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X Rebirth out in November, new video footage emerges

Friday, 9th August 2013 21:01 GMT By Stephany Nunneley

X Rebirth, the space sim from Egosoft which was originally slated for a 2011 release, will finally release on November 19.

Deep Silver, the game’s European publisher, will also be hosting the game at its booth during gamescom, so if you plan on attending, you may want to stop by and get your grubby paws on it.

“After seven years in development, people are naturally wondering why X Rebirth took so much time,” said Egosoft studio head Bernd Lehahn. “The reason for this is the sheer scope of our project. We not only want our universe to be huge, we want it to be huge and teeming with life.

“To me, the success of the Star Citizen funding shows that many people are waiting for our kind of game. A single factory compound in X Rebirth may consist of hundreds of buildings, some of which are so large that ships measuring kilometers in length can dock inside them. The player can even disembark in order to explore the station and meet its inhabitants.”

Along with the good news comes a new series of developer diaries which are posted below alongside a new trailer. You will also find the minimum and recommenced system requirements below.

Minimum:

OS: Windows 7 SP1 (64-bit), Vista SP2 (64-bit), XP SP3 (64-bit)
Processor: Intel i-Series at 2GHz or AMD equivalent
Memory: 4 GB RAM
Graphics: NVidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
DirectX: Version 9.0c
Hard Drive: 6 GB available space
Sound Card: DirectX 9.0c Compatible Sound Card
Additional Notes: These specs are still being determined

Recommended:

OS: Windows 7 SP1 (64-bit)
Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
Memory: 8 GB RAM
Graphics: NVidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
DirectX: Version 9.0c
Hard Drive: 10 GB available space
Sound Card: DirectX 9.0c Compatible Sound Card
Additional Notes: These specs are still being determined.

Thanks, rumrod.


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6 Comments

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  1. TheWulf

    I suspect that this is going to be as quaint as Star Citizen, really. To be honest, I’d love to see a more exotic take on this kind of thing. The notion that we’ll still be using inputs as clumsy as joysticks when we reach the space stage is depressing. And the end result is that the space-fantasy of Dragon Commander feels more advanced than the most advanced space opera I’ve ever played.

    I want to see someone handle this intuitively, where the player is the ship, either via brain upload or neural link at the very least. Where the sensors translate into onscreen displays that can be understood. One example of this would be seeing a ship glowing red if it’s powering up its weapons and such, all in a sort of sensor-synaesthesia representation.

    Furthermore, it’d be third person as the ship would have thousands of camera drones which could view the ship from any angle. Having simply a few cameras on the surface of your ship, or the structural weakness of a window is just silly. That’s asking for trouble. It’s better to have techo-organic prefab systems onboard that can simply knock out camera drones based upon the resources you have.

    That would give you full spatial awareness as well as with the press of a key you could see what another camera drone is seeing. And this would make more sense to me honestly than a cockpit with a glass window.

    But that’s just me.

    I’ve never really been a fan of aeroplanes in space, and I probably won’t get into another space opera until the fiction catches up with me. Like I said, I find it simply depressing to think that by the time we reach space, we’ll be flying that way. That would mean absolutely no technological advancement whatsoever. And whilst that might be the wet dream of a Neo-Luddite, there’s a reason we aren’t Amish, after all.

    I dunno. I like the notion of space operas, but I don’t want to fly an aeroplane in space. I want to fly a spaceship in space.

    I suppose my ideal would be a more intuitive-action style like Freelancer, but with a third person perspective, really high-tech weapons, and all of the camera drones. Though I think we like clinging to familiarity and going backwards rather than exploring the exotic. Hence why Iron Man went from an armour stored inside the hollows of his bones which bleeds out of him to cover him to simply a clunky thing that has to be attached by robot arms again, and why Mass Effect fans chose Destroy over Synthesis.

    *shrug.*

    I’m a futurist and a transhumanist. I can’t change what I am. It’d be nice if some games were less… quaint and Amish, though.

    #1 9 months ago
  2. Deyja

    #1 what you are describing is Eve Online… you’re aware of that right? And without that you won’t really get an experiance like X3 anywhere nowadays, so I’m glad they are making this and it is looking very cool imo.

    Anyway is a shame you feel like you do, but what you describe does sound a lot like eve online, maybe you should give it a go.

    #2 9 months ago
  3. LordSkyline

    Really looking forward to it, super happy it finally has a date, pretty confident I’ll push in just as many hundred hours into it as I did with the other X games.

    #3 9 months ago
  4. sebastien rivas

    I was impressed and enjoyed X3 and earlier sequels and this one is going to be great too.

    #4 9 months ago
  5. digitalAngst

    Cattle Ranches IN SPACE !!!

    *facepalm*

    #5 9 months ago
  6. OwnedWhenStoned

    @5 I always assumed that was a dev in-joke.

    I’m looking forward to this, but I really hope they make it way easier to play (I mean the trading and ownership side) as that has been clunky as hell in all of the X games.

    Anyone who makes a space game like this will get my money.

    #6 8 months ago