” Weerasuriya said.

“So the weapon system is based on that, it’s based on what the character can realistically carry, giving the player the option as the game goes on to equip or un-equip and replace those slots with any weapons,” he added.

The Order: 1886 is developed by Ready at Dawn and is a PlayStation 4 exclusive. For more information on the game, including screenshots and concept art head to our news hub.

Thanks, Examiner.

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10 Comments

  1. KAP

    Finally, a game set in the era I always dreamt of..

    #1 1 year ago
  2. bugmenot

    Calm down everyone, so far only one of the big three, Microsoft, has been colleborating with the NSA in the “PRISM”-initiative. Considering that Sony is a Japanese company
    I’m sure Edward Snowden would’ve given us proof by now that Sony is involved. He’s already named some of the biggest American companies.

    #2 1 year ago
  3. dravenkaze

    You dream of old style london with guns from space?

    #3 1 year ago
  4. Pytox

    So only two weapons at a time like bioshock? ew I didnt like that much

    #4 1 year ago
  5. Xbone

    The 2 weapon system is a plague on the gaming industry. Fucking shitty consoles!

    #5 1 year ago
  6. ddtd

    @4 Most shooters now a days limit how many weapons you can carry. Halo, Uncharted, Gears of War, Max Payne, Battlefield, COD, etc…

    #6 1 year ago
  7. POOhead

    @6 gears allowed you to carry 4 items ;)

    #7 1 year ago
  8. Pytox

    @6 euhm battlefield has pistom smg and rocket launcher and other stuff, that’s more than 2 :p a pistol and main weapon is kinda lame though :/ most of time because of consoles

    #8 1 year ago
  9. Phoenixblight

    This is not a because of consoles no matter how hard the PC elitist like to thin its the hardware that we get 2 gun limitations especially with titles like Borderlands.

    This is a balance decision by the developers plain and simple.

    #9 1 year ago
  10. wildBoar

    I can easily accept how Snake f.ex can pull infinite guns out of his pants due to the camp humour and craziness of the series. Snake even broke the 4th wall about that shit in MGS2.

    But look at that serene look, and that dignified stache. People forget that having choice taken away from you is a feature as well. I can see it working for a game trying to be ‘filmic’. I’d actually like to see them double down on it and have no UI, or any “gameifying” elements.

    #10 1 year ago

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