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Indies mixed on Xbox One self-publishing

Thursday, 25 July 2013 03:37 GMT By Brenna Hillier

In a surprise turn around from its historical policies, Microsoft has announced it will allow self-publishing on the Xbox One. Unsurprisingly, the news has raised both excitement and skepticism among indie developers.

Shack News collated a couple of responses to today’s news.

Monaco: What’s Yours is Mine creator Andy Schatz of Pocketwatch Games said that an open platform is much better, because it gets rid of arbiters of taste, reduces energy expended on pitching games, and negates the need for publishers.

“While I enjoyed working with [publisher Majesco], had self-publishing been an option on the Xbox 360 it would have saved me a lot of trouble in the long run, since my destination platform was in limbo until a year before launch,” Schatz noted.

“If Microsoft doesn’t promote your game, it will still be a gigantic uphill battle to see any sort of meaningful sales,” he added.

TowerFall creator Matt Thorson said self-publishing would make “a huge difference” to him.

“For me, lack of self-publishing makes it very difficult to consider launching on a platform. I’ve never worked with Microsoft, but I’ve heard horror stories from other indies,” he said.

“Fingers crossed they’re aware of the problems and are ready to put in the work to catch up to Sony. They seem to be on the right track with this and the recent removal of the XBLA patch fee.”

But Jennifer Schneidereit of Tengami developer Nyamyam Games was not so ethusiastic.

“Up until now Microsoft have displayed a mentality that excludes independent developers,” she said.

“This makes it difficult for me to trust their motives for reversing their stance now. From my time at Microsoft, I know that company goals and direction change frequently. These new plans might just be a last minute band-aid and we’ll end up with a similar situation to Xbox Live Indie Games, where Microsoft provides a system, but doesn’t give it the support it needs to be successful.”

“Microsoft will have to do a lot more to gain my trust than just changing their self-publishing policy.”

Polygon also spoke to a couple of developers, including Jamie Cheng of Klei Entertainment.

“I think the real test will be the discoverability of the games on the dashboard,” Cheng said.

“The gauge of a healthy channel is the success of the middle – it’s not enough that a few games are hits, there also needs to be a wide base of developers that are making a decent income. This lowers the threshold and allows more developers to jump in and take risks.”

Retro City Rampage creator Brian Provinciano said Microsoft has a way to go to catch up with Sony, saying he has heard that the tools on ffer through self-publishing are quite limited.

“After my experience working with them to release on Xbox 360, I have no interest in even buying an Xbox One, let alone developing for it,” he added.

“The policy changes are great, but they don’t undo the experience I had. I’m not ready to forget what I went through. Working with Microsoft was the unhappiest point of my career. Policies are one thing, but developer relations are another.”

Peter Bartholow of Skullgirls developer Lab Zero Games is also wary.

“I’d need to see the fine print before making any kind of final judgment. After all, these new policies were crafted by the same people that made the last set of awful policies,” he said.

Visit the Shack and Poly links above for more comments from indie developers.

Although The company’s major rival is Sony, one of the more interesting comparisons to make after Microsoft’s announcement today is with Nintendo, which has apparently been doing quite a good job of fostering indies behind the scenes.

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21 Comments

  1. actuallyisnotafox

    allowing self publishing does means more games get to xbox one but the whole dashboard thing, well im sure ad’s of food and cars will take over people seeing indie games anyday.. :/

    #1 2 years ago
  2. dkpunk

    Sounds like these indie devs will only be happy when someone will also sell their games for them. Oh well, can’t make everyone happy. I can’t wait to see how all of these indie games do on the ps4. If something spectacular doesn’t get released I will be very disappointed.

    #2 2 years ago
  3. machy

    xboxOne should go by the name xbox180

    #3 2 years ago
  4. xBASSxMONSTAx

    ^Or better yet. “Xbox -180″ as they have reversed just about everything they mentioned at E3 thanks to the genius Playstation 4. :)

    Now all they need to do is get rid of kinect and they will be in with a fighting chance but until that happens PS4 FTW!

    #4 2 years ago
  5. redwood

    @4 at the end you will still have the 100 $ canyon.

    #5 2 years ago
  6. Genesis1295

    @4 I’d prefer they keep the kinect as it is with the console bundle, the kinect is what differs it too the low standards of the ps4 also a great piece of technology for indie developers to master resulting in what could be a experience that the kinect has yet to achieve X1 ftw.

    #6 2 years ago
  7. MrWaffles

    Being discoverability the second biggest issue to tackle, Microsoft could go the “honest” way and offer in-dash marketing packs for indies at launch.

    “We’ll give you this many banners, you’ll appear on X part of the indie showcase weekly…” whatever. Something guaranteed for every indie.

    OR

    There’s also the possibility to implement some kind of “big brother” ad-hoc publisher support. In this case, Publishers (the guys with the cash) can buy these in-dash marketing packs FOR the indie games they believe will sell, then get a cut from sales”.

    Some sort of reverse affiliate marketing where the big guy is actually the one working for the little one (and making money on it of course).

    Indie devs will have to opt-in for this kind of scheme, but it seems lilke a viable alternative if you ask me.

    Do you think Microsoft will be up for something like this? Probably not, but they seem to be changing their monolithic stance on gaming lately.

    Give me a call, Ballmer.

    -Waffles

    #7 2 years ago
  8. gomersoul

    Playstation plus is a great way for indie games to get noticed, just look at thomas was alone. MS will never want to offer their customers that kind of value and that is why no matter how many shitty policies they reverse they will always be second best

    #8 2 years ago
  9. viralshag

    I think #2 has it spot on and that’s my problem with some indie devs and self-publishing. They want complete independence but then it’s almost as if they want someone else to help them sell their game?

    #9 2 years ago
  10. Froseidon

    I’m probably gonna get a bit of hate for this comment, but this just makes me think that indies are more picky than they can afford to be. I mean, they disliked the fact that there was no self-publishing in the first place, and now there is, they’re still skeptical.

    I dunno, its probably just me thinking some indies seem to want everything handed to them (emphasis on the *some*) and I know there would have been past bad experiences with Xbox, but surely they could look at this more as an olive branch than a slap.

    #10 2 years ago
  11. viralshag

    @10, Well I definitely agree with you. There must be so many real indies that just get on with making their game and suck it up.

    I sometimes think a lot of people must go in thinking they’re going to have the next big hit and somewhat deserve all the help/promotion they need when in truth, they might just have a mediocre game that simply won’t sell no matter how much you promote it.

    #11 2 years ago
  12. Froseidon

    @11 – Yeah, although it can never hurt to help the indie devs. One of the quotes in the article mentions discoverability, which the 360 had, to an extent, with the indie tab on the marketplace.

    I think having an indie section on the dashboard of the X1 may please more indies, however, I just don’t think that its indies that will win the next-gen, as some of them believe.

    I might be missing something a bit more about this self-publishing stuff. In fact, there is no might about it, as I will not have as much insight as the actual indies will, but still, I just don’t feel indies are as important as they’re currently made out to be.

    That said, some indies can really take off, and then a fantastic game that inspires many other carbon copies or “twists” follow, and it can be good for the market (I.e – Minecraft).

    #12 2 years ago
  13. viralshag

    @12, No, I would agree with you on that too. I don’t really “get” the big thing with indies. While some of the games can be fun, a lot of them are throw-away experiences for me – and I’m not trying to say that in a negative way. Like mobile games they’re something I might do for a bit when I’m bored and then I’ll leave them be.

    I believe that all a strong emphasis on indie games on console will do, is create a much more similar situation to mobile gaming and an app store. Loads of games? Yes. Loads of crap? Yes. Lots of innovation? Probably not. Lots of copying? Probably so.

    Maybe because I’m not a big fan that is the reason I don’t see indies as the future of gaming. It’s all just my opinion, if I’m wrong so be it.

    #13 2 years ago
  14. Froseidon

    @13 – There is one point I have to disagree on, kind of. And that is your innovation point. I feel that indies definitely innovate (I can use Minecraft as my example again :P), as we have never seen a game like Minecraft before. That was my part of disagreement. Now I can also agree with the point that some companies will then copy Minecraft’s idea (as they have done) and then the innovation starts to become stale.

    I can see indies as important, like they’re a cog in the machine that is the gaming industry, however, I feel that said machine can run without that cog, albeit, a little cranky and noisily.

    Maybe, like you, I don’t give them enough credit as I’m not big user of indie games myself.

    #14 2 years ago
  15. viralshag

    @14, Oh I definitely didn’t mean it in a way that there won’t be any innovation at all. I know there is and I’m sure there will be more. I just mean in the grand scheme of things, some people act like every indie dev and game is going to revitalise the industry with whatever new idea they have.

    While in some cases that definitely holds true, I see a lot of indie devs going backwards and making “classic” games with maybe a modern twist but often seem to rely on nostalgia to sell the game.

    #15 2 years ago
  16. VibraniumSpork

    @14 I think a good frame of context for Indies is what happens in cinema. The blockbuster directors pretty much all show their skills first with smaller independent films made to a tight budget with limited means and minimal distribution. But the important thing is that the bigger studios keep an eye out and ear out for these guys, and there’s a thriving independent cinema scene (festivals, art house cinemas etc.) that gives these films a decent platform to get themselves seen.

    Just like you might not like hanging around with neckbeard hipsters in a trashed-out 1-screen cinema to find the next up-and-coming Director, you might not want to play some old-school 8-bit looking game found nearer the bottom of a PSN/XBL bestsellers list. But give it a year or two and the guys who made that could well be presiding over your next AAA title. That’s why it pays to look after Indies, especially if you’re Microsoft, Sony or Nintendo.

    #16 2 years ago
  17. MCTJim

    Once again, they are whiners and complainers. Here, we removed the patch fee…whine….ok we will let you self publish….whine some more. THey are not entitled to anything and anything Sony/Nintendo or MS gives you is a gift free and clear..whats next…we want the spotlight on our game and for you to sell it for us…my goodness the entitlement attitudes of some of these devs.

    #17 2 years ago
  18. viralshag

    @16, While I’m not saying you’re wrong (because I have no idea what the truth is) but I don’t get that impression from the games industry.

    I think while some talented people might get picked up I get the impression that if you are a successful indie dev, you’re going to stay that way because at that point you’re pretty much a successful and self-employed dev. Why would you work for someone else?

    If there’s examples of indie devs jumping from indie to AAA, I’m simply not aware of it. It seems like they complete one project and start on the next.

    #18 2 years ago
  19. bradk825

    @17 indeed, I read this guy’s comments about wanting his game promoted, which to me sounds a lot like something a publisher is supposed to do. In other words they DO want a publisher, they just don’t want to pay them.

    #19 2 years ago
  20. Drewidian

    What I’m hoping to see now is some of those indies develop for unique experiences for not just the XBox One, but to see some of those weird and unique Kinect tools and games we saw in beta for the last version. Since every XBox One will have a Kinect and indies have the ability to self publish and eventually test with their own XBoxes, it will be interesting to see what students and games ideas will come from the dev community. I could easily see universities building labs and even classes around the XBox One to pilot new experiences in ways that will never happen for the PS4. Either way it should be interesting to see how this pans out.

    #20 2 years ago
  21. revolting

    The Nyamyam lady had it right. Trust really is the main issue here, for me at least. Is there anything short of the ridiculous name that they haven’t done a complete 180 on at this point?

    I don’t like bashing microsoft for the sake of bashing it, nor sony; I have always been in equal favour of both, and played and played an equal number of games on 360, ps3 and pc too this generation. I have no interest in favouritism; I just go where the games are and choose each game’s platform depending on which one I personally feel is more appropriate. Prior to E3, I was torn as to which new console to get first; inevitably I was going to end up with both, it was just a matter of which I get first. But following the shambles that was the MS revelation presentation and largely uninteresting E3 presser, then the endless stream of half truths and complete policy reversals, significant figures abandonning ship, and the completely unfocused, schizophrenic nature of the machine itself, I have the bitterest taste in my mouth when it comes to the xbone, having never had an issue with the brand before, and infact leaning towards that one as my first next gen console before this nonsense all started happening. They really have dropped the ball big time, for me.

    It’s all a matter of trust. I just don’t trust them at all, now. After all these mixed messages and constant changes, who knows what the fuck you’re actually buying, at this point? It could change at any time, as they’ve demonstrated time and time again, completely on a whim and/or as the competition dictates. How can anyone trust that? In the space of a couple of months, I’ve gone from decades of being a completely unbiased gamer to a completely pc/ps4 man. And this annoys me, because there’s absolutely no need for it.

    At this point, I don’t actually want an xbone any more. They’ve actively driven me away. Of course, if a must have exclusive comes along, then I will potentially change my mind, but at this point, there really aren’t any. It’s going to take a hell of a lot more than a handful of indie games that I can play for less grief elsewhere to get me back on board. Goodbye Microsoft. I was happy to give you money, once, but now I’m not.

    #21 2 years ago

Comments are now closed on this article.

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    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]

  • EA’s annual E3 press conference takes place on June 15

    Electronic Arts has announced its annual E3 2015 press conference will take place the day before the show kicks off on June 15. EA, Microsoft, Sony and Ubisoft always hold press events the day before E3 officially starts, so this isn’t any surprise, really. The presser, dubbed “Live to Play”, will last one hour and […]

  • Steam exchange rate mix-up closes down community market

    The Steam community market was buggered up big time today after a mix-up with currency conversion had items selling from practically nothing, to millions of dollars. PC Gamer picked up on the news after a thread on Reddit appeared with screenshots depicting just how silly things were getting over there. The currency exchange rate data […]

  • Britney Spears signs five-year deal with Glu for new mobile game

    Pop star Britney Spears has signed a five-year deal with Glu mobile for a new, untitled game. The mobile game will feature her “voice, likeness, and creative influence,” and is due for release sometime next year. Glu also signed a deal with Katy Perry in February, so expect a game revolving around her to hit […]

  • Large Activision publisher sale on Steam discounts Call of Duty, Prototype, more

    Activision has put the majority of its library on sale through Steam this weekend, and if other titles weren’t included, it could be referred to as a Call of Duty sale. Below are a few standouts. Call of Duty: Advanced Warfare – Gold Edition 25% off Call of Duty: Ghosts 67% off Call of Duty: […]

  • The Dota 2 International Compendium is out, second Stretch Goal almost complete

    The International Compendium has been released for Dota 2 with the prize pool sitting at a lovely $1,917,155 as of press time. Valve said over the weekend to expect the International Compendium to drop sometime this week. As with previous years, those who purchase the Compendium can earn rewards by completing challenges, making predictions and by […]

  • If permadeath RTS games are up your alley, check out indie project XO

    The Square Enix Collective showcases projects for a limited time to help drum up community support and potential backers, and RTS title XO from Jumpdrive Studios is worth taking a look at. The teaser trailer is fairly brief, but if you visit the page for XO over at the Square Enix Collective, it’s understandable – […]

  • GTA 5 PC patch disables mods. Here’s how to get them working again

    A new patch for the PC version of GTA 5 was released yesterday and, as it turns out, has wiped the ability to use mods with the game. The wasn’t great news for some players, but YouTuber taltigolt has already figured out how to play the PC version with mods after installing the patch. Matt […]

  • Xbox One ad stealth launches a mysterious Halo 5 competition

    A new Xbox One advert released today isn’t as straightforward as it appears. The trailer has a couple of pretty conspicuous ‘glitches’ throughout, and members of NeoGAF wasted no time in breaking it down. The first item of interest is the screen from the hunt the signal site, which displays an error message when accessed […]

  • Battlefield 4 Jungle map improved with latest update

    DICE LA has updated the Battlefield 4 Jungle map, adding more foliage and a new route. As demonstrated by Westie in the video above, the map now has the kind of foliage you’d expect in the jungle, helping to conceal infantry players. The update also tweaks positions of objective points and has added a concealed […]

  • Monster Hunter 4 Ultimate free DLC pack for May includes Metroid and Mega Man armour

    The May DLC pack for Monster Hunter 4 Ultimate boasts some big ticket items, including Metroid, Street Fighter, and Mega Man gear. This big fat chunk of free DLC, detailed on the capcom unity blog, includes Hunter equipment: Metroid’s Varia Suit Metroid’s Zero Suit Metroid’s Arm Cannon Taiko Drum Master Hunting Horn USJ’s Star Rook […]

  • Destiny: Xur location and inventory for May 1, 2 – Hard Light edition

    Here he comes with his weird face, dealing goods and gear for Guardians. It’s Friday. Xur: Agent of the Nine is back in the Tower. Of Course he is. Got your Strange Coins? Here’s what’s in his bag this week: Ruin Wings [Exotic Titan gauntlets] – 13SC Don’t Touch Me [Exotic Hunter gauntlets] – 13SC […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC drops for PS4 on May 26

    Dragon Age: Inquisition DLC has now been announced for May 26 for PS3, PS4 and Xbox 360. The announcement was made on Twitter via the official Dragon Age account. Mark your calendars! #DAIJawsOfHakkon pic.twitter.com/mU1WfkSrQV — Dragon Age (@dragonage) May 1, 2015 The DLC was released for PC and Xbox One back in March thanks to […]

  • New Witcher 3 screenshots highlight Geralt’s questionable fashion choices

    Even though The Witcher 3 release date is drawing closer, it still feels like a million year away. So here are some more screenshots to tide you over until then. We got to look at in-game shots yesterday, but these new screens show Geralt riding through some gorgeously vibrant mountains, in the midst of combat […]

  • Sims Gurus patch out pregnant men

    Say goodbye to The Sims 4 unique take on fatherhood, as The Sims Gurus confirm that male pregnancies are no more. The Sims 4 players have been reporting high numbers of alien abductions, leaving their male characters with sore bottoms and a bellyful of alien baby. Kotaku reports that not everyone was getting their knickers […]

  • Black Mesa countdown probably points to Half-life remake release date

    Half-life remake Black Mesa may have a release date at last. Black Mesa is a Source Engine remake of the original Half-life, which like everything related to Half-life feels like it’s taking forever to come out. The first part launched in September 2012, and it looks like we might have a release date for the […]

  • Spector puts down rumours of troubled Epic Mickey development

    Epic Mickey seemed like a surprising follow-up project from the man who made Deus Ex, but Warren Spector has put down rumours of a difficult relationship with Disney. Epic Mickey displays several qualities found in Spector’s other games and which he has always espoused in interviews – heck, this is the man whose dream it […]

  • Ubisoft makes good on Child of Light promise with free eBook

    Child of Light fans can check out a gorgeous new illustrated book set in the world of Lumeria. Earlier this month, creator Patrick Plourde confirmed that there were more Child of Light projects on the way. As we expected from the cagey wording, at least the first of these projects isn’t a game: it’s an […]

  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]