Sony patents may be tied to rumored PS4 VR headset

Thursday, 7th November 2013 16:09 GMT By Stephany Nunneley

More evidence suggesting Sony is possibly readying its own VR headset for PS4 appeared today, thanks to a couple patents dug up by a NeoGaf user.

The patents filed by Sony in May 2013 are for an audio system and a head mounted display. The audio patent discusses ways of “alerting a gamer to a real-world emergency, such as the sound of an alarm or a crying baby, or an object moving quickly towards your head,” reports Eurogamer.

The head mounted display patent mentioned motion detection and image stabilization, and other tech related jargon.

All standard stuff, but evidence that Sony’s VR plans continue to move forward. There’s even a pretty picture, right.

The patent inventors are listed as former Evolution Studios staff members Simon Benson and Ian Bickerstaff, both now employed by Sony’s stereoscopic team as a senior development manager and a 3D specialist, respectively.

Back in September 2013, it was reported that Sony’s VR headset “will work similarly to Oculus Rift” and the peripheral has been demoed internally with PS4 exclusive DriveClub and the headset allows users to look around the cockpit of the car.

It was also rumored to have been shown behind-closed-doors at TGS 2013.

Sony’s PlayStation VR headset is rumored to be set for a public reveal in 2014.



  1. VibraniumSpork


    Seriously though, I’m prepping a “Screw this!” response to the actual reveal. This thing’s going to cost easily as much as the PS4 itself, surely?

    #1 1 year ago
  2. sebastien rivas

    @1 Probably yes, maybe not.
    What is it? 2 tiny screens, 2 tiny speakers/buds, 1 wifi transmitter, and 1 chipset to hold it all together, and a load crap of plastic and rubber.

    Beside R&D applied to it, teh set itself would not cost more than 100$ but effectively with R&D applied to it + a need for profit may well get this little tool cost 7 to 10 times the price of a controller.

    Will the hype make us buy and load out our wallets? will the Headset actually work well and natively with ALL games!?

    #2 1 year ago
  3. ctankep


    Yes ., get on th’ phone to Michael Abrash now –
    You know that stuff with latency ., refresh rates ., orientation -tracking & drift?
    Well don’t worry I gots some “tiny screens” an’ a “chipset” for ya.


    Seriously though th’ problem is more that VR / stereoscopy makes demands
    o’ screens in terms o’ refresh ., pixel density & resolution which aren’t being
    mass manufactured to make them cost effective yet.

    Oculus Rift uses th’ same screen from th’ ASUS Nexus 7″ but th’ image quality
    up close suffers for it. 4K would be ideal but then you’re trading off density for
    refresh rate ., fill -rate from your GPU. There’s also th’ simple fact that an image
    needs to update while your head is moving.

    So to remove this judder you need to improve th’ screen -blanking by strobing
    th’ backlight to reduce persistence an’ other such tricks. There’s alot o’ cognitive
    stuff that is difficult even once you’re able to display 2 -images in a headset.


    As a manufacturer Sony have a huge advantage in being able to design ., build
    screens to their specification. However whether they go all -in as they did with
    their high -end audio equipment from th’ 80s [ see: MDR -R10s ♥ ] or try an’ push
    this as a more mass market device will make or break.

    #3 1 year ago

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