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Star Citizen hits $23 million in funding, $25 million stretch goal announced

Saturday, 19 October 2013 14:50 GMT By Stephany Nunneley

Star Citizen has now hit $23 million in funding, which has unlocked the Xi’an scout plane. According to Cloud Imperium’s Chris Roberts, the goal isn’t “simply to add an extra ship to the game,” but to add a new type of ship which can be expanded upon. “Once we’ve put the effort into building an alien experience for the Khartu, we can apply it to other Xi’an ships moving forward. Essentially, the extra funding lets us build an even more immersive universe,” he said. The next stretch goal is $25 million and upon being reached it will provide a larger alpha testing net with extra servers and worldwide infrastructure. This will also expand the number of remaining alpha slots. Thanks, Massively.

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16 Comments

  1. The_Red

    Is it just me or has every single piece of Star Citizen news been about reaching XX million dollars over the last year?

    Seriously, this game seems to be more about getting addtional million dollars in funding that space exploration.

    #1 2 years ago
  2. DSB

    Tall poppy syndrome engage.

    Seriously, how could this possibly be a bad thing? Gamers are funding their first real AAA game. Or at least double-A.

    If it’s a flop, then sure, bitch and moan as much as you please, but right now they’re gonna be spending a good while actually making the game, and the fact that there isn’t a lot to see probably has a lot to do with the fact that it’s gonna be a huge production.

    They don’t have the luxury of keeping it secret until they have the goods, because they need to get the damn thing funded first.

    Patience, children.

    My biggest worry is that the budget will be too complex for them to manage properly. If you have a 25 million dollar production stall at 75% completion, it’s gonna be that much harder to fund for the last 25.

    But if they don’t fuck up, I’d be kinda shocked if it was crap though. Chris Roberts may not have made anything worthwhile in a long time, but Freelancer and Wing Commander are the only two space “pilot” games that I ever gave half a fuck about, so I’d be surprised if this turned out to be a total miss.

    #2 2 years ago
  3. TheWulf

    @2

    I don’t see how #1 is attacking anyone. Are you sure you understand what ‘tall poppy syndrome’ means as a pejorative? I’m not insulting you, it’s a genuine question as many people use turns of phrase without knowing their exact meaning.

    I feel that #1′s observations are fair as I’ve made them myself. This is bringing in so much money, yet all they’ve done with it thus far is shown us car commercials. If you look at almost every bit of Star Citizen media, it’s a car commercial. It’s an exercise in brilliant marketing, yes, but going by what I’ve just said I’m not convinced that it’s not vapourware.

    I’ve also referred to it as ‘possibly the greatest con of all time’ if they decide that they can’t live up to expectations and release either a half-baked game, or no game at all. They’re not contractually obligated to release any kind of game, after all, and those going into this should have the common sense to understand that. (Though Kickstarter has shown that time and time again, many people don’t possess basic understanding.)

    I think a very relevant maxim here is ‘like moths to a flame,’ which I believe is represented by #1′s post. It’s not at all unfair to say that they managed to raise $23m based entirely upon car commercials.

    It’s just weird to see something get so much money when they’ve done very little to show that they genuinely merit the amount of money they’ve accrued. Which, once again, hints at the power of properly handled marketing. I don’t even get the ‘we’re humble and not quite sure where we’re going with this, so we’re making it up as we go along‘ vibe from it. The marketing does feel like a very corporate affair.

    Honestly, I’ll be surprised if we see anything that’s not cosmetic walky stuff or a car commercial before 2016, if ever. We’ve not even seen any proper dev diaries yet (which Elite is already doing). Despite the lack of information though, we’re going to hear about this gaining another million every month up until 2016. Which, I believe, is #1′s point.

    #3 2 years ago
  4. GwynbleiddiuM

    @3 I have always suspected that you have blocked your ears tight and added special filters to your eyes that prevents you from processing the enlightening data that floats before you, now I’m certain of it.

    courtesy of majinzane

    Gameplay 1 – http://youtu.be/7vhRQPhL1YU?t=23m32s (Built by Robert’s and a small team as a prototype for the kickstarter, funded out of his own pocket)
    Gameplay 2 – http://vimeo.com/51128339 Prototype Game play from Kickstarter
    Gameplay 3 – http://vimeo.com/51125118 Prototype Game play from Kickstarter
    Gameplay 4 – http://vimeo.com/51125119 Prototype Game play from Kickstarter

    #4 2 years ago
  5. DSB

    @3 So the “problem” is that it’s just like 80% of most other Kickstarters. You weren’t looking at a project that is in full swing, but one that will be. Is that not clear?

    I didn’t see people complaining about Double Fine or Obsidian funding games that they couldn’t actually show, because they didn’t exist at the time, and won’t for at least a year or so.

    Double Fine actually managed to sell people half a game even though they advertised it as a whole one. The outrage wasn’t exactly deafening there.

    I think they’ve done a pretty good job getting assets out quickly. You already have one functional component of the game in the hangar, and while that isn’t much, games actually take time to produce.

    It’s mindboggling right? They don’t appear out of thin air, and usually when they’re hot off the press they’re pretty crap-looking. Is this not common knowledge?

    @4 Dog goes whoof, cat goes meow, bird goes tweet and bitches go bitchbitchbitchbitch-bitch-b-bitch.

    How dare they run a succesful funding campaign when everybody else is only pulling 500 grand for their indie platformers. Who do these guys think they are, with their fancy, attractive commercials. Sheesh.

    They should make ugly ones. And dress the fuck down. No one needs to see their dapper sense of style.

    Seriously…. Some people :P

    #5 2 years ago
  6. AmiralPatate

    @5
    I’m wondering now if thick air exists, and would something appear more easily out of thick air?

    #6 2 years ago
  7. DSB

    @6 That’s one for the ages right there. I read about a brutal stabbing in the newspaper the other day, and wondered what a gentle stabbing would look like.

    Language <3

    #7 2 years ago
  8. GwynbleiddiuM

    @5 exactly, Torment didn’t show any gameplay either, yet people have funded it no questions asked. In the small world of TheWulf, you either exist to please his twisted desires or you’re out there to annoy him.

    #8 2 years ago
  9. fearmonkey

    I think what is amazing about Star Citizen, is that it’s showing that people really want a good epic space simulator. EA owns the Wing Commander series and let it die, Freespace was forgotten by Volition and Interplay, it was recently sold so who knows.

    There have only been a few space sim games released in the last 5 to 10 years, none of them were AAA, andnot made by a big studio. This is the guy behind Wing Commander, StarLancer, and FreeLancer, and fans of the genre are dying for a good game like this.

    If Publishers like EA, Activision, and Ubisoft would have released a big epic game or two in the past, it’s possible the funding wouldn’t have been as big as it is.

    I hope EA takes notice especially, as they could make a Wing Commander game, MS owns the rights to Freelancer name, someone new owns the rights to Freespace, and a dev could license Star Wars and make a new Xwing VS Tie Fighter, or something new in that series. (I’d love to see a Babylon 5 game, but that will never happen). Mass effect would also be a good world for a space sim.

    It’s awesome to see so many people excited about Star Citizen, and my wish is that the bigger publishers and devs take notice and make one, instead of the same games over and over and over and over infinitum.

    #9 2 years ago
  10. MrWaffles

    I cringe when crowdfunded games get too big, but I trust these guys. Everything they’ve released so far looks amazing. Makes it hard to think how they could fuck it all up.

    #10 2 years ago
  11. TheBlackHole

    There’s a very straight forward, obvious reason they could fuck this all up…

    They designed a $2m game, and bow have to make one ten times that size.

    I don’t know how many of you are familiar with game design, but you can’t just bolt shit on indefinitely. Even between 5, 10 and 15 million, you would have to throw out your previous design and start again… UNLESS, and this is my fear, that they are simply adding content ad infinitum, without looking at the core design or with no consideration as to whether they fit within the scope of the project.

    Also, where are they getting all this money from? They don’t advertise, they’re not prevalent on YouTube, they only made a small amount (comparatively) on kickstarter… I don’t get it.

    #11 2 years ago
  12. screecwe

    @11 Try doing a little research. It was NEVER a $2 million dollar game. It has always been a $21 million dollar game. The initial plan was to raise at least $2-$3 million to demonstrate interest to private investors he had lined up. The investors weren’t willing to risk investing unless he could show there was enough of a community there to buy this game.

    #12 2 years ago
  13. selderane

    @11 Like screecwe said, “Star Citizen” was always a $21 million game. They just needed $2 million to bring to private investors. Robert’s stated a long time ago that if they could raise what they have now they wouldn’t need those investors.

    So now there will be no external pressure and Cloud Imperium Games can make the game they want.

    As for your question about where they get their money, well, all of the major gaming news websites, like this very one, carry a story whenever the game raises another million. That’s great advertising right there. Also, fans of the game are buying a lot of ships. CIG also runs limited time deals on ship variants and such.

    Actually, they’re very adept at enabling fans to support it through “micro” transactions. I say “micro” because $60 ain’t that. But the principle is the same.

    I alone have invested over $500 in the game.

    The word is out there for the people who might be interested.

    #13 2 years ago
  14. archaven

    Wow my god.. this game keep growing in funding? Will it reach 100M? Yeah make it happen!

    #14 2 years ago
  15. Tannhauser

    @TheBlackhole
    Star Citizen was always designed and planned as big budget production! All the content you see revealed now was planned one or two years in advance. The initial pledge goal of 2 million Dollars was just to attract investors, who would have increased the budget to 14 million Dollars. The plan was to expand the game as they go, but with the success of their crowdfunding campaign they can add much more content (but not necessarily every stretch goal) to the initial release – a scenario which they were prepared for as well.

    And I can tell you, why the campaign is that successful: Some of us are old enough to remember the golden era of PC-gaming. We have grown up with games like Wing Commander, Starlancer, Strike Commander and Freelancer. We know that Chris Robers and his team have always delivered what they have promised – with exception of Freelancer, that was taken over by Microsoft. We have now doubt, that they will deliver again.

    #15 2 years ago
  16. DSB

    TheBlackHole still has a point though. It’s obviously a major operation, and there’s a lot of things that can go wrong.

    I have no reason to think that they aren’t on top of it, but you’ve already seen Kickstarters run out of funds several times over. And this will obviously need to be managed even more meticulously. As much as I dislike publishers, some do take their responsibilities pretty seriously and serve a role in making sure projects are on time and on budget.

    (and of course brutally butchering them when they’re not)

    If Star Citizen runs out of steam towards the end it would be that much worse because due to the scale of the project, they’ll need so much more money to finish it.

    That said, I’m not gonna scold them for it until it actually happens.

    #16 2 years ago

Comments are now closed on this article.

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    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]