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Titanfall has dedicated servers running on the cloud, no host migration after drop-outs

Friday, 23rd August 2013 15:48 GMT By Dave Owen

Glorious Titanfall news doesn’t stop coming, as Respawn has confirmed to VG247 that Titanfall as dedicated servers that run on the cloud which means no more host migrations when people rage-quit.

Dave Cook spoke to Titanfall producer Drew McCoy, who told him that all servers are dedicated and run in the cloud. This means that, unlike Call of Duty, there’ll be no game-pausing host migration if someone quits the match in a huff. Titanfall’s gameplay is designed to be fast and intense, so this is good news indeed.

The game also doesn’t lock Respawn to Xbox One or Windows, as the cloud tech they’ll be using belongs to them rather than Microsoft.

We have a big Titanfall hands-on and interview coming your way next week.

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28 Comments

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  1. VibraniumSpork

    Wait wait wait…”the cloud tech belongs to [Respawn] rather than Microsoft.” Huh? I thought that Microsoft owned this side of things, the whole kit and kaboodle…I’m missing something right?

    #1 11 months ago
  2. Eregol

    This was announced months ago right?

    #2 11 months ago
  3. Lengendaryboss

    @1
    MS has the cloud and dedicated servers, but Respawn own their clown tech which play host to dedicated servers on those platforms.

    @2
    Yes but more details i haven’t seen before.

    #3 11 months ago
  4. VibraniumSpork

    @2 This is why I like you Legendayboss, you always come correct with the solid intel ;)

    #4 11 months ago
  5. Hirmetrium

    Why you wouldn’t play this on a PC is beyond me. The game screams for high FPS already-dedicated-server action.

    #5 11 months ago
  6. TMRNetShark

    “Dedicated servers that are in the cloud.”

    Isn’t dedicate servers the same thing as the “cloud.” I feel someone doesn’t understand technology over at the PR department.

    #6 11 months ago
  7. Fin

    CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD CLOUD

    @6

    +a million

    #7 11 months ago
  8. Lengendaryboss

    @Fin
    http://www.gamespek.com/wp-content/uploads/2013/06/The-Power-of-the-Cloud.jpg

    #8 11 months ago
  9. KAP

    @6

    +1,000,000

    It’s clear, the people that talk up the cloud and dedicated servers haven’t got a blind clue what the hell a the cloud is.. It’s fuckin’ sad that MS has warped gamers brains into making “the cloud” a exclusive Xbone thing. FFS!

    The Cloud is basically Virtual Dedicated Servers (VDS).

    #9 11 months ago
  10. Eregol

    @3 Lol at Clown tech

    #10 11 months ago
  11. monkeygourmet

    http://images2.fanpop.com/images/photos/7400000/Old-Man-Yells-At-Cloud-the-simpsons-7414384-265-199.gif

    Simpsons did it!

    #11 11 months ago
  12. Lengendaryboss

    @10
    Error can’t edit :)

    #12 11 months ago
  13. CPC_RedDawn

    Welcome to 1999 consoles!

    #13 11 months ago
  14. VibraniumSpork

    The ultimate cloud tech: http://www.youtube.com/watch?v=jXXltTsQawY

    #14 11 months ago
  15. ddtd

    Best explanation so far of what the “cloud” is.

    http://www.respawn.com/news/lets-talk-about-the-xbox-live-cloud/

    #15 11 months ago
  16. rasmithuk

    @9

    Virtual dedicated servers are the most obvious, but not the only possible part of a cloud.

    Take this example. You’ve a game with two factions, with every match being a small scale skirmish between the two sides.
    With just dedicated servers that’s all you can do.

    However if you’ve got all those servers talking to each other (over high-bandwidth low latency links) you can have the overall balance of power, effected by every minor victory or loss in every game, effecting the world as a whole.
    For example, you could have resupply/respawn rates of each faction controlled by the total number of structures held by your team.

    You could buy VPSs in lots of countries and write a distributed system to keep track of which servers are up, to update them of the state of all the other servers and to manage the number of servers you have running (since most bill by the minute/hour). Or you could use Azure or AWS/EC2 that have all the tools to do this for you.

    That’s what separates a bunch of servers from a cloud. It’s the management and service APIs that are provided on top to let you build large scale systems without having to spend all your time doing that stuff. Rather then worrying about how you’re going to store 10TB of data in a resilient way and access it sensibly you just use a blob storage API that does it for you. Need more storage? Just move a slider and it’s there. Need 20 more servers during peak times but not the rest? No problem, just turn them on and off and let the load balancers deal with directing traffic around.

    Both Azure and AWS let you do all of this from one place. If you need more servers in Europe you don’t have to phone people and sign deals, you just press a button. That flexibility is what a cloud gives you and why people make such a fuss about it.

    Whether it’ll lead to better games is anyone’s guess, but having a cloud service like this available means it’s less risky to try.

    #16 11 months ago
  17. evilreverend

    this just means that EA can close the servers after a year when Titanfall 2 is out. just like they close all of their “dedicated” servers from previous games when they are a year or two old.

    #17 11 months ago
  18. PS4FANB0Y

    @18 – U-R-A-Pee-Pee, are you buying the PMS4?

    #18 11 months ago
  19. deathm00n

    @20 PMS4? Wrong alt account man! Quick, edit your comment!

    #19 11 months ago
  20. sebastien rivas

    @19

    Eeckkkk…. really? such thing happened?
    EA really amazes me everyday!!!! and that is a shame on them.
    Maybe this won’t be happening because we are talking about MS cloud.

    #20 11 months ago
  21. Dendroball

    @19 Any example of a game still relevant who lost its online component just because EA decided so ?

    #21 11 months ago
  22. Beersup

    Bad ass! Enjoy your lag PS4, but your used to that. Hopefully PSN won’t be down all the time with the added revenue from PS+.

    #22 11 months ago
  23. bobnice

    Wait a sec, I thought activision announced cod ghosts would be run on Microsoft cloud based dedicated servers?

    #23 11 months ago
  24. PS4FANB0Y

    We enjoy lag, host migrations, down servers, 4-hr updates and getting our personal information hacked.

    #24 11 months ago
  25. evilreverend

    @22
    @23
    http://www.ea.com/1/service-updates

    i don’t know about “still relevant” but my buddy and i played through Army of Two: The Devil’s Cartel when it came out and got in the mood to go back through the series. Because EA closed the servers, we were unable to connect to play co-op online. I assume couch co-op would still work if it’s available, but my buddy lives in a different state.

    yes, AoT is an old game. but i bought it full price and it’s still in my collection. if one of us could host, we could play online whenever we want.

    #25 11 months ago
  26. Dendroball

    .

    #26 11 months ago
  27. Juice_Man101

    Fucking fanboys

    #27 11 months ago
  28. Henry

    @6 @9
    Dedicated server does not necessarily run on cloud.
    It can run on traditional standalone server.
    There is absolutely nothing wrong to say “dedicated server that run on the cloud”.

    #28 11 months ago