Why is Ducktales: Remastered being made anyway?

Monday, 5 August 2013 11:15 GMT By Dave Cook

DuckTales: Remastered might not make sense to younger gamers who missed the show’s craze. VG247′s Dave Cook explores the NES original and speaks with Capcom about the remake.

Chances are if you’re a younger gamer you might not understand all the excitement around WayForward Technologies’ incoming digital release DuckTales Remastered.

The Disney cartoon premièred in 1987 and starred Scrooge McDuck, a penny-pinching Scottish grump who would search the world for new treasures to hurl into his vast vault of riches. He’d usually take his nephews Huey, Louie and Dewey along for the ride while being chased by the Beagle Boys or some other villain.

It was a brilliant show that took the viewer to exotic locations and saw Scrooge and chums getting mixed up in all sorts of adventures that recalled films like Indiana Jones and globe-trotting fiction like TinTin. Each episode was a blast filled with fun, peril and action from start to finish.

Plus, come on guys just listen to the theme song. It’s pure ’80s:

A-woo-hoo! (Thanks for the clip AshaneX)

It’s been 26 years since the first episode aired, so it’s only natural that many people might be puzzled as to why Capcom had commissioned WayForward to make a new game around the license. But for most people who know the series well it’s one of the most anticipated digital releases of the summer.

Why such a flood of nostalgia you ask? Well, it’s because the first DuckTales game adaptation on NES was actually damn fine. Forget what you know what about piss-weak licensed games of today; this was actually a stellar effort from Capcom and an up-and-coming designer called Keiji Inafune. You might have head of him.

The game actually took close inspiration from Inafune’s work on the Mega Man series, with levels set across the globe that could be tackled in any order and a tough difficulty setting. In fact, you could almost say it was an open world game given the freedom afforded to the player.

Throughout the game you’d battle bees and gorillas in the Amazon, explore a spooky Transylvania mansion teeming with abominations, slide around some ice caves in the Himalayas, dig deep into some African diamond mines and blast off to an alien mothership on the moon. It was a diverse game to say the least.

I’ve still got a copy. Cheers eBay!

Depending on how you perform in stages and your closing bank balance – Scrooge is all about the money you see? – you’d get one of three endings, including a special bad ending for not picking up a single penny in the game, which is a lot harder than it sounds.

All of this, along with some stellar gameplay and some utterly memorable stage music helped DuckTales to become one of the most iconic licensed games of the 8-bit era and beyond. If you mention the Moon level music in particular to a fan I guarantee they’ll love it, or at least know how favoured it is among players.

When I asked Capcom producer Rey Jiminez how the notion of a remake started he said it had been in the pipe for some time. “The discussions between Capcom and Disney about making DuckTales possible have been going on for quite a while. There have been various points in the past where we have approached each other with relatively casual proposals to redo another DuckTales.

“It’s taken a bit of time, but when we were finally able to come to a project that made sense to both companies, we pulled the trigger and signed the title. When it came time to pick a developer, Disney were the ones to suggest WayForward due to their expertise in platforming games and 2D animation.

“In fact, some of the guys that founded and work at WayForward came from the closely located CalArts. If you’re not familiar with them, it’s an arts school that was founded by Walt Disney himself. That means that WayForward is schooled in the animation techniques that Disney uses to this day.”

The art style helped the game go from this:

To this:

WayForward certainly seem to be the right team for the job, given all the superb gameplay footage that has come out of the studio so far. It captures the animation of the show, the familiar level settings, an emphasis on money-hoarding and the choice of tackling levels in any order.

The studio even got DuckTales artist Mike Peraza involved to make the game look authentic, and of course it couldn’t have been a faithful adaptation of the show without getting Scrooge’s actor Alan Young back on voicing duties. He’s currently 93-years of age you know?

“Unfortunately I didn’t have the honor,” said Jiminez, dismayed that he never got to meet Young, “but from those that were at the VO recordings, I’m told, said he was an extremely friendly and pleasant person to work with.

“You know, interestingly, the majority of voices that we recorded for DuckTales have been doing those characters for years. I was able to personally listen in on VO work for LaunchPad – Terry McGovern – and simply hearing and seeing the man speak in a voice I grew up with put a giant smile on my face.”

And that’s the killer hook right there my fellow DuckTales fans; it’s the chance to hear all of the old cast back together for one last adventure, and to see the levels that we perhaps grew up playing on NES re-created with today’s tech. Given that today’s kids might not give a stuff about the show, Remastered can hardly be called a nostalgia-baiting plot for your money.

It’s basically a gift to fans, and at a time where console devs are trying hard to hold you upside down by the ankles and shake you until the money stops falling from your pockets, that’s an admirable quality indeed.

DuckTales: Remastered hits PS3, Steam and Wii U in North America on August 13, and Xbox Live on September 11. Will you be picking it up?


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  1. polygem

    great article, awesome game. cannot wait. such a feelgood vibe. nostalgia at it´s best. sooooon!

    #1 2 years ago
  2. dreamcastnews

    Wii U version for me, I reckon. Although I bet it’s free on PS+ before December, those crazy Sony boys chuck games at you!

    #2 2 years ago
  3. VibraniumSpork

    Brilliant article Dave, the best musing on this title I’ve read. I have fond (but partial) memories of this game from the first time round and am eager to pick this up. For me this release is a lot more attractive than the Castle of Illusion one; there’s nothing wrong with Ducktales (or Castle’s) original gameplay, and I don’t need new hands digging into it adding dubious bits of this and that. I just want the brilliance of the original given a shiny new lick of paint so that it looks great in HD.

    The only other thing to maybe make fans happy? If they allowed you to switch between the new visuals and the old on the fly, like they did with the Monkey Island Special Editions – that was a lovely touch.

    #3 2 years ago
  4. polygem

    btw…no vita version?

    #4 2 years ago
  5. Blackened Halo

    better ask: Why was Rise of the Triad being made? absolutely terribly awfull game …the worst FPS since Hidden and Dangerous released on PSX

    #5 2 years ago
  6. Dave Cook

    Thanks guys. If you’re interested I recorded a Let’s Play on DuckTales NES here –

    #6 2 years ago
  7. Lengendaryboss

    Its Capcom, its selling badly = no port.

    #7 2 years ago
  8. DUST3222

    @Dave after watching that video and hearing your voice why didn’t CAPCOM have you voice uncle scrooge?

    #8 2 years ago
  9. Dave Cook

    @8 Hah :D I’m too young I think. I also can’t roll my ‘R’s which for a Scottish person makes no actual sense.

    #9 2 years ago
  10. bradk825

    Excellent stuff in here. I played this game on my NES back in the day and loved it. It’s one of the ones that really stood out from the pack. Original voice actors just makes it feel that much better. I can’t wait.

    #10 2 years ago
  11. xino

    good question!
    why is it being remade? who cares for this?
    remade IP are there for sequels or to build fanbase

    #11 2 years ago
  12. TheWulf

    I’m sorry Dave, I really am… I do plan on reading the whole article and actually commenting on it as a whole, but you had a moment of serendipitous wisdom there where you actually understood what I do. Not just what I do, but what Lego Batman 2 seemed to grok as well.

    Namely this: “In fact, you could almost say it was an open world game given the freedom afforded to the player.

    One of my problems with open world games is that it’s an excuse for poor design. I suppose what I’m saying is that what you see in a well designed Metroidvania just blows away the computer-generated terrain and foliage of stuff like Far Cry and the Elder Scrolls. My favourite kind of ‘open world’ was one where you had a large hub (which was a level in its own right) which connected to other levels.

    The first thing I noticed in LEGO Batman 2 was that was exactly what they did. And I know I praise the LEGO games a lot, but that’s because they genuinely represent good design.

    In LEGO Batman 2, the hub was separated up into four distinct sections, each was its own ‘level,’ it was a very openly designed level, but it was about encouraging people to explore and find the finely crafted things that they intended for players to find. There were puzzles in each of the sections of those hubs which you could solve if you had the right equipment, and it felt like playing a level.

    Then those four areas of the main hub connected to actual levels. The levels were more linear affairs, but still very open, they had a distinctly Metroidvania feel to them as you could explore and find puzzles just by derping around, and you could collect things which would allow you to come back and solve puzzles later. All of this within something that actually felt hand-crafted.

    Compared to something like LEGO Batman 2, I honestly think that other games feel lazy. I’m going to be silly now and compare Far Cry 3 to LEGO Batman 2, because I actually think it’s relevant, and it explains why I prefer the LEGO Batman 2 approach. In Far Cry 3, you have your outposts, and you have a lot of terragen going on. It doesn’t at all represent good design, it’s lazy, and it’s easy to put together. It’s wow-inducing initially, sure, but then you realise that everything kind of looks the same, and it feels procedurally generated.

    When you compare a level of a good game — like, say, Mario 64 — with an open world area, I’d feel that the hand-crafted area trumps it because it’s actually fun to explore. It means that secrets can be obfuscated and hidden. As an example:

    - In an open world game, I obtained this item by killing X amount of animals and using their bits to make an item.

    - In this pseudo-open world game with levels, I climbed up the side of a building, and navigated a series of tricks, traps, and puzzles with parkour over the rooftops to acquire this item.

    I honestly prefer the latter.

    I think that stuff like LEGO Batman 2 is the way forward (heh), at least for me. I’m just tired of open world grind, because that’s all it ever is, and open world games just feel lazy. The only open world game I’ve truly liked as a game is LEGO Batman 2. Saints Row the Third I like more as a ridiculous toy, where anything can happen, but it is more of a toybox, and that’s about as far as my interest in open world goes.

    I think this is why people tried fixing this with mods with Bethesda Scrolls games. You had these mods called… oh, what were they? Unreal Landscapes? Something like that for Oblivion, and they were intended to add hand-crafted areas to the game which felt more fun to explore than the usual open-world trash. This is because when you have something as giant as an open world, it’s unrealistic to actually make it all fun to explore.

    The only way you can make an open world game fun to explore is if you allow players to build things, and eventually the game is going to become so chock-full of player-made linear experiences that it’ll not feel like an open world any more. (This is my hope for Everquest Next.)

    But Duck Tales was that special sort of game, it was a Metroidvania before anyone knew what a Metroidvania was. A Metroidvania essentially has a hub connected to levels which you can saunter back and forth between. And what was LEGO Batman 2? It was a 3D Metroidvania. I’m not even kidding. That’s exactly what it was. :I And I want more games which are 3D Metroidvanias rather than open world games.

    Why am I excited about Duck Tales? It’s one of the first Metroidvania-style games, and a damn fun one to boot. It was stuff like this, Megaman, Castlevania, and Metroid that really made the genre. And I love this kind of experience, but maybe that’s just me? But I’d prefer more Metroidvanias over open world games. And I really long for more 3D Metroidvania experiences like LEGO Batman 2.

    But even old ones like this… I’m happy to go back to.

    (Conversely, this is why I’m so dgsajgodishag about LEGO Marvel Super Heroes. It’s LEGO Batman 2 with Hulkbuster armour. I’m okay with this.)

    #12 2 years ago
  13. TheWulf

    I suppose the reason this makes a lot of sense is that there are a lot of people out there who still play old games. Substantial enough for there to still be printed magazines about retro gaming, where other types of gaming magazines are failing. One of the joys of having a PC is that you can play pretty much any kind of old game with a huge degree of accuracy, and with the right adaptor, you can even use the proper kind of controller.

    And it might be reasonable to assume that this large base of retro gamers would actually appreciate graphically updated and modernised versions of their favourite classics. Indeed, the evidence would support that as we’ve seen no end of projects like that — some of which are successful, some of which aren’t. But the effort proves that there’s a market for this, and that people want it.

    There’s a lot of fun to be found in old games, and I’ve been finding that I can have a blast with an old game if I just turn infinite lives on, because many ‘modern’ platformers are very similar to older ones but… well, they have infinite lives.

    So I wouldn’t be surprised if this was a huge success, and I hope we see more of it.

    #13 2 years ago
  14. KineticCalvaria

    @12, really? That’s not commenting on it as a whole? Christ man…

    #14 2 years ago
  15. YoungZer0

    Nobody is going to read that.

    #15 2 years ago
  16. Sylrissa

    I sometimes read it when he can keep it within a single post, but this is far too much, I’ll pass.

    #16 2 years ago
  17. monkeygourmet


    Lol :D

    #17 2 years ago
  18. monkeygourmet

    #18 2 years ago
  19. fihar

    That, I believe, is called pulling a salarta.

    #19 2 years ago
  20. DSB


    #20 2 years ago
  21. viralshag

    There you go Dave, your next article written for you…

    #21 2 years ago
  22. Lengendaryboss

    Would that be @12/13? Because i would end up sleeping and to be honest Dave can do much better than that :D

    Genuinely laughed at that :D Thanks.

    #22 2 years ago
  23. TheWulf

    If I honestly expected anyone to read it, I’d have a blog. This way I can just speak my mind and only those who’re genuinely interested will stop to have a nose at what I have to say. I feel more comfortable that way.

    It is kind of amusing that I’m getting gossiped about, though. It’s almost as if people have nothing better to talk about. And #22 comes over as just being incredibly insecure. >_>

    Like I said, no skin off my nose as I don’t mind either way. Hakuna matata.

    #23 2 years ago

Comments are now closed on this article.

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  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration #SWCA — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]