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Star Citizen crowdfunding hits $25 million after most lucrative month to date

Monday, 28 October 2013 00:38 GMT By Brenna Hillier

Star Citizen’s crowdfunding campaign shows no signs of slowing down, and in fact accelerated this last month to shoot past its $25 million goal.

Just last weekend, Star Citizen hit $23 million and announced its latest stretch goal, so it made $2 million in just about one week. In a new Letter from the Chairman, creator Chris Roberts said October is the space sim’s “single biggest month for crowd funding yet”.

By hitting $25 million, fans have ensured that Cloud Imperium Games can run a much larger alpha test than initially projected, which should result in a stronger finished game; 50,000 extra tester slots will be added to the alpha.

The next stretch goal is $27 million, which will unlock a Banu Merchantman; like the $23 million Xi’An stretch goal, this will result in a more unique experience for players who choose this role.

When Star Citizen’s initial crowdfunding campaign ended, it netted a record-breaking $6.2 million. Roberts Space Industries’ decision to keep its coffers open has clearly paid off.

Thanks, Ausgamers.

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31 Comments

  1. pcbros

    This game has the potential to be epic! We need a shift in Space Flight sims :)

    #1 1 year ago
  2. TMRNetShark

    @1

    What happens when it’s just nice to look at and doesn’t play well or isn’t fun?

    I will be cautious about this game. I will only buy it when I see some actual lengthy gameplay… not staged scenes.

    #2 1 year ago
  3. pcbros

    @2 – What happens? The same thing that happens to all games that fail to deliver, they fail.

    The game has potential though.

    #3 1 year ago
  4. m2stech

    DELETE

    #4 1 year ago
  5. TMRNetShark

    @3

    I’m just uneasy about this. It just seems like utter moneygrubbing on RSI’s part. Even if you don’t think that’s the case, that’s alright.

    They are focusing on making these ultra high poly ships that look amazing. They keep showing us these spectacles but we have not seen one ounce of real space combat. Sure, the game is more than a year away and there is plenty of time to showcase it.

    Like I said, I will be cautious.

    #5 1 year ago
  6. TheWulf

    @5

    That’s exactly how I feel. Every time they go up by a million USD after only having shown the equivalent of sexy car commercials, alarm bells go off in my brain, accompanied by neon signs that read ‘con of the decade.’

    I guess it’s just my fields of interest (anthropology and psychology), but I look at this and I’m amazed how easy it is to take a person in with marketing and advertisements alone. We’ve not seen anything to even prove that the game even exists beyond a few toys which a decent development house could put together in a couple of days.

    And then I look at some of the stretch goals. One million USD for a fast travel system. No one questions or thinks about how silly it is to say that a fast travel system costs a million USD to implement.

    That’s why it’s so impressive.

    It’s one of the greatest feats of social engineering I’ve ever seen. It’s on par with WoW (which is just a series of repetitive tasks and reward schedules masquerading as a game). I don’t know. I worry about humanity sometimes, I guess?

    Sometimes… we just don’t look all that bright. I’m genuinely surprised by the lack of caution surrounding this.

    #6 1 year ago
  7. TMRNetShark

    @6

    I remember, on another one of these posts about Star Citizen… I had claimed that having fast travel as a stretch goal was stupid. Some user pointed out “Oh, they are going to improve EVERYTHING about the game with that extra million dollars.”

    Yeah? We don’t even have a baseline yet. No evidence of game play that suggests that there will be improvement. Just “Hey, look at all these shiny things!” and BAM… you donated $40.

    At least the beautiful thing about these crowd funded games is that you don’t have to ever risk your money. The game is funded… if it flops, I still have my $40 to spend on a real game.

    #7 1 year ago
  8. DSB

    Since there’s very little to be cautious of or optimistic about, the rational thing would be to wait and see until there’s anything truly representative on display.

    It’s pathetic to say that simply because a game is pretty to look at, it must be a con. Some people get insecure when other people are succesful, and shame on Roberts Space Industries for being popular, succesful and compelling enough to get people onboard, but I really don’t see how funding an (in mainstream terms) overlooked genre is somehow bad for gamers.

    It’s the biggest, most glaring middlefinger that has been presented to the publisher system yet. At the very least, that deserves a pat on the back.

    Every game is a risk, and this is no different. It’s a bigger risk than most, by force of sheer scale. We’ve already seen companies like Double Fine fuck it up, so there’s every reason to be aware of that risk.

    But whining about the graphics being too pretty or the fundraising being too succesful is just pathetic. Some people are so miserable and petty that everybody else has to struggle too. Oh hai, TheWulf!

    Fuck that noise. Tentative congrats to RSI. Don’t fuck up.

    #8 1 year ago
  9. aussigamer

    wow so much hate,
    just want to point out that this game is ‘being’ made, it is not alpha or pre alpha it is still just lines of code.

    There is no game yet to see because it is still being made. the reason people are donating is because they want this game made. Having no publishers or investors means there are no rush jobs or cost cutting for the sake of profits. If you did it the other way you would get EVE online.

    Your are right it doesnt take 1 million to create a fast transport system. but it does take 25 million to produce the game though so that 1 million is spread out to all aspects of the game.

    the stretch goals are just perks or milestones they are arbitrary.

    the big picture is Chris Roberts (a proven game designer) is creating a game which has an untapped target audience, and because it doesnt have investors or publishers it requires crowdfunding/donations

    #9 1 year ago
  10. yeoung

    Every time I think they’ve hit the roof on this thing it just keeps blasting through stretch goals. While I agree with the sentiment of a cool mil for a fast travel system is a tad odd, calling it a feat of social engineering seems a bit aggrandizing. Surely the scope of the project has soared quite a bit beyond its original intent. Consequently, it’s understandable that the stretch goals will become increasingly trivial.

    That said, I do believe a point has been reached wherein additional funding would offer little to no significant improvements in terms of gameplay or general experience. Though I guess in a way it is quite fitting for a space sim to be recieving astronomical amounts of (crowd)funding.

    No doubt it’ll be interesting too see the final product and its commercial/critical reception.

    #10 1 year ago
  11. pcbros

    I wonder how people would be reacting if this was a console game…

    Usually we don’t get many videos and screens a year before a game’s release. COD for example wasn’t shown until May of this year.

    Atleast we are getting videos and screens this early into development. I will wait and see myself but I am very hopeful.

    #11 1 year ago
  12. fearmonkey

    You all that are negative about the game just don’t get it….

    if EA and others would have had great space sims out over the last 5 to 10 years, they probably wouldn’t have had near the amount raised.

    The reason is you have Chris Roberts, who has quite the gaming background with some of the most beloved space games ever making this game. Fans of the genre are desperate for a great killer space sim, and the current publishers have let their IP languish while releasing cod 1, cod 2, cod copy 1, cod copy 2, shooter #4324234, etc.

    If this was anyone other than Chris Roberts, they would have never raised this kind of money. To some this is a chance to get the genre going again. IF this game continues to be successful, EA and others will take notice and we might start seeing AAA games in the genre again.

    The people supporting this aren’t the gullible types The Wulf thinks they are, these are the diehard space fans that have been neglected by the top publishers, and look at this as a way to have their favorite type of game come back.

    #12 1 year ago
  13. Nakoichi

    If it was a million dollars to add fast travel akin to guild wars or skyrim I would agree it sounds unreasonable. However; the stretch goal does not outline a simple fast travel system but a fully featured mass transit system in both space and on planet surfaces to move between cities, these new modes of transportation are not just click a waypoint and teleport, they are monorails shuttles and carriers to transport your smaller craft between planets.

    #13 1 year ago
  14. TheBlackHole

    @3 it can’t fail, they’ve already got your money. That’s the point.

    Also, I’m not buying it at all – $85 average submission? No, I don’t think 300,000 people would pay that as an average donation to get an unproven space mmo made.

    Something is not right.

    #14 1 year ago
  15. Christopher Jack

    @14, That’s the median- you’re forgetting a lot of people donated in excess of $100. They’re the outliers.

    #15 1 year ago
  16. Uncontested

    @15 You’re both forgetting there are a LOT of people who donated in excess of $1,000 is more like it. Just look at peoples titles on the forums, which usually gives you a vague idea. Myself I’ve pumped $800.00 even into Chris Roberts’ pockets and I don’t worry or question it one bit. I’ve spent far more on worse than funding what will hopefully be the game of my dreams, lol, and I’ve played many of CR’s games before that I’ve got enough faith in it to keep pledging my money.

    Hell if they end up selling capital ships again before the crowd funding ends i’ll probably be a few thousand deep into it.

    #16 1 year ago
  17. Christopher Jack

    @16, Your money, enjoy :) (sincerely, not sarcastically)

    #17 1 year ago
  18. MFBB

    #11 its going to be a console game aswell.

    They said they would like to port it to the PS4 after the PC version is done.

    So if it dosnt fail, most likely we will get a PS4 version aswell.

    #18 1 year ago
  19. TheBlackHole

    @15 no, it’s the average, not the median. That figure is derived from the total revenue generated divided by the number of contributions.

    The median is when you take each individual unit contribution and pick the middle one, or two if the total is an even number (by order, not by unit value).

    Maths.

    So, yes, $85 average across over a quarter of a million people is preposterously high for a crowd funded project.

    #19 1 year ago
  20. TheBlackHole

    And as for @16, I’m not forgetting that some people have put lots of money into this project, but if you look at even the strongest crowd funded projects, the top contributors are the exception, not the rule.

    Something just doesn’t fit. I’m not being negative for the sake of it, but logic and common sense tells me there’s more to this than meets the eye.

    #20 1 year ago
  21. DSB

    I really don’t think that’s much of a smoking gun TheBlackHole

    I don’t remember the tiers exactly, but I was considering pledging for a while, and I believe the “cool” ships started at around 40 bucks, and there was no way I was going to pledge and not get a cool ship in the process.

    I imagine that a considerable number of pledges would be thinking the same, which is hardly unthinkable (just look at all the people who want beta/alpha access on an average Kickstarter) and then the 40 dollar tier sets a pretty high bar.

    And it is a AAA-indie. It’s going to be huge, and (as a backer, at least) you have to assume that they will pull out all the stops in terms of the value provided, so paying 60 dollars for an unusual AAA-game by a legendary designer, for a lavish game in a lavish genre is less of a biggy.

    Paying 60 dollars for an adventure game, even by a legendary designer would be considerably more extreme.

    And thus it would be a lot easier for people to go from 60 to 80, especially if they’re geeks. And I think that if there’s one genre that attracts geeks practically like no other, it’s space sims. I remember the Wing Commander nerds back in the 90′s. Those guys were straight up weird.

    It could really also be as simple as Star Citizen attracting some of the outside backing they were looking for to begin with (meaning investors) in which case the average goes way down.

    #21 1 year ago
  22. Ireland Michael

    I don’t have anything against this game… but I do not for the life of me understand why it is getting so much backing. What the heck is pushing the crowd funding so much? Its astronomical compared to… well… pretty much everything else out there.

    What am I missing?

    #22 1 year ago
  23. TheBlackHole

    @22

    They’re charging for everything.

    The game
    Ships
    Currency
    Subscriptions

    Hell, even if you buy the game, you have to buy a separate compatible ship to access the game’s ‘ hanger’.

    It’s pay to play, pay to win, subs, microtransactions (I hesitate to call them that given some are up to our over $100) and there’s even insurance because you can lose your expensive ship through destruction or theft.

    In many ways it’s everything gamers hate about gaming nowadays, and yet somehow no-one cares.

    It’s a strange phenomenon, that’s for sure.

    #23 1 year ago
  24. DSB

    @23 I don’t really understand why insurance is a thing, but according to RSI, the insurance costs are minimal, so having the lifetime insurance just saves you a little bit of the ingame money. If you have a unique ship, you’ll definitely want to check the box though.

    http://starcitizen.wikia.com/wiki/Subscriptions

    I don’t like micro-transactions for anything, including currency. Spacebux are exploitative by nature, but I think it’s less egregious that they’re offering what is essentially DLC.

    We won’t really know whether those unbalance the game or not until we see a lot more of it. But if so, count me out.

    #24 1 year ago
  25. TheBlackHole

    @24

    Apparently lifetime insurance was only available to people who bought ships before the end of 2012. Now you have to choose anywhere between 2 months and 12 months insurance, depending on price.

    Seriously, the amount of stuff they’re selling, and the prices they’re selling for ($20-$40 for a premium looking hanger!?) is seriously insane.

    I don’t know how the stars have aligned around this game, but good luck to them, because this is the only time a game of theirs will ever make this money. There is absolutely NO way they can live up to the hype. The promise and the expectation is going to be so massive they can only fail.

    #25 1 year ago
  26. TheBlackHole

    @24

    Also, a $240 annual subscription basically gets you some emails, access to artwork and live streams, a couple of ship decals and your name ‘somewhere in the world’.

    Daylight. Fucking. Robbery.

    #26 1 year ago
  27. DSB

    @25,26 I don’t really disagree. It’s expensive, and it’s gonna be interesting to see the sales numbers.

    If it was a publisher putting the money down, I believe they’d break even around 2 million, but maybe that’s why they’re putting in the “macro-transactions”, so they get a stronger tail.

    In terms of the sub, it quite clearly says “superfan” though. It’s for the morbidly obsessed backer, for seriously.

    It says something about the space sim crowd though. They were always complete nutjobs. I remember literally being scared by the Wing Commander fans back in the 90′s. They were these COMPLETE nerds who would just start acting out a cutscene from Wing Commander, completely in character. Out of nowhere.

    Really, seriously creepy.

    I was thinking about backing it too, but I’m not gonna put down 40 bucks on something that I’m half-interested in.

    #27 1 year ago
  28. aussigamer

    TheBlackhole as a troll your doing a great job, everything you have said is either misleading or wrong though.

    @23 to play this game you only need to buy it, pay to play,
    NO SUBSCRIPTION
    from that point your wallet is safe everything is available in game you dont need to pay a cent more.

    @26 when you donate money your not being stolen from (how dont you get this concept)

    what your looking at is the backers (donation) page, your unfamiliar with the term it basically means giving someone something for nothing. so when i put $80 in and got a ship, that doesnt mean i got an $80 ship it means i gave $80 to StarCitizen and they said thanks with a token of appreciation.

    #28 1 year ago
  29. spoffle

    @28, You’ve just spelt “you’re” wrong 4 times. *facepalm*

    Only one “your” was correct, can you guess which one?

    #29 1 year ago
  30. aussigamer

    Thanks Spoffle ill do better next time xo

    #30 1 year ago
  31. bensonthetiger

    @26
    Star Citizen has a very good pay model that has the golden rule to avoid pay for play: Nothing is sold that can’t also be earned through playing the game. Now the balance of this principle will certainly be important as you can’t have a $10 item equal 100 hours of in-game effort because that ruins player equity.

    Although an average person donates $85 (as of now it’s $97 with $30.2 mil and 310k backers), that has nothing to do with what you have to pay to get the game. It’s actually only $30, which is half the price of a new game. Even if you take the assumption that people are paying $85; they are participating in the development process. Find another game with as much interaction between developers and fans. They have weekly videos, updates nearly every couple of days, and this is not to mention all the things they send to paying subscribers. The development of the game is also an experience, which people are willing to pay for/contribute to. It’s quite genius really.

    Say what you want about whether the game appeals to you, but the space sim is a market that is both niche and deep. The game is a lot more than lines of code at this point, but developers can’t share everything otherwise there wouldn’t be any surprises. They also don’t want to release anything before it reaches a certain level of functionality.

    I highly recommend checking out some videos, the forums or the chat roll to learn more about the game. Maybe it’s not for you, but a $30 game that has as large and as committed a community as this is bound to be a fun experience.

    #31 1 year ago

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  • Chinese console trial to expand nation-wide

    China will open its borders to video game consoles. Last year, the Chinese government allowed a trial of video game console sales in Shanghai, ending a 14 year ban. Bloomberg reports the trial went well enough that China has elected to allow the business nation-wide. Platform holders still have to wait on local governments, who […]

  • 3DS life to date sales top 50 million, Wii U at 9.2 million

    Nintendo has released update hardware life to date sales figures. According to figures released in Nintendo’s latest financial briefing, the 3DS has sold over 50 million units, and spawned 215 million software sales. The poor old Wii U is still languishing at under 10 million hardware sales, with 52 million software sales to its name. […]

  • Destiny heavy ammo bug to be fixed, probably won’t break everything else

    Praise the Sunbro, Bungie is finally going to fix the heavy ammo bug in Destiny. If Destiny has one bug that has gone too long unresolved, it’s the heavy ammo issue. For quite a while now Guardians wearing armour that increased heavy ammo capacity have found their supply emptied whenever they respawn, return to orbit […]

  • MLB 15 The Show continues year-to-year saves, has real time sun and shadows

    MLB 15 The Show is going to be oodles better than last year’s effort, judging by a list of planned improvements. SCE San Diego has released a list of features and improvements coming to MLB 15 The Show. For those keen on the franchise the news that year-to-year saves are making a return is an […]

  • Nintendo outlines 3DS and Wii U release dates for the upcoming year

    Nintendo has published a list of release dates for upcoming 3DS and Wii U games. There aren’t a great many surprises on offer, unfortunately, but if you’rew wondering what’s next for your faithful 3DS and Wii U, you can now consider yourself fully informed. It’s worth noting that these dates are subject to change, and […]

  • Majora’s Mask Hyrule Warriors DLC is just too, too cute

    Majora’s Mask might be the creepiest Zelda but its Hyrule Warriors incarnation is so adorable I don’t know whether to eat it or tuck it up in a little blankey. The Majora’s Mask DLC hits Hyrule Warriors is due on February 5, and includes a version of young Link so sweet that I need a […]

  • Fahrenheit remaster doesn’t play nicely with unusual Steam names, apparently

    Fahrenheit will reportedly not work for you if you have special characters in your Steam name. Fahrenheit, or Indigo Prophecy as it is sometimes known, has been re-released on iOS, Linux, Mac and PC thanks to Aspyr Media. It’s not much of an upgrade, but it is pretty cheap and a great way to experience […]

  • Bloodborne PS4 bundle pops up on Amazon Spain

    Bloodborne should definitely get its own PS4 bundle. It just makes sense. A Bloodborne PS4 bundle has popped up online, although there’s been no official announcement form Sony. Amazon Spain listed the pack, which includes a 500GB console and goes for €440. In other words it’s very similar to existing game bundles and doesn’t include […]

  • Ermac joins Mortal Kombat X cast

    Mortal Kombat X will see the return of the red-clad ninja with origins in myth and glitches. Today’s Mortal Kombat X Twitch stream made good on NetherRealm’s promise of a new roster reveal. As a few of you guessed from the teasers, the latest character to be announced is Ermac, another of the ninjas. Like […]

  • Badland: Game of the Year Edition coming this spring to multiple platforms

    Frogmind Games has announced it will be bringing its action-adventure game Badland to multiple platforms this spring with Badland: Game of the Year Edition. Initially released in 2013 on tablets, the game is a mix of physics-based gameplay with varying level designs and power-up featuring cloning, growing and slowing down time. Badland is set in […]

  • Star Wars Battlefront concept art shows Endor, map details teased

    With Star Wars Battlefront set for holiday 2015, it’s high time we were told something about the FPS. Today, a slight bit of information was released on the game, along with a piece of concept art. Finally. While we wait until spring for the first look at the game, we’ll have to be sated with […]

  • You can now catch Emboar and Serperior in Pokemon Omega Ruby & Alpha Sapphire

    Two new Pokemon are now available for Omega Ruby and Alpha Sapphire through the official Pokemon website’s special event. You can pick up the fire, fighting type Pokemon Emboar from January 28 – November 30, per IGN, using the special code POKEMON500. Enter it into the Mystery Gift section from the main game menu to […]

  • Fight demons, save the world in The Awakened Fate Ultimatum this March

    A new set of videos for The Awakened Fate Ultimatum have been released by NIS America, showing off the roguelike RPG coming to PlayStation 3. In the game, player will guide a high school student named Shin Kamikaze as he comes to term with being a god. After having a dream featuring a girl talking […]

  • You can now pick up Heroes of Might & Magic 3 HD Edition on PC, tablets

    Heroes of Might & Magic 3 HD Edition is now available on PC as well as Android and iOS tablets. The fifteen year-old title has been revamped in full HD and includes the seven original campaign scenarios and 48 skirmish maps. Local multiplayer mode, a map editor and a Steam lobby are also included.

  • 50 finalists for Bohemia Interactive’s Make Arma Not War contest announced

    The 50 finalists for Bohemia Interactive’s €500,000 Make Arma Not War contest have been announced, after the firm combed through over 250 entries. Finalists chosen in the single-player category were chosen by Arma 3 players, and the add-on and multipkayer entries were selected by Bohemia Interactive. Winners for the next round will be evaluated by […]

  • Here’s a new batch of gruesome Killing Floor 2 screenshots

    Tripwire Interactive has released a new batch of screenshots for Killing Floor 2. The screens show various weapons as well as a variety of Zeds ready to tear you to shreds. Killing Floor 2 is slated for release this year on PC and PlayStation 4. It will also be made available for SteamOS.

  • Hatred is now available for pre-order, new video released

    Hatred is now available for pre-order through the game’s official website. There are two editions to choose from: Digital version with the official game soundtrack for €16.66; or the Digital version with the game soundtrack and a T-shirt for €36.66. The second edition is limited to 1,485 units. Hatred, which was handed an AO rating […]

  • This The Legend of Zelda: Majora’s Mask 3D TV spot is sort of creepy

    With The Legend of Zelda: Majora’s Mask 3D arriving on the first Friday the 13th of the year, it’s only fitting Nintendo would release a slightly creepy TV spot for it. The game’s concept is rather dark, and while it the commercial isn’t too creeptastic, for as short as it is the message is conveyed […]

  • GTA 5 “documentary” chronicles the life of a Tennis Pro

    Here’s another user created video featuring footage from GTA 5, but this one is a documentary instead of crazy stunts, mayhem and face-plants. Created by Bombastic Gamer Films, the documentary delves into the life of Tennis Pro Andreas Schmovakovic, who is both the “greatest player in the world, and the worst.” It’s rather good honestly. […]

  • World of Tanks Xbox 360 updated with console exclusive Pacific Island map, JapaneseChi-Nu Kai tank

    World of Tanks: Xbox 360 Edition has been updated with a new and exclusive console-only map called “Pacific Island”, which also comes with a Japanese tank. Players will be able to wreck havoc in their very own Japanese Chi-Nu Kai tank, which ca be picked up through the in-game store for Tier 5. It tank […]

  • Here’s the first trailer for OlliOlli 2: Welcome to Olliwood

    Roll 7 has released the first trailer for OlliOlli2: Welcome to Olliwood. Gameplay in the second outing will include ramps, jumps and hills, allowing for plenty of air and split level routes. It comes with a deeper combo system with Manuals, Reverts, Revert Manuals and Grind Switching. The ‘Tricktionary’ has also been updated with new […]

  • Learn all about the single-player mode in this Evolve video

    A video showing off the single-player portion of Evolve has been released by 2K and Turtle Rock. All content in the game can be played in either online multiplayer or offline in single-player. The video below contains two matches of Defend mode played from both the Monster and Hunter perspective. AI obviously takes on the […]

  • Super Smash Bros. Wii U update comes with 15 extra stages

    An update for Super Smash Bros. Wii U has been released, and it comes with 15 new stages for the 8-player mode. The update, version 1.0.2., is 316MB in size and the stages are split with nine normal stages and six Omega stages. Here’s the list: Regular stages Animal Crossing – Smashville Animal Crossing – […]

  • Nintendo US eShop update includes Metroid Prime Trilogy, Code Name: S.T.E.A.M. demo

    Nintendo has updated the North American end of the eShop with the Metroid Prime Trilogy, Shadow of the Ninja on Virtual Console and a demo for Code Name: S.T.E.A.M. Here’s your update: Metroid Prime: Trilogy – Wii U Rock ’N Racing Off Road – Wii U Frenchy Bird – Wii U Code Name: S.T.E.A.M. – […]

  • Battlefield Hardline open beta takes place next week on all systems

    Details and dates for the Battlefield Hardline open multiplayer beta were announced by EA and Visceral Games today. From February 3-8, the beta will be available to all players worldwide on Origin for PC, PlayStation 3, PS4, Xbox 360 and Xbox One. You’ll notice that the dates coincide with the Microsoft slip up earlier in […]

  • Transistor, Yakuza 4, Thief headline February PS Plus offerings

    Sony has announced your free PlayStation Plus games for the month of February. Come February 3 in North America and February 4 in Europe, Plus members on both side of the pond will be gifted with the following: Transistor (PS4) Apotheon (PS4) Yakuza 4 (PS3) Thief (PS3) Rogue Legacy (PS Vita|PS4|PS3) Kick & Fennick (PS […]

  • Life is Strange launch trailer and final dev diary released

    With the first episode of Life is Strange releasing tomorrow, Dontnod Entertainment has released the last developer diary for the title as well as the launch trailer. Titled Creating Arcadia Bay, the video provides more information on the licensed soundtrack as well as the voice actors behind Max and Chloe. It also touches upon how […]

  • LEGO Jurassic World and LEGO Marvel’s Avengers out this year

    LEGO Jurassic World and LEGO Marvel’s Avengers have been announced by Warner Bros., the former was outed by Toys R Us and then teased at the end of LEGO Batman 3: Beyond Gotham, if you recall. LEGO Jurassic World encompasses all four Jurassic Park films and will be made available in June for 3DS, PC, […]

  • Pokemon, Super Smash Bros. top Nintendo’s million units sales list for Q3

    Nintendo has posted a list of titles which have sold millions of units as part of its quarter three earnings release. Global unit sales of 3DS titles for the nine months ending December 31, 2014: Pokemon Omega Ruby and Alpha Sapphire: 9.35 million (life-to-date, same) Super Smash Bros.: 6.19 million (life-to-date, same) Tomodachi Life: 2.11 […]

  • How to take a screenshot on Xbox One: a lesson in frustration

    Trying to do just one simple thing seems to have 360 steps with Microsoft – why is the Xbox One’s functionality such a car crash? “The Xbox One’s definition of usability is in fact the exact opposite – this is a console designed to make life inconvenient for its players unless they sign up for […]

  • Game of Thrones’ Westeros is being made in Minecraft by 125 people

    WesterosCraft, the project dedicated to creating the entirety of Game of Thrones’ Westros has resurfaced. There are more than a few ambitious Minecraft projects, but hardly any as impressive as WesterosCraft. We first came across it all the way back in January 2013, but it looks much better now. “I would say the world is […]

  • Dying Light exploit gives you unlimited money and items

    Dying Light has been out for just over a day and an infinite money and item exploit is already out there. A simple exploit has been discovered in Dying Light that lets you duplicate weapons, all of which you can sell for profit. Win/ win. YouTuber PowerPyx lays out the steps in the handy video […]

  • Sunset Overdrive concept art is as jovial as the game itself

    Sunset Overdrive is a colourful game which is partly due to its concept art. The concept art featured below is created by Vaughan Ling, one of the concept artsists who worked on Sunset Overdrive. Anyone who’s played the game will immediately recognise the locations, weapons, character designs and general atmosphere of the game through these. […]

  • Get an extended look at the PS4 version of Project CARS

    The PlayStation 4 version of Project CARS has been shown in 1080p 60fps. The video below is captured by racing game enthusiasts Team VVV from a preview build. You can see different racing disciplines being demonstrated here, on different circuits. The game’s impressive visuals get even better when the weather gets worse.

  • Battle Pod is the Star Wars arcade game you’ve waited your whole life for

    Star Wars: Battle Pod is an arcade game that lets you replay the battles of the original trilogy, and features an incredible cockpit. If you’ve never played a game at an arcade before, Star Wars: Battle Pod will definitely be the one to change your mind. It’s an arcade cabinet out of a classic Star […]

  • CoD Exo Zombies: how to unlock the Ride of the Valkyries Easter egg

    To no one’s surprise, Exo Zombies mode in Call of Duty: Advanced Warfare has some Easter eggs. The first Exo Zombies Easter egg, of surely many more to come, has been discovered. It’s a musical one that involves Richard Wagner’s Ride of the Valkyries. How you unlock it is not as convoluted as you might […]

  • Dying Light is sub-1080p on Xbox One, full 1080p on PS4 – report

    Early analysis of Dying Light on PlayStation 4 and Xbox One has revealed a few technical details about both ports. Digital Foundry has produced some analysis of both the PlayStation 4 and Xbox One ports of Dying Light based on some early testing. Both versions manage a solid 30 frames-per-second, only dipping below that in […]

  • Battlefield 4 Second Assault DLC free to all EA Access members

    EA is offering Battlefield 4′s Second Assault expansion free to anyone with an active EA Access subscription. Anyone with an active subscription to EA Access can download the Second Assault expansion pack for Battlefield 4 starting January 29 and through February 28, free of charge. All you need to do is find it on the […]

  • The Witcher 3 is getting optimised, but no visual downgrade

    The Witcher 3: Wild Hunt is in the final stages of development and developer CD Projekt RED is making sure optimisation work doesn’t impact the game’s visuals. The Witcher 3 art producer, Michal Stec, spoke to Eternity in an interview and was asked whether the team will downgrade the visuals to get better performance. “No. […]

  • Can’t download Dying Light on PS4? Here’s a fix

    If you’ve bought Dying Light on PS4 and you’re having trouble downloading it, you’re not alone. Here’s how to beat the bug. Techland’s Dying Light is stumbling out of the blocks a little this week, with many PS4 users experiencing problems with their full-game downloads. A bug’s to blame. Your console thinks you’ve already installed […]

  • What The Witcher 3 owes to Skyrim – and how it surpasses it

    The Witcher 3: Wild Hunt owes more than a nod to Bethesda’s Skyrim. I went to see The Witcher 3: Wild Hunt, and had a great time. I went in a fan of the books but not very experienced with the first two games. I came out with The Witcher 3 top of my gaming […]

  • Dragon’s Dogma Online has great monsters

    Dragon’s Dogma Online looks pretty rad – an undesirable quality in a game unlikely to come west, from our perspective. The first Dragon’s Dogma trailer was released this afternoon; admire its beauty below. The free to play online RPG was announced for PC, PlayStation 3 and PS4 overnight, but Capcom doesn’t intend to bring it […]

  • Xenoblade Chronicles X map about five times the size of last game’s

    Xenoblade Chronicles X is not a small game. This week’s Famitsu has a feature on Xenoblade Chronicles X giving some details on Monolith Soft’s next RPG and first Wii U game. According to Siliconera‘s translation of reports on the feature, the game’s map is about five times the size of that in Xenoblade Chronicles. The […]

  • Take on Mars expected to hit beta in April

    Take on Mars, the space sim from Bohemia Interactive will soon be reader for wider consumption. According to a new Take on Mars development roadmap, the sim will go into beta at the start of April, with full release expected in June. The project is currently available via Steam early Access, but between now and […]

  • Can you guess the next Mortal Kombat X character reveal from this fatality audio clip?

    Mortal Kombat X will have at least one very liquid-sounding fatality. NetherRealm is revealing Mortal Kombat X’s cats one character at a time, and has promised a new reveal during a community Twitch stream tomorrow. It also provided the following teaser video – it’s audio only, and apparently taken from a fatality sequence. What’s your […]

  • Nintendo Creators Program now recruiting YouTubers – PewDiePie, others weigh-in

    Nintendo has opened a Creators Program designed to ensure creators get a slice of ad revenue from videos featuring Nintendo assets, and some prominent YouTubers aren’t pleased with the company. Update “What Nintendo are missing out on completely is the free exposure and publicity that they get from YouTube,” wrote Felix Kjellberg (PewDiePie) on his […]

  • Xbox Live issues under investigation

    Can’t sign into Xbox Live? Microsoft is on the case. Xbox 360 and Xbox One users report being unable to sign in to Xbox Live. Microsoft is already aware of and working on the problem. “Our team is hard at work right now trying to get this resolved. Thank you for staying patient while we […]

  • Make money from your non-Valve mods with Steam Workshop

    Valve has opened the money-making side of Steam Workshop to third-party titles, giving enterprising modders more ways to make money. Steam now hosts curated Workshops for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare, the first non-Valve games to support the scheme. What that means is that community members can create, vote on and eventually even […]

  • Check out DmC: Devil May Cry’s new manual lock-on

    DmC: Devil may Cry developer Ninja Theory has released a video showing off the new, controversial lock-on mode. The new manual lock-on is causing quite a stir, although its reception is probably better than the white-wigged Dante who makes fans even more upset than the original makeover. “The primary purpose of this video is to […]

  • Dragon Quest Heroes looks pretty fun

    Dragon Quest Heroes is yet another Omega Force take on an existing property – like Hyrule Warriors or the One Piece games. And it looks pretty sweet. We haven’t heard much from Dragon Quest Heroes here in the west because it hasn’t been confirmed for release outside Japan. This isn’t terribly surprising as we still […]

  • Square Enix to reveal new PS4 game this weekend

    Square Enix is doing something pretty mysterious right now. The Final Fantasy publisher is teasing something called Project Code Z. The project, which Square Enix is tweeting about in Japanese, English and German, is due for reveal at Tokaigi 2015 on Saturday. It’s a PS4 game, but that’s all we know. There’s a website you […]

  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]

  • Ken Levine’s next game teased as “sci-fi-ish” small, open-world RPG

    A series of tweets from BioShock creator Ken Levine has shed a sliver of light upon his next project. According to Levine he and his team are considering something a bit sci-fi and contemplating first-person mode. The team is developing the game for PC with a large in scope, expandable, systems-based narrative where more can […]

  • Become a lynx in new Shelter 2 trailer

    Shelter 2 casts players in the role of a lynx, which makes for quite a different experience to the badger of the first game. The first Shelter game had you evading predators, but in the second, you becomes one yourself. That doesn’t mean there are no dangers to face, of course. Judging by the trailer […]

  • Why King of Fighters 13 isn’t coming back to Evo

    Evo, the premiere western fighting game tournament, has dropped support for a few previously favoured titles. King of Fighters 13 had a loyal following, but isn’t featured in the Evo 2015 line-up. “Many things go into what games makes it to Evo, but the most obvious one is, ‘Is the community playing this game?’” Evo […]

  • An average Evolve match takes less than ten minutes

    Evolve players are pretty quick at hunting each other down. Evolve developer Turtle Rock has released an infographic brimming with statistics garnered from its recent beta test. One of the key takeaways is that all three monsters, and all four classes, are working as intended – their performance in game matches Turtle Rock’s designs. If […]

  • Super Mario Amiibo can be pre-ordered on Nintendo UK, Mario and Peach sold out

    The latest set of Amiibo in the Super Mario series is now available for pre-purchase through the Nintendo UK Store. Each of the following sports a red base and will run you £10.99: Bowser, Luigi, Mario, Peach, Toad and Yoshi. It looks like Peach and Mario are both sold out, though. All six can be […]

  • The Music of League of Legends Vol. 1 free to download now

    League of Legends has excellent music, and now you can have it too. The Music of League of Legends Vol. 1 collects 15 tracks from the MOBA’s history, and is available for free. You can grab the music from iTunes, Google Play or via direct download. Tere’s an example track below to get you in […]

  • Super Bowl 49 update arrives on Madden NFL Mobile

    With Super Bowl 49 occurring this coming Sunday, February 1, EA Sports has updated Madden NFL Mobile with new feature enhancements and Super Bowl-themed Live Events. Updates include: League vs League Tournaments Obstacle Course Super Bowl Bonus Players Tom Brady and Richard Sherman Super Bowl Legends Super Bowl Moments Upgraded Auction House The Super Bowl […]

  • See Super Smash Bros.’ unused custom moves

    Super Smash Bros. was originally intended to have 16 custom moves per character. The final version of Super Smash Bros. only features 12 custom moves per fighter, but Nintendo left animations for some of the cut moves in place. A Youtuber called RED has dug these cut mvoes out of the brawler’s code, and displayed […]