Galactic Civilizations 3 announced for 64-bit PCs by Stardock

Tuesday, 15th October 2013 17:01 GMT By Stephany Nunneley

Galactic Civilizations 3 has been announced by Stardock and its coming exclusively to 64-bit PCs and features multiplayer, political intrigue, vastly improved visuals and much more.

The move to 64-bit architecture heralds “a new era of game development at Stardock,” according to Derek Paxton, vice president of Stardock Entertainment.

“The technology allows players to experience a level of graphical detail and on-screen activity unprecedented in large-scale strategy PC games. It dramatically increases the size and scope of the maps, and opens the door for modders to add a virtually unlimited amount of new content to the game,” he said.

Here’s the official blurb:

Galactic Civilizations casts the player as the all-powerful leader of a spacefaring civilization that must explore, expand and colonize new worlds across the galaxy. Dominating rival alien species through technological, economic, political and military prowess tests players’ cultural, ideological, and diplomatic skills as they pursue victory via peaceful or belligerent means.

Galactic Civilizations 3 gives players far more detail in the textures, models, and overall look of everything from the planets they colonize to the fleets they command. New interstellar terrain elements on the hex-based map like black holes and mysterious Precursor relics change the way players explore the galaxy. A completely overhauled ship builder puts nearly every element of starship design in players’ hands, while the new resource system creates fresh opportunities to explore, expand, exploit, and exterminate.

Stardock is offering discounts, early access to the game, and more to fans who join the Founder’s program through the official website, available immediately.

The $39.99 Founder’s Edition includes beta access, $10 off the regular price, and a special forum badge. The $99.99 Founder’s Elite Edition gives players all future DLC and expansions for free as they come out, alpha access, their name in the game’s credits, and the right to name a star to appear in-game.

As part of the company’s birthday celebration, Stardock games will be featured on sale this week on Steam and the Stardock store.



  1. wicktus


    #1 1 year ago
  2. Panthro

    I have never played a galactic civilisations game, but the trailer seems pretty cool, I may check the series out some time and if I like what I see I will pre-order it when it comes to steam.

    #2 1 year ago
  3. TheWulf

    Wait, what? They’re compiling for x64 only? What a bizarre choice — if the hardware is there, it’s not hard to compile for x86 and x64 architectures. Open source projects do this all the time.

    A very odd choice indeed.

    #3 1 year ago
  4. GrimRita


    #4 1 year ago
  5. Panthro


    Is it not probably because of the limitations 32bit systems have?

    While its not an unused architecture, gamers always go for 64bit due to wanting more ram.

    #5 1 year ago
  6. TheWulf


    Could be, I guess. I just find it weird. If this game requires a full 4+ GB of RAM then I could understand that, but I kind of doubt that. There’s really not that much of a difference between the architectures as one might think.

    That’s why it’s baffling to me.

    But if it does require over 4gb of RAM, then yeah, I can understand that.

    #6 1 year ago
  7. Llewelyn_MT

    64-bit system is on most dedicated gaming PCs. The faster we get rid of the illusion you can play any reasonably complicated game on 32-bit the better.

    That being said, I always found GalCiv series confusing and bland in comparison to other 4X games.

    #7 1 year ago
  8. jamesx

    Considering the amount of trouble their Fantasy Strategy game ran into because it was 32 bit, it is no surprise they went to 64 bit only.

    #8 1 year ago

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