Hawken: Invasion patch adds new mech and mode – details and screens inside

Wednesday, 30 October 2013 11:07 GMT By Dave Cook

Hawken developer Adhesive Games has outlined the shooter’s new ‘Invasion’ patch, which throws a new mech and modes into the mix. We’ve got some exclusive screens inside for you to check out.

In a press release sent to VG247 today, publisher Meteor Games confirmed the addition of a new co-op horde mode called ‘Co-Op Bot Destruction’ that sees up to four players battling waves of enemy bots, culminating in a boss round after every five waves. The difficulty increases as teams progress.

New mech ‘Predator’ is a medium-sized rig that specialises in ambush combat. You can read more about it in the patch notes below. We’ve also got screens at the bottom of the page.

Full patch notes are as follows:

Special Notices

  • We’ve noticed several occurrences of sluggishness in the UI. If you experience this behavior, please submit a bug report.
  • The party voice chat feature was removed as we continue to troubleshoot its ongoing problems.
  • Several adjustments and fixes to our auto-balancing system have been implemented, including:
    • Instances of team imbalance not being detected when the imbalance occurs before the match starts.
    • Several issues resulting from players in a party who were switched to the other team as a result of auto-balancing.
    • Auto-balancing logic glitches.
    • An issue that caused matchmaking to not get updated properly when a player switched teams due to auto-balancing.
    • The “Teams are unbalanced” message that continued to loop in game chat after end of match if teams on the scoreboard were imbalanced has been removed.
    • A logic error that caused leaders of a party that switched teams due to auto-balancing to be counted twice.
  • The ability for parties to join on friends has been removed. This was a difficult decision for us, because we’re very aware that this was crucial for our competitive clans and players to organize events. However, removing this feature was a necessary step for the game’s continued improvement. Stay tuned for more information on this decision and the steps we’re taking to support our competitive scene following this change.


NEW Game Mode: Co-Op Bot Destruction

Before the outbreak of the Hawken Virus, Crion had been experimenting with a dangerous new form of artificial intelligence. However, before this new AI could be completed, Crion was destroyed by the Hawken Virus and all traces of the AI were assumed eradicated.

However, disturbing rumors have arisen that this AI was not destroyed, and has in fact become self aware. The latest reports seem to suggest that the intelligence has taken control of one of Crion’s hidden mech production facilities and begun producing an army of its own. To combat this new threat, Prosk and Sentium have formed special task forces with the sole objective of eliminating the AI before it overwhelms the battered human population of Illal.

  • Team up online to take down up to 25 waves of rogue AI bots.
  • Each wave will grow progressively more difficult and pilots will be forced to use every skill they have to achieve victory.
  • As the game progresses, players will be able to gather EU from fallen AI enemies to upgrade their core systems.
  • Pilots will gain XP and HC for participating in this game mode.
  • Co-Op Bot Destruction can be accessed from the PLAY menu.

NEW Training Mode: Offline Bot Training

Offline Bot Training is a single-player version of Co-Op Bot Destruction that can be accessed from the TRAINING menu. In this mode, you fight alongside AI companions to defeat up to 10 waves of rogue AI bots. No XP or HC is earned offline, but it’s a great place to practice.


NEW Mech: Predator

The Predator’s Patrick model was originally created to be a successor to the Infiltrator’s Boot chassis. Building upon the core systems of the Infiltrator, its engineers found that with the additional load-bearing capabilities of the Class-B frame, they were able to vastly improve the technologies required for full-frame camouflage. These advanced stealth capabilities, coupled with state-of-the-art infra-red visor modifications, have led the Predator to become a favorite amongst pilots for high-profile recon and ambush missions.

“Those Sentium big-wigs tell us we’re expendable assets, and then reprimand us whenever we waste one of their expensive vehicles. What they can’t seem to understand is that Prosk has some new technologies that we’ve just never encountered before. Every time we go out there on a reconnaissance mission, it’s like the whole jungle is alive, crawling with those scumbags.”

-C. S. Vince.

Mech Overview:

  • Description: Ambush vehicle, specialized in tracking and deadly ambushes.
  • Weight: Class-B Medium
  • Body Model: Patrick


  • Name: Stalker
  • Description: When Stalker mode is activated, the Predator will become permanently invisible and gain the ability to see through walls. However, overall vision range is greatly reduced. Using any action that generates heat or consumes fuel while in Stalker mode will trigger a Break Cooldown that will cause the ability to deactivate for a short period of time. At the end of the Break Cooldown, the ability will automatically reactivate.

    Taking damage or manually deactivating Stalker Mode will trigger the longer, standard cooldown.

  • Ability Statistics
    • Break Cooldown: 3.5 seconds
    • Standard Cooldown: 20 seconds
  • Ability Upgrades
    • Rank 1 – Decrease Standard Cooldown by 1 Second
    • Rank 2 – Increase Stalker vision range by 5 Meters
    • Rank 3 – Decrease Standard Cooldown by 3 Seconds
    • Rank 4 – Increase Stalker vision range by 10 Meters
    • Rank 5 – Decrease Break Cooldown by 0.5 Seconds

Primary Weapon

  • Name: Breacher
  • Function: A chargeable, multi-function cannon.
    • Tapping the fire button fires a FLAK SHOT.
    • Holding down the fire button charges a penetrating RAIL SHOT.
  • Weapon Statistics
    • FLAK SHOT:
      • Damage per Shot: 27
      • Heat per Shot: 18
      • Traces per Shot: 6
      • Rate of Fire: 2.0
      • Damage per Shot: 100
      • Heat per Shot: 12
      • Rate of Fire: 1.25

Secondary Weapon

  • Name: EOC Predator
  • Function: Proximity mine trap layer.
    • Fires one mine at a time as opposed to the burst of mines fired by the EOC Repeater.
    • Up to 10 mines can be active at once.
    • Detonate active mines using the middle mouse button.
  • Weapon Statistics
    • Damage per Mine: 65
    • Damage per Mine (Direct Hit): 70
    • Heat per Shot: 12
    • Mines per Shot: 1
    • Rate of Fire: 0.94

Alternate Primary Weapon

  • Name: T32-Bolt
    • Function: A versatile, quick-loading trinity shotgun. Hold down the fire button to charge.

Prestige Weapon

  • Name: EOC Repeater
    • Function: Chain fires explosive pucks that stick to surfaces. Hold down the fire button to charge.

Tuning Modifications Available

  • Weapons Loader
  • Heatsinks
  • Armor
  • Boost Thrusters
  • Generator
  • Hydraulics
  • Radar

Starting Item

  • Name: ISM Disruptor MK-I
  • Function: A large, top-like projectile that explodes, sending out disruptive radio waves that impair vision. The closer a mech is to the shockwave, the longer the effect lasts.
  • Item Statistics
    • MK-I
      • Cooldown: 45 seconds
      • Max Duration: 3 seconds
      • Min Duration: 1.5 seconds Min Duration: 1.5 seconds
    • MK-II
      • Cooldown: 45 seconds
      • Max Duration: 4.5 seconds Max Duration: 4 seconds
      • Min Duration: 2.25 seconds Min Duration: 2.25 seconds
    • MK-III
      • Cooldown: 45 seconds
      • Max Duration: 6 seconds Max Duration: 5 seconds
      • Min Duration: 3 seconds Min Duration: 2.8 seconds


NEW Chassis Art

  • Light Mech Chassis Art
    • Zos Ace
  • Medium Mech Chassis Art
    • Res Monkey
  • Heavy Mech Chassis Art
    • Bunker Yakuza Demon

NEW Chassis: Patrick (Medium Mech)

NEW Repair Drones

  • RD-B00 – Limited Time Rental
  • RD-SQD

NEW Thruster

  • Cinder

NEW Camouflages



  • Seeker
    • Decreased heat per shot from 7.63 to 6.75.
    • Increased homing effectiveness from 7,000 to 7,500.
    • Increased lock range from 2 meters to 3 meters.
  • Point-D Vulcan
    • Decreased max spread from 0.112 to 0.095.
  • Flak Cannon
    • Decreased Heat per Shot from 14.8 to 14
  • EOC Repeater
    • Increased heat per shot from 4.625 to 4.92.
    • Decreased EOC damage per mine from 20 to 18.
  • Heat Cannon
    • Decreased heat per shot from 18.5 to 13.
    • Increased charged projectile explosion radius from 13 meters to 17.3 meters.
  • Reflak
    • Increased ricochet distance from 30 meters to 40 meters.
  • Repair Torch
    • Slightly restructured the way this weapon works. Armor reconstruction is significantly less effective while the target is taking damage. Once the target has not taken damage for 2.5 seconds, the reconstruction rate goes back to normal.
    • When target is taking damage, the repair rate on the target has been decreased from 45 to 35.
    • When target is not taking damage, the repair rate on the target has been increased from 45 to 55.
    • Decreased self-repair rate when taking damage from 15 to 10.
    • Increased self-repair rate when not taking damage from 15 to 20.

Developers Note: This is a start to how we want to address and balance the repairing ability of the Technician. By splitting into two values, it allows us to make it effective but at the same time make it easier to overcome the repairing by brute forcing it and out damaging the repairs. This will create more interesting play choices. Stay to fight and risk being nuked down, or take cover and get repaired faster. The current values are what we think feel good right now but it doesn’t mean additional balance changes won’t be necessary.

  • Hellfire Missiles
    • Adjusted the way Hellfire Missiles predict their target’s movement. Quick dodges and high speeds will make them less likely to go crashing into the wall or floor. Players should now see fewer grossly obvious misfires.


NEW Item: ISM Disruptor

  • Function: A large top-like projectile that explodes, sending out disruptive radio waves that impair vision. The closer a mech is to the shockwave, the longer the effect lasts.
  • Item Statistics
    • MK-I
      • Cooldown: 45 seconds
      • Max Duration: 3 seconds
      • Min Duration: 1.5 secondsMin Duration: 1.5 seconds
    • MK-II
      • Cooldown: 45 seconds
      • Max Duration: 4.5 secondsMax Duration: 4 seconds
      • Min Duration: 2.25 secondsMin Duration: 2.25 seconds
    • MK-III
      • Cooldown: 45 seconds
      • Max Duration: 6 secondsMax Duration: 5 seconds
      • Min Duration: 3 secondsMin Duration: 2.8 seconds

Item Balance

  • Rocket Turret MK-II
    • Increased damage from 27 to 32.
  • Rocket Turret MK-III
    • Increased damage from 36 to 43.
  • Portable Scanner MK-II
    • Increased effective radius from 115.5 meters to 138.6 meters.
  • Portable Scanner MK-III
    • Increased effective radius from 138.6 meters to 166.3 meters.
  • Radar Scrambler MK-II
    • Increased effective radius from 105 meters to 126 meters.
  • Radar Scrambler MK-III
    • Increased effective radius from 126 meters to 151.2 meters.
  • Blockade MK-I
    • Increased armor from 350 to 500.
    • Increased duration from 9 seconds to 10 seconds.
  • Blockade MK-II
    • Increased armor from 550 to 800.
    • Increased duration from 12 seconds to 13 seconds.
  • Blockade MK-III
    • Increased armor from 750 to 1100.
    • Increased duration from 15 seconds to 16 seconds.
  • Hologram MK-II
    • Decreased cooldown from 15 seconds to 14 seconds.
  • Hologram MK-III
    • Decreased cooldown from 10 seconds to 8 seconds.


  • Light Failsafe
    • Increased damage reduction from 30% to 45%.
  • Failsafe
    • Increased damage reduction from 60% to 90%.
  • Air Compressor
    • Increased fuel cost of Air Dodge from 6 liters to 10 liters.


  • All Turret Modes
    • Decreased turn rate by 20%.
  • Fortified Turret(Brawler)
    • Slightly restructured the way this ability works. The armor regen is significantly less effective while taking damage. Once the Brawler has not taken damage for 2 seconds, the regen rate goes back to normal.
    • Increased armor per second regen rate from 18 to 20.
    • Decreased armor per second regen rate while taking damage from 18 to 10.
    • Rank 3 and 5 upgrades now give flat bonuses that apply both in and out of combat.

Developers Note: We like the ability and how useful it is. However, it sometime gets out of hand trying to kill one of these mechs. You pretty much need to brute force it to overcome the regeneration rate. By making two states of regeneration, we can balance the ability a bit better. It also creates a bit of strategy when using it. Do I fight and risk getting nuked down or retreat to try to build armor back faster? This in turn, creates strategy on how to play against it as well.

  • Vanguard Turret (Vanguard)
    • Rank 5 upgrade reworded to cause less confusion. It now says: “+5% Front Damage Reduction.”
  • Targeting Turret (Rocketeer)
    • Rank 5 upgrade reworded to cause less confusion. It now says: “+5% Front Damage Reduction.”
    • Rank 1 upgrade said: “+1.2 m/s Turret Move Speed,” but was wrongfully upgrading Transformation Speed.
    • Rank 2 upgrade said: “+7% Transformation Speed,” but was wrongfully upgrading Turret Boost Speed.
    • Rank 3 upgrade said: “+2 m/s Turret Boost Speed,” but was wrongfully upgrading Turret Move Speed.
  • Amplification (Technician)
    • When target is taking damage, the repair rate on the target has been decreased from 130 to 110.
    • When target is not taking damage, the repair rate on the target has been increased from 130 to 150.
    • Decreased self-repair rate when taking damage from 40 to 30.
    • Increased self-repair rate when not taking damage from 40 to 50.
  • Weapons Coolant (CR-T Recruit, Assault)
    • Ability now removes all heat when activated while overheated.
  • Damage Absorb (Bruiser)
    • Increased base damage absorption from 13% to 50%.
    • Decreased Rank 1 upgrade bonus from 12% to 10%.
    • Increased Rank 5 upgrade bonus from 15% to 20%.
    • Decreased ability duration from 9 seconds to 2 seconds.
    • Decreased cooldown from 70 seconds to 20 seconds.

Developers Note:We really like the Bruiser’s ability, but it felt too linear in its old implementation. To make the ability more interesting, we heavily reduced the duration of the ability, but significantly increased the damage reduction during that time. This way, the ability becomes something used to mitigate a short burst of damage, rather than mitigating tons of damage over a long period of time. Now, the user will need to be more strategic in deciding the best time to use it.

  • Camouflage (Infiltrator)
    • This ability is now tied to fuel.
    • The ability consumes 6 liters of fuel per second while active.
    • Decreased the cooldown from 70 seconds to 20 seconds.
    • Updated Rank 3 and Rank 5 upgrades to decrease fuel per second cost instead of duration.
      • Rank 3: Decrease Fuel per Second cost to 5.6 liters
      • Rank 5: Decrease Fuel per Second cost to 5 liters

Developers Note: This change makes the ability much more interesting and versatile. Players will be able to stay in the mode much longer if they do not boost. They can infiltrate from much farther away and then boost once they get close to the target. With cooldowns much shorter and tied to a resource, it creates more interesting choices in how to use the ability. It also gives a nice incentive to put tuning points into the Fuel Tank tuning system.

General Improvements

  • Ongoing Improvements
    • Optimizations
    • Map Collision
    • Map Environments
    • VFX
    • Animations
    • Textures
    • SFX
    • Basically Everything!
  • Oculus Rift
    • Made multiple UI and functionality improvements.
    • Added Oculus Rift options menu. It can be found in the Settings menu under Devices.
    • The F2 and Scroll Lock keys can now be used to center your view.
  • UI
    • Made ongoing art updates and polish to all UI menus.

Bugs Fixed

  • Players received a “Find Match Failed” error message when attempting to join a friend’s match if they were already in a queue. Now, players who attempt to join a friend or accept a game invite while in the matchmaking queue (or being deployed) will receive a prompt asking if they wish to join their friend. Clicking Yes will remove them from their queue or cancel their deployment and connect them to their friend’s game instead.
  • Crash when game is minimized immediately.
  • Soft lock when attempting to view a friend’s profile while in the Style section of the Garage.
  • Changing resolution and then checking fullscreen/windowed reset resolution.
  • Using alt+enter to enter/exit full screen while set to 1920×1080 changes the resolution to 1680×1050.
  • Windowed + Maximize not holding settings properly when the window is moved/altered.
  • Settings not changing correctly when player changed multiple settings.
  • Resolution video option getting reset if you changed the full screen or borderless check boxes.
  • New Key Binding window getting stuck open after killcam transition; blocked you from rest of the UI until game was closed.
  • Players not informed when they were kicked from a party.
  • When matchmaking with party failed, notification read “The Party Leader stopped matchmaking.”
  • Connection timeout taking longer than expected.
  • Fixed a bug where putting tuning points into Radar systems would show walking/running enemies on the radar even when they were not within sight.
  • When players left a match after rolling over to a new map, they remained as “Pilot Connecting” on the scoreboard for a long time.
  • Team imbalances not being detected when the imbalance occurred before the match started.
  • Several issues resulting from players in a party whom switched teams as a result of auto-balancing.
  • Auto-balancing logic glitches.
  • Issue that caused matchmaking to not be updated properly when a player switched teams due to auto-balancing.
  • “Teams are unbalanced” message continuing to loop in game chat after end of matches if teams were imbalanced.
  • Logic error that caused leaders of a party that switched teams to be counted twice due to auto-balancing.
  • Instances where there could be three teams in a match due to parties.
  • Players being dropped from a party when deploying to a match.
  • When a member left the party while matchmaking, matchmaking halted and an inaccurate message was displayed.
  • The Emergency Broadcast message was displayed when selecting No to a party invite message when that party no longer existed.
  • When matchmaking or deployment is cancelled a reason can now be specified that is broadcast to all party members.
  • Player was unable to click Play button after being kicked from Party.
  • Players could hear the enemy team in voice chat.
  • Players being put on the wrong voice channel.
  • Switching from windowed to fullscreen caused MC Button to disappear and HC button to move off-center.
  • Removed debug text from featured items in Marketplace.
  • Quick Match Siege button had an empty scroll bar in larger resolutions.
  • Long Hitching/Lag on player death on low-end machines.
  • When joining a match in progress, bars for base health displayed as full before players spawned.
  • All client logs were filled with garbage.
  • Portable Scanner called out repair orbs from dead enemies as enemies.
  • Heat Cannon projectile did not always show effects.
  • Two copies of destroyed mech models appearing when blown up with an explosive.
  • After XP was totalled on the post-match screen, the number for the player’s XP total reverted back to the amount the player had at the start of the match.
  • Toggle button in the weapons panel of the mech purchase dialog did not show detailed view.
  • First card that showed up for a new player and first card after leaving training said “Text.”
  • Unlocalized text when leaving a party.
  • Unlocalized text when a player tried to add a feature in the market.
  • Fixed a tooltip on the Earnings panel that said “Blalalalal.”
  • On the post-match screen, ability icons flashed huge on the Scoreboard tab for one frame just after switching to it, then reverted to their normal size.
  • VFX for bullet impacts were blue on Low, yellow on Medium.
  • Lots of menu noise when a player first logs in.
  • Missile Silos CaptureMesh reference none.
  • Firing your TOW and boosting forward at the same time caused the firing animation to play, but the rocket would not actually fire. When you stopped boosting it would then fire the rocket instantly.
  • Being able to add two tunings when double click is assigned to a button.
  • Mech post-match was not showing total of new XP when finishing the animation.
  • Friendly AI bots were getting stuck.
  • Repair Cam transition popping.
  • Scrollbars showing in matchmaking even when resolution was high enough to not show one.
  • Server crashes.
  • DirectX crashes.
  • Crashes on Origin.
  • Scaleform crashes.
  • Out of memory crashes on Last Eco.


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  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]


  1. magulhd

    i like the new co-op bot mode. And with the invasion patch, we got a better overview at the menus. you can watch my impressions here:

    #1 1 year ago

Comments are now closed on this article.

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]