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Indies mixed on Xbox One self-publishing

Thursday, 25 July 2013 03:37 GMT By Brenna Hillier

In a surprise turn around from its historical policies, Microsoft has announced it will allow self-publishing on the Xbox One. Unsurprisingly, the news has raised both excitement and skepticism among indie developers.

Shack News collated a couple of responses to today’s news.

Monaco: What’s Yours is Mine creator Andy Schatz of Pocketwatch Games said that an open platform is much better, because it gets rid of arbiters of taste, reduces energy expended on pitching games, and negates the need for publishers.

“While I enjoyed working with [publisher Majesco], had self-publishing been an option on the Xbox 360 it would have saved me a lot of trouble in the long run, since my destination platform was in limbo until a year before launch,” Schatz noted.

“If Microsoft doesn’t promote your game, it will still be a gigantic uphill battle to see any sort of meaningful sales,” he added.

TowerFall creator Matt Thorson said self-publishing would make “a huge difference” to him.

“For me, lack of self-publishing makes it very difficult to consider launching on a platform. I’ve never worked with Microsoft, but I’ve heard horror stories from other indies,” he said.

“Fingers crossed they’re aware of the problems and are ready to put in the work to catch up to Sony. They seem to be on the right track with this and the recent removal of the XBLA patch fee.”

But Jennifer Schneidereit of Tengami developer Nyamyam Games was not so ethusiastic.

“Up until now Microsoft have displayed a mentality that excludes independent developers,” she said.

“This makes it difficult for me to trust their motives for reversing their stance now. From my time at Microsoft, I know that company goals and direction change frequently. These new plans might just be a last minute band-aid and we’ll end up with a similar situation to Xbox Live Indie Games, where Microsoft provides a system, but doesn’t give it the support it needs to be successful.”

“Microsoft will have to do a lot more to gain my trust than just changing their self-publishing policy.”

Polygon also spoke to a couple of developers, including Jamie Cheng of Klei Entertainment.

“I think the real test will be the discoverability of the games on the dashboard,” Cheng said.

“The gauge of a healthy channel is the success of the middle – it’s not enough that a few games are hits, there also needs to be a wide base of developers that are making a decent income. This lowers the threshold and allows more developers to jump in and take risks.”

Retro City Rampage creator Brian Provinciano said Microsoft has a way to go to catch up with Sony, saying he has heard that the tools on ffer through self-publishing are quite limited.

“After my experience working with them to release on Xbox 360, I have no interest in even buying an Xbox One, let alone developing for it,” he added.

“The policy changes are great, but they don’t undo the experience I had. I’m not ready to forget what I went through. Working with Microsoft was the unhappiest point of my career. Policies are one thing, but developer relations are another.”

Peter Bartholow of Skullgirls developer Lab Zero Games is also wary.

“I’d need to see the fine print before making any kind of final judgment. After all, these new policies were crafted by the same people that made the last set of awful policies,” he said.

Visit the Shack and Poly links above for more comments from indie developers.

Although The company’s major rival is Sony, one of the more interesting comparisons to make after Microsoft’s announcement today is with Nintendo, which has apparently been doing quite a good job of fostering indies behind the scenes.

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21 Comments

  1. actuallyisnotafox

    allowing self publishing does means more games get to xbox one but the whole dashboard thing, well im sure ad’s of food and cars will take over people seeing indie games anyday.. :/

    #1 2 years ago
  2. dkpunk

    Sounds like these indie devs will only be happy when someone will also sell their games for them. Oh well, can’t make everyone happy. I can’t wait to see how all of these indie games do on the ps4. If something spectacular doesn’t get released I will be very disappointed.

    #2 2 years ago
  3. machy

    xboxOne should go by the name xbox180

    #3 2 years ago
  4. xBASSxMONSTAx

    ^Or better yet. “Xbox -180″ as they have reversed just about everything they mentioned at E3 thanks to the genius Playstation 4. :)

    Now all they need to do is get rid of kinect and they will be in with a fighting chance but until that happens PS4 FTW!

    #4 2 years ago
  5. redwood

    @4 at the end you will still have the 100 $ canyon.

    #5 2 years ago
  6. Genesis1295

    @4 I’d prefer they keep the kinect as it is with the console bundle, the kinect is what differs it too the low standards of the ps4 also a great piece of technology for indie developers to master resulting in what could be a experience that the kinect has yet to achieve X1 ftw.

    #6 2 years ago
  7. MrWaffles

    Being discoverability the second biggest issue to tackle, Microsoft could go the “honest” way and offer in-dash marketing packs for indies at launch.

    “We’ll give you this many banners, you’ll appear on X part of the indie showcase weekly…” whatever. Something guaranteed for every indie.

    OR

    There’s also the possibility to implement some kind of “big brother” ad-hoc publisher support. In this case, Publishers (the guys with the cash) can buy these in-dash marketing packs FOR the indie games they believe will sell, then get a cut from sales”.

    Some sort of reverse affiliate marketing where the big guy is actually the one working for the little one (and making money on it of course).

    Indie devs will have to opt-in for this kind of scheme, but it seems lilke a viable alternative if you ask me.

    Do you think Microsoft will be up for something like this? Probably not, but they seem to be changing their monolithic stance on gaming lately.

    Give me a call, Ballmer.

    -Waffles

    #7 2 years ago
  8. gomersoul

    Playstation plus is a great way for indie games to get noticed, just look at thomas was alone. MS will never want to offer their customers that kind of value and that is why no matter how many shitty policies they reverse they will always be second best

    #8 2 years ago
  9. viralshag

    I think #2 has it spot on and that’s my problem with some indie devs and self-publishing. They want complete independence but then it’s almost as if they want someone else to help them sell their game?

    #9 2 years ago
  10. Froseidon

    I’m probably gonna get a bit of hate for this comment, but this just makes me think that indies are more picky than they can afford to be. I mean, they disliked the fact that there was no self-publishing in the first place, and now there is, they’re still skeptical.

    I dunno, its probably just me thinking some indies seem to want everything handed to them (emphasis on the *some*) and I know there would have been past bad experiences with Xbox, but surely they could look at this more as an olive branch than a slap.

    #10 2 years ago
  11. viralshag

    @10, Well I definitely agree with you. There must be so many real indies that just get on with making their game and suck it up.

    I sometimes think a lot of people must go in thinking they’re going to have the next big hit and somewhat deserve all the help/promotion they need when in truth, they might just have a mediocre game that simply won’t sell no matter how much you promote it.

    #11 2 years ago
  12. Froseidon

    @11 – Yeah, although it can never hurt to help the indie devs. One of the quotes in the article mentions discoverability, which the 360 had, to an extent, with the indie tab on the marketplace.

    I think having an indie section on the dashboard of the X1 may please more indies, however, I just don’t think that its indies that will win the next-gen, as some of them believe.

    I might be missing something a bit more about this self-publishing stuff. In fact, there is no might about it, as I will not have as much insight as the actual indies will, but still, I just don’t feel indies are as important as they’re currently made out to be.

    That said, some indies can really take off, and then a fantastic game that inspires many other carbon copies or “twists” follow, and it can be good for the market (I.e – Minecraft).

    #12 2 years ago
  13. viralshag

    @12, No, I would agree with you on that too. I don’t really “get” the big thing with indies. While some of the games can be fun, a lot of them are throw-away experiences for me – and I’m not trying to say that in a negative way. Like mobile games they’re something I might do for a bit when I’m bored and then I’ll leave them be.

    I believe that all a strong emphasis on indie games on console will do, is create a much more similar situation to mobile gaming and an app store. Loads of games? Yes. Loads of crap? Yes. Lots of innovation? Probably not. Lots of copying? Probably so.

    Maybe because I’m not a big fan that is the reason I don’t see indies as the future of gaming. It’s all just my opinion, if I’m wrong so be it.

    #13 2 years ago
  14. Froseidon

    @13 – There is one point I have to disagree on, kind of. And that is your innovation point. I feel that indies definitely innovate (I can use Minecraft as my example again :P), as we have never seen a game like Minecraft before. That was my part of disagreement. Now I can also agree with the point that some companies will then copy Minecraft’s idea (as they have done) and then the innovation starts to become stale.

    I can see indies as important, like they’re a cog in the machine that is the gaming industry, however, I feel that said machine can run without that cog, albeit, a little cranky and noisily.

    Maybe, like you, I don’t give them enough credit as I’m not big user of indie games myself.

    #14 2 years ago
  15. viralshag

    @14, Oh I definitely didn’t mean it in a way that there won’t be any innovation at all. I know there is and I’m sure there will be more. I just mean in the grand scheme of things, some people act like every indie dev and game is going to revitalise the industry with whatever new idea they have.

    While in some cases that definitely holds true, I see a lot of indie devs going backwards and making “classic” games with maybe a modern twist but often seem to rely on nostalgia to sell the game.

    #15 2 years ago
  16. VibraniumSpork

    @14 I think a good frame of context for Indies is what happens in cinema. The blockbuster directors pretty much all show their skills first with smaller independent films made to a tight budget with limited means and minimal distribution. But the important thing is that the bigger studios keep an eye out and ear out for these guys, and there’s a thriving independent cinema scene (festivals, art house cinemas etc.) that gives these films a decent platform to get themselves seen.

    Just like you might not like hanging around with neckbeard hipsters in a trashed-out 1-screen cinema to find the next up-and-coming Director, you might not want to play some old-school 8-bit looking game found nearer the bottom of a PSN/XBL bestsellers list. But give it a year or two and the guys who made that could well be presiding over your next AAA title. That’s why it pays to look after Indies, especially if you’re Microsoft, Sony or Nintendo.

    #16 2 years ago
  17. MCTJim

    Once again, they are whiners and complainers. Here, we removed the patch fee…whine….ok we will let you self publish….whine some more. THey are not entitled to anything and anything Sony/Nintendo or MS gives you is a gift free and clear..whats next…we want the spotlight on our game and for you to sell it for us…my goodness the entitlement attitudes of some of these devs.

    #17 2 years ago
  18. viralshag

    @16, While I’m not saying you’re wrong (because I have no idea what the truth is) but I don’t get that impression from the games industry.

    I think while some talented people might get picked up I get the impression that if you are a successful indie dev, you’re going to stay that way because at that point you’re pretty much a successful and self-employed dev. Why would you work for someone else?

    If there’s examples of indie devs jumping from indie to AAA, I’m simply not aware of it. It seems like they complete one project and start on the next.

    #18 2 years ago
  19. bradk825

    @17 indeed, I read this guy’s comments about wanting his game promoted, which to me sounds a lot like something a publisher is supposed to do. In other words they DO want a publisher, they just don’t want to pay them.

    #19 2 years ago
  20. Drewidian

    What I’m hoping to see now is some of those indies develop for unique experiences for not just the XBox One, but to see some of those weird and unique Kinect tools and games we saw in beta for the last version. Since every XBox One will have a Kinect and indies have the ability to self publish and eventually test with their own XBoxes, it will be interesting to see what students and games ideas will come from the dev community. I could easily see universities building labs and even classes around the XBox One to pilot new experiences in ways that will never happen for the PS4. Either way it should be interesting to see how this pans out.

    #20 2 years ago
  21. revolting

    The Nyamyam lady had it right. Trust really is the main issue here, for me at least. Is there anything short of the ridiculous name that they haven’t done a complete 180 on at this point?

    I don’t like bashing microsoft for the sake of bashing it, nor sony; I have always been in equal favour of both, and played and played an equal number of games on 360, ps3 and pc too this generation. I have no interest in favouritism; I just go where the games are and choose each game’s platform depending on which one I personally feel is more appropriate. Prior to E3, I was torn as to which new console to get first; inevitably I was going to end up with both, it was just a matter of which I get first. But following the shambles that was the MS revelation presentation and largely uninteresting E3 presser, then the endless stream of half truths and complete policy reversals, significant figures abandonning ship, and the completely unfocused, schizophrenic nature of the machine itself, I have the bitterest taste in my mouth when it comes to the xbone, having never had an issue with the brand before, and infact leaning towards that one as my first next gen console before this nonsense all started happening. They really have dropped the ball big time, for me.

    It’s all a matter of trust. I just don’t trust them at all, now. After all these mixed messages and constant changes, who knows what the fuck you’re actually buying, at this point? It could change at any time, as they’ve demonstrated time and time again, completely on a whim and/or as the competition dictates. How can anyone trust that? In the space of a couple of months, I’ve gone from decades of being a completely unbiased gamer to a completely pc/ps4 man. And this annoys me, because there’s absolutely no need for it.

    At this point, I don’t actually want an xbone any more. They’ve actively driven me away. Of course, if a must have exclusive comes along, then I will potentially change my mind, but at this point, there really aren’t any. It’s going to take a hell of a lot more than a handful of indie games that I can play for less grief elsewhere to get me back on board. Goodbye Microsoft. I was happy to give you money, once, but now I’m not.

    #21 2 years ago

Comments are now closed on this article.

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    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]