Gaikai to stream PS3 games to PS4 in 2014, Yoshida confirms

Thursday, 19th September 2013 11:57 GMT By Dave Cook

PlayStation 4 is to offer Gaikai streaming of PS3 titles across North America in 2014, Sony Worldwide Studios president Shuhei Yoshida has confirmed.

IGN reports that in a post TGS key-note roundtable, Yoshida stated that a selection of streamed titles will be made available to North America at some point next year. That selection will grow over time.

Yoshida stressed that gamers will want a decent selection of games to browse through from the service’s launch, and confirmed that they will be playable via PS4, PS Vita and PS Vita TV. While the service will launch in North America in 2014, Yoshida was unable to comment on a European launch.

We recently heard that GaiKai’s European launch is now without a time-frame due to broadband concerns across the territory.

What do you make of the above?



  1. pcbros

    My only problem with streaming games is that they tend to be a little blurry (you are essentially streaming video).

    But playing PS3 games on the Vita or VitaTV sounds good! I just hope our existing games are still tied to our PSN account and that we can somehow convert disc games to Gaikai games.

    #1 1 year ago
  2. Kieran

    I live in Ireland so yea the internet isint good so i can count gaikai out !! would downloading ps3 games onto your ps4 work ??

    #2 1 year ago
  3. AngryConsumer

    gaykai is crap, we did see how unplayable the ‘ OnLive Game Service’ have been. so to think that this will be the second coming in gaming is an overstatment. you can take this for an exsample… you connect to the gaykai with your connection. then stream from the gaykai servers to play on servers or others p2p connection for online gaming. if you havent seen hellish lag in ps3 cod/lbp or other games i can promise you will this time. it is gonna be so crappy and a huge smack on sonys jaw this one. because as long not everyone have a 100mbit connection it is gonna fail…. and the same goes for the xbones cloud bs crap, mark my words.

    #3 1 year ago
  4. stealth

    At what price? at what bandwith limit?

    sorry I will stick with ps3.

    #4 1 year ago
  5. DuckNation

    Id like for them to at least tell us a recommended DL/UP Speed for our ISP
    so then you can see what you really need

    #5 1 year ago
  6. DrDamn

    No it wouldn’t, this is essentially running the PS3 games on PS3-like servers and streaming the video to the PS4/PSV. It doesn’t mean PS4 will be backward compatible with PS3.

    #6 1 year ago
  7. MFBB

    Its fine if you have a good connection.

    You need a low latency.

    The games dont look as good as if you play them on your local consoles (its like a 720p video).

    #2 no you cant play PS3 games on PS4, only through Gakai as videostream.

    It would be cool if we can play PSP/PS Vita games on PS4 through Gakai.

    #7 1 year ago
  8. TheBlackHole

    Given that it will likely cost even if you’ve bought those games previously, I have absolutely NO interest in this.

    #8 1 year ago
  9. KesMonkey

    @2: “I live in Ireland so yea the internet isint good”
    Surely you meant to say “I live in the middle of nowhere in Ireland, so yea, the internet isn’t good”, because I too live in Ireland (Dublin) and have had an excellent high speed low latency broadband connection for many years, as has everyone I know who lives here.

    #9 1 year ago
  10. AngryConsumer

    @8 there will be an interest to play games like lbp1/lbp2,kz3 and cod games. these have the strongest user base for online gaming on the ps3. but with gaykai latency etc and washed out look on graphics. it will be no pleasant experience, that is for sure. the ‘OnLive Game Service’ that have been here for years earlier, gives a good indication on how its gonna be.

    #10 1 year ago
  11. VibraniumSpork

    Is it possible that the they’re looking to launch Gakai in the UK and other territories alongside the deals they mentioned at Gamescon with Broadband companies like Virgin and BT? Might not be a bad all round deal – pay £x and you get unlimited game streaming and the beefy connection needed to back it up. Hmmmm.

    #11 1 year ago
  12. rasmithuk

    @11 Your connection is only half the problem, the other is the distance their servers are from you.
    I have access to a reliable 80Mb connection and Gakai/OnLive would randomly change between fine or unplayable, even when everything else was running at full speed.

    The major issue is latency, and the only way of fixing that is to have lots of bandwidth in-between you and them, and to have their servers physically close.

    Getting enough hardware close enough to keep the latency down will take time and a lot of cash. They’ll get there, just not quickly.

    #12 1 year ago
  13. DrDamn

    Yeah I think so. Physical distance to server is big so embedding in the ISP’s is the way to go I think.

    #13 1 year ago
  14. fearmonkey

    If anyone actually got a chance to try Gaikai on a good connction, I think you would have been impressed. I have used both Onlive and Gaikai and Gaikai was way more impressive when actually playing a game.

    Onlive has a great interface but the games look blurry and look like they are set to low settings. I played multiple demos on Gaikai and it’s latency was much lower, the graphics looked a lot better, and it played very nice. If they can pull off what they did with PC demos on PS3 games, its going to be very cool.

    I hope they do demos on Gaikai with ads like it was on PC. On Gaikai’s website, you could click on any game and be immediately in it. It would be very cool to see an ad for a new demo for a PS4 game and click on that and immediately be able to play it without download.

    There are a lot of uses for Gaikai, not just PS3 titles. I hope to see PS1, PS2, demos, etc on there.

    #14 1 year ago
  15. VibraniumSpork

    @12 + @13

    So does DrDamn’s point possibly help solve rasmithuk’s conundrum? If Sony are working out deals with Virgin et al is it possible that this will lead to ‘closer’ servers, either physically or virtually?

    Sorry guys, I find this stuff fascinating but am pretty clueless about how it all works exactly (I assume it’s 60% magic).

    #15 1 year ago
  16. Arcnail

    Why can’t you just download the game? Why does it have to be streamed?

    Where are all the ‘always online’ gears that MS took for their console with this service?

    Eh.. sounds like a bunch of fail to me..

    #16 1 year ago

    What’s all this NA focus from Sony, these days…?

    #17 1 year ago
  18. VibraniumSpork

    @16 They’re looking for (ironically, given the technical issues) ease of use on the consumer’s side. Like Uncharted 3 is on PS+ right now, but it’s around 38GB to download. For me that’d probably take around 48 hours straight downloading, plus my puny 80GB hard drive just cannot take the weight. Using Gakai you could just jump straight in.

    Plus, it’s gotta happen sooner or later. The consoles that follow PS4 and XB1 will have no disc trays and will most likely stream everything. They’ll also be able to project hard light holograms of Kate Upton into my living room. Hopefully.

    #18 1 year ago
  19. AngryConsumer

    @12 yeah your correct its all about latency, time and a lot of cash. they are now forcing the customers to pay for it with plaistationplus. most people that dont live in the city will not see any benefit for this at all. they are like milking cows for sony now. so they can start up their gaykai. its sad to see this happen really, they should have not forced people on plaistationplus, that is a big mistake.

    #19 1 year ago
  20. rasmithuk

    @17 Simple, they already have the infrastructure in place to do it as they brought Gaikai. Also in the US they can probably just do a deal with one hosting company and get space in machine rooms in most states, rather then in Europe where they’ll probably have to make 2-4 deals with different companies.

    @15 When it comes to latency they have to be physically close to get better numbers, nothing else really helps. That said, in the UK pretty much everywhere is close, since there’s so much fibre going around you’re never too far from a peering point.

    It’s going to come down to cost in the end. To get the most out of the servers you’re going to want to have them ‘close’ to as many people as possible, which means putting them in mainland Europe.

    Servers in the UK would be fine for us but we’re stuck out on the side of Europe which doesn’t help them to cover it cost effectively.
    It’ld make more sense to put a few in Ireland (as it’s cheaper over there, which is why Amazon and Microsoft have big DCs over there) and use those for caching content from the states, before pushing it out to the rest of Europe.
    For gameplay I’d put a load of servers in France to cover the west of Europe and another load in the Ukraine/Romaina to cover the west. Russia’s going to need it’s own.

    They’re going to have to invest a lot of time and money in an area before making it available so they’re probably going to go slowly to keep the risk down.

    #20 1 year ago
  21. pcbros

    My question is that if a PC (not even a high-end one) can emulate PS1, PS2 and PSP…. why can’t Sony do the same on a PS4? Surely you can emulate PS3 on a PS4.

    Gaikai is going to require a solid internet connection and even then, you will always have slight latency issues.

    I sure hope Gaikai is only for PS3 games and not PS1/PS2 games.

    #21 1 year ago
  22. rasmithuk

    @21 Emulating the lower/mobile device should be do-able on the PS4.
    As for the PS3, that’s a really nasty problem to solve.
    First off, simple emulation is out of the question, there just isn’t enough power in the machine to do it. Writing a JIT to cross-recompile the code from PPC to x86 would be your best bet.

    The 2 PPC cores wouldn’t be too much of a problem and they map quite nicely onto the x86 instructions set. While Jaguar is clocked slower, it’s an out-of-order system so it should be able to make up the difference with better pipelining.

    The SPEs however would be a nightmare as they’re pretty much running at full speed all the time (as they don’t touch main memory). I don’t think there’s enough L1 cache in Jaguar to ensure they don’t stall so you’ld need to have them running faster then on the PS3 just to match the performance, and that’s before you come up with a way to fake the DMA system the Cell used to shift data in and out of them.

    I’m not sure about the GPU. In some ways it could be easier since you’ve got a known API to convert, but on the other hand all the graphics and compute shaders would need converting.

    In short, if Microsoft came to me and asked me to do back-compat on the Xbox One it’ld be a big job but not too impossible. If Sony asked me to do the same I’d run a mile.

    I’m guessing what Sony will do for the PS3 is produce rack-mountable versions without the optical or hard drive, then just run the games on that.

    #22 1 year ago
  23. noamlol2


    fucking useless site…

    #23 1 year ago

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