The Elder Scrolls Online Flame Atronach trailer shows a fiery foe

Tuesday, 20th August 2013 09:32 GMT By Dave Owen

The Elder Scrolls online will be chock full of fierce enemies, and this short new trailer shows off one that might make battles a little toasty.

The Elder Scrolls Online is being developed by ZeniMax, and is will be published by Bethesda for an expected 2014 release.



  1. Christopher Jack

    I personally felt that the flame atronarch was grossly underpowered in Skyrim.

    #1 1 year ago
  2. TheWulf

    It doesn’t look too awful but I think that I’m done with MMOs that have levels attached to them because I’m just so sick of the rigmarole of routine that accompanies them. To me, saying a game has no levels and no vertical progression is the same thing as saying that a game is built around being actually fun.

    If your game is fun, then you don’t need operant conditioning chambers to convince weak-willed people that soul-sucking, endless grinding is fun. It has 50 levels, and that’s really 49 levels too many for me.

    I’m annoyed at The Secret World for not going all the way when the game mechanics were so… almost there. The writing in that game was a bit iffy and very predictable for a post-Dreamfall Ragnar, so that’s not even why I played it. I played it for the lack of levels, and for the exploration, research, puzzles, and mechanics.

    But if The Secret World’s combat had been more fun, if they’d actually gone with something more like a spectacle fighter or an FPS? That would have been amazing. The freedom of having no levels though is just something you can’t turn away from. I just can’t go back to having levels any more, because I can see what they do to games.

    A game that has levels is an operant conditioning chamber where you grind to get gear, that gear is a reward (carrot-on-a-stick) which opens up a new area to grind in, which leads to rewards… the thing is is that the weak-willed person actually thinks that there’s an end-point, where they stop grinding and having fun. There isn’t.

    It’s just grind, grind, grind, grind, grind, grind, and grind some more.

    How about fun MMOs? You know, MMOs people want to play because they’re fun rather than just being operant conditioning chambers? Anyone can make an operant conditioning chamber to hold the attentions of a surprisingly large (but thankfully less than it used to be) number of people, that’s easy. Making a genuinely fun game? That’s hard. But so much more worthwhile.

    #2 1 year ago
  3. TheWulf


    They might have been trying to be clever considering the environment, that a flame atronach is more powerful in clement Cyrodiil, but less so in snowy Skyrim.

    I dunno, I might be over-thinking it. Considering that it’s Bethesda, I probably am.

    #3 1 year ago

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