Next-gen launch titles are of a higher standard than ever before, says Ubisoft

Wednesday, 25th September 2013 16:08 GMT By Dave Owen

There’s been a fair bit of chagrin that the majority of next-gen launch games are cross-gen, which a handful marked as ‘true’ next-gen. Alain Corre, executive director at Ubisoft, is having none of it, and has stated that the first wave of PlayStation 4 and Xbox One games are of a higher standard than any previous launch line-up.

Speaking to CVG, Corre answered the concern that releasing new games early in a console cycle is risky as they may not realise the potential of the hardware.

“It does take time to master new technology,” he replied, “but this time we’ve been able to partner with Sony on PS4 and Microsoft on Xbox One early. We’ve been able to understand the core architecture of the console and have aligned our production capacities and creativity on what we feel they can bring.”

Corre believes that Ubisoft’s one-two launch punch of Watch Dogs and Assassin’s Creed 4: Black Flag already make good use of what the new consoles have under the hood.

“Assassin’s Creed and Watch Dogs are exploiting a good amount of the capacity of the machines already. Of course, over the years it will improve and our engineers will find some tricks to better create in the future, but at launch there are very good games.

“What we see today is that, for the very first time, the first generation of games on [PS4 and Xbox One] will be miles, miles better than the first generation of games we used to have at the launch of previous consoles,” he said.

The next-gen versions of Watch Dogs and Assassin’s Creed 4 will both be available when the new consoles launch in November.



  1. Fin

    It’s true!

    This launch lineup outshines any previous.

    #1 1 year ago
  2. VibraniumSpork

    Yep. Ubi gives the impression that they’ve created AC4 and WD as next-gen titles ported backwards rather then the other way around and that counts for a lot.

    #2 1 year ago
  3. ChandlerL

    I get where you’re coming from. The titles are strong but that doesn’t equate to them utilizing next gen’s additional capability.

    Let me explain. AC4 PS4 vs PS3 gets you:
    Tessellated Sea Engine w/ extra Shaders
    Individually Lit Rain Particles, Dynamic Ripple, Screen Space Reflection
    Volumetric Fog
    Rudimentary Global Illumination iteration
    Dynamic 3D Plants (They sway and can interact with you’re moving character)

    These are visual effects and refer to the additional power of the GPU. However, in my opinion, the most valuable increase to a console’s power is memory. How much it can store and access quickly. This means far more animations, substantially better AI, larger worlds, etc.

    PS3 – 256MB RAM / 256MB VRAM = 512
    PS4 – well over 5GB of DDR5 available to games.

    So they’re suggesting that the additional 4.5GB of fast RAM– nearly 10x the memory of the PS3 gives us a few graphical effects.

    Don’t get me wrong, I’m all for extra eye candy and I’m thankful for it. Bring on the realism. But I don’t believe they’re using this extra memory for additions to gameplay and that’s the point. According to the publisher, their games will play the same across all platforms. As long as developers maintain this, “cross-platform parity,” I don’t expect them to utilize the substantial increase in memory and CPU to add depth to gameplay.

    Now I don’t blame them for this- I can’t fault what is very likely a sound business decision. However, I will take umbrage to the idea that those graphical effects are all that 10x the memory and Yx the CPU power buys us this generation.

    #3 1 year ago
  4. Llewelyn_MT

    I’m not sure Xbox titles apply. They seem to have huge problems with resolution and framerates.

    #4 1 year ago

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