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Xbox One: Microsoft details controller recognition, real-time facial expressions

Saturday, 20th July 2013 20:48 GMT By Stephany Nunneley

Microsoft held an Xbox One panel during Comic-Con today, featuring developer discussing some of the console’s new features such as smiling avatars and controllers recognizing their owners.

Major Nelson moderated the panel, which consisted of Microsoft creative director Ken Lobb, Turn 10′s Dan Greenwalt, Dead Rising 3′s Josh Bridge, Microsoft Studio’s Justin Robey, and Rare’s Nick Burton – according to IGN.

Lobb showed how he used Project Upload to record highlights from Killer Instinct at EVO, and showed how the Xbox One controllers recognize who is holding it through Kinect’s camera. When the controller is passed to another player, games will automatically load individual profiles for the player.

Greenawalt discussed the haptic and rumble motors inside the controller, and how the individual rumbles in the triggers can provide feedback on tire performance in games such as Forza 5. This should give players a better idea of how to pull off better grip and braking techniques.

Dead Rising 3′s Josh Bridge showed a slideshow of game features such as physics driven glass shards and atomically correct organs which are shown when you chop up a zombie.

Robey talked more about Microsoft’s Smartglass features, and how you can be playing Ryse, and invite others to join you in a Dead Rising match, and be notified in game when the others are ready.

Rare’s lead of new technology Nick Burton discussed how Kinect’s fidelity has improved and can now read the folds in your face and discern which finger is what at 3 meters.

Hand positions are read better as well, and he showed some tech which scanned his face; produced a mask of it and mapped it into a game. This will allow users to “import their own face geometry and BMI onto character models” in the games. It can now even track a player’s face and reproduce facial expressions on the in-game models.

Rare is currently working on a target shooting game which makes used of player hand and eye positions, instead of a light gun.

Xbox One is slated for a holiday season release and details on an exact release will be revealed “this summer”.

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27 Comments

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  1. SlayerGT

    So dick faces then?

    #1 12 months ago
  2. MrWaffles

    What comes to mind:

    1)What happens if i wear a mask (in-house ski mask anyone?) while i play? Will the game still find the controller?

    2) If I let my friend play with my account so he can get me a hard achievement, will he get it instead?

    Also… if this is implemente on fps the everchanging expressions on your enemy face will be fucking distracting (IF doritos-munchin’-face is recognized by kinect that is…)

    #2 12 months ago
  3. wamp

    ^ Read MrWaffles’ comment again, but this time play the X-files theme in the background :)

    #3 12 months ago
  4. loci

    Nobody will use their real face in a game. People prefer to create their fantasy self as an avatar.
    What we will see tho are lots of scanned cock & arse faced avatars :)

    #4 12 months ago
  5. Dahak

    Is that suppose to be impressive,it’s really freaking disturbing.

    #5 12 months ago
  6. SlayerGT

    I hope it works better than the vision camera did with Rainbow 6 Vegas. I wanted very badly to put my face in the game, and did..kind of. After an hour of trying. Depends on the game really if I’d do it. That’s if devs use it. I mean voice commands are all the rage with the new Kinect but every 360 came with a mic..why did they need Kinect for that.

    #6 12 months ago
  7. xXNapsterManXx

    Cool Stuff the Triggers is The best Part For sure also cant wait to see how the face stuff integrates into FIFA 14 Pro Clubs i play Clubs with all people i know in real life and we all use the EA Game face thing but we can’t see the other persons game face which is disappointing so i hope this can make that experience better.

    #7 12 months ago
  8. xxJPRACERxx

    MS may not have the most powerful console, but as a “complete package” it is pretty good!

    I’m really not a fan of Kinect but I think since it’s now integrated devs will really start to make good, creative use of it.

    #8 12 months ago
  9. noamlol2

    reconizing owners?

    that sounds pretty shady

    #9 12 months ago
  10. melonbuster1

    Xbox1= next level of gaming
    ps4= ps3 + better tools ( ps3 done better )..

    #10 12 months ago
  11. zoopdeloop

    @10

    Ps4= Xbox1 + better hardware + lower price
    there fixed that for you :P

    #11 12 months ago
  12. lookingglass

    Once Kinect hits its stride, playing with just a controller will feel like a step backwards and it’ll feel dated.

    With its ability to recognize the finer details, it can be used in addition to the controller instead of in complete place of it. This is where it will shine.

    Chucking grenades with your hands, freeing the bumpers for leaning around corners. Touching your temple to bring up the HuD, menu, or just turn on night vision. Inventory management for RPGs without the clunky controller constraints. More complex puzzles, switches, in-game displays, all done with Kinect.

    And even far out ideas like leaning in your chair from center to actually change the camera angle. To intuitively try to look around something on the screen and have the camera react according.

    They’ll figure it all out and in a way that doesn’t disrupt or complicate your experience, but enhances it.

    #12 12 months ago
  13. zoopdeloop

    @12 you know all these in theory sound amazing.The problem is that’s what Kinect was all about, theory but in practice had a lot of issues and wasn’t quite practical.Don’t expect too much here either.
    Kinect,Move etc they’re just gimmicks and some people buying into this

    #13 12 months ago
  14. Lengendaryboss

    @13
    I would ignore him: hes just an Xbox PR Bot or Kinect PR Bot: He just speaks a load of positive bull****.

    #14 12 months ago
  15. zoopdeloop

    @14 agree. a lot those around these days.they could act a little bit more subtle about it to hide their “fanservice” insecurities

    #15 12 months ago
  16. Lengendaryboss

    @15
    I wouldn’t mind if the person sounded like an actual human being instead of acting like PR bot paid by MS by the hour.

    #16 12 months ago
  17. zoopdeloop

    @16 as well as being MS staff.
    after all they also read,comment on gaming sites.Most of the people in this industry do that and always icognito.It’s free PR and apparently MS needs it right now to pick up the mess

    #17 12 months ago
  18. loci

    There is something quite sad and pathetic seeing Microsoft staff trawling comments.
    Like despondent door to door salesmen, trying to sell you their amazing new cleaning product.

    #18 12 months ago
  19. Major Mayhem 70

    Wow, fanboys all lined up like soldiers. @13,14,15,16,17,18 😜

    #19 12 months ago
  20. xxJPRACERxx

    @19 Hehe, so true! When I think about Kinect it’s exactly like #12 posted. And the nice thing is this time it’s probably gonna happen and more.

    Like I’ve said earlier I’m not a fan of Kinect because the only games available are shitty games and the major devs don’t want to spend their time developing for it. But now it’s different and the devs are gonna use it in major/core games to enhance the experience, not create complete BS games for it like dance games and other BS.

    #20 12 months ago
  21. Major Mayhem 70

    @20 I believe the same thing too. Developers are going to capitalize on this opportunity to develope new experiences by incorporating the Kinect. It doesn’t have to be major things that has you jumping around your house, it could be subtle things that allows the gamer to become fully submerged in the game being played.

    #21 12 months ago
  22. zoopdeloop

    @21 that was supposed to happen with Kinect 1.0 and yet it didn’t quite deliver.Few developers incorporated it in their games (voice commands etc) even fewer gamers were interested in it.
    Nothing new here…

    seriously now,stop this PR crusade.Let us see how this turns out first in practice,if it’s all good you can start the parade and i will be the first to join you

    #22 12 months ago
  23. Kreion

    @22
    It’s different from when the original Kinect launched. For one the tech’s better, but more importantly the fact that everyone has a Kinect means that developers can use it without worrying about the userbase being smaller because of tech fragmentation. Since everyone will have one, the features on it which can be used for core games…can be used for core games. Previously it was unlikely a core gamer would own a Kinect so why would core game developers even think about using them?

    This isn’t so much that the Kinect 2.0 will be good, more that it has a good chance of being more useful to games than the original. But since we’ve yet to see it being implemented much, it’s hard to say how useful the device will be.

    #23 12 months ago
  24. Lengendaryboss

    Wow, fanboys all lined up at like soldiers at @12.19.20.21.

    Difference is this is actually true, come back when you don’t sound like PR Bots.

    #24 12 months ago
  25. viralshag

    Wow, people talk about what could happen in the future using Kinect like #12 does positively and you’re a fanboy or MS employee.

    I forgot you’re not a real gamer unles you hate the X1.

    #25 12 months ago
  26. Lengendaryboss

    @25
    Look at 16.

    #26 12 months ago
  27. bradk825

    Nifty.
    @2 I hope doritos munching face is a reality when I play Call of Duty, lol. Great final killcam with you’re scoped in on this guy chewing his chips and you put a bullet in his mouth.

    “mmm chips” POW.

    #27 12 months ago