DICE: “We strongly want to get into Linux for a reason,” says Gustavsson

Saturday, 12 October 2013 21:11 GMT By Stephany Nunneley

DICE is interested in developing for Linux, and feels the OS need only one “killer” game for the platform to become mainstream.

Speaking with Polygon, DICE’s Lars Gustavsson said the team wants to get into Linux development “strongly”.

“It took Halo for the first Xbox to kick off and go crazy — usually, it takes one killer app or game and then people are more than willing [to adopt it] — it is not hard to get your hands on Linux, for example, it only takes one game that motivates you to go there,” he said.

“I think, even then, customers are getting more and more convenient, so you really need to convince them how can they marry it into their daily lives and make an integral part of their lives.”

Gustavsson is also of the opinion that Valve’s upcoming Linux-based OS and machines will help change the way games are consumed and will put indie game developers in a better position.

“Basically for different ways of accessing customers and giving them possibilities of play, I think it is super exciting,” he said. “The only thing I know is that from five or ten years from now gaming and especially how you consume it won’t look like it does today. I do think with streaming services and new input devices and so on, it wouldn’t surprise me if there is less need of hardware and more on demand gaming experience.”

“I think, hopefully, competition usually means a better experience for the customer. I think it is healthy with competition. It is truly welcomed, so that we can have better games in the future. I think that the possibilities are many and I think indies can build for Linux even though [the OS] doesn’t have enormous audience,” he said.