Sony Worldwide Studios president Shuhei Yoshida has said the company’s competing goal is to create a supply of new titles at a “good pace” for not only PlayStation 4’s launch, which it proved it at gamescom, but beyond the initial launch window as well.
Speaking with Polygon in Cologne this week, Yoshida reiterated that there’s more in the pipeline that’s waiting on the right time to be announced.
“It’s interesting that when we discuss the lineup and launch timing of titles, we always discuss internally with our marketing teams about strategy, about when we want these games,” Yoshida said. “It’s not like we’re saying we have to release everything at launch or we shouldn’t release everything at launch. They’re also going back and forth; they want to create a larger launch lineup, but at the same time, they want to create a supply of new titles with good pace. That’s a competing goal.
“I think, because we have good support from third parties, I think we should focus more on the steady flow of titles from our studios, rather than trying to get everything for the launch.
“The teams really want to wait until they have something that people will see and say, ‘Wow.’ It’s a natural desire for game development teams to wait until later in the development to unveil their titles. I agree, if we talk about some new Naughty Dog game that’s coming, and show some teaser movie or something, people might like it —but that might not be the best presentation of the game they’re actually developing for PS4.
“It’s a luxury for us not to announce these games we have in development, that we do not feel the need to do that to support the launch of PS4.”
PS4 is out November 15 in North America, and in Australia, Europe and Latin America on November 29.
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