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PS4 & Xbox One vs indies: the studios speak – part two

Tuesday, 25 June 2013 08:03 GMT By Dave Cook

Gaijin Games, Introversion, Hello Games and Brian Provinciano continue to discuss PS4 and Xbox One’s indie potential with VG247′s Dave Cook.

If you missed part one of this article, you can play catch-up here. In it, Retro City Rampage developer Brian Provinciano discusses what indies need to exist on consoles, Joe Danger developer Sean Murray talks about next-gen innovation, and Runner2 team Gaijin Games talk about why Valve is doing everything right.

November isn’t all that far away and with it, the release of PS4 and Xbox One will trigger another 7-10 year console cycle. Both Sony and Microsoft don’t have long to get their houses in order for their respective launch days, but there is already a clear contrast in the way each side is approaching the indie scene.

Sony’s message with PS4 has been aggressive, and the company has shouted about each signed indie deal from the rooftops so far. Is this all just chest-beating to detract attention from whatever it is Microsoft is doing, or can this open platform approach truly sustain for the console’s life-span?

“If Xbox One really will forego indies in a significant way then Microsoft does so at the cost of innovation, new IP and intelligent ideas. We can’t say for sure until the company sets this broken record straight.”

With Microsoft, the company has scarcely made a whimper about indie developers bringing games to Xbox One. Think: aside from Minecraft, how many indie titles have you heard of that are being brought to Xbox One? They must exist but I’m struggling to come up with names.

These are now two very different companies indeed. Microsoft is chasing the blockbusters; these ‘event’ games like Halo 5 that only come around every few years. Besides that I look at what Xbox One seems to offer the big publishers – answer: a lot – and what it offers indies – answer: not a lot – and I still struggle to comprehend the strategy at hand.

I might be totally wrong on these points but that’s the problem; Microsoft isn’t talking about what it can offer indies at all, so perhaps it just isn’t interested any more? Why should Microsoft support Unity or self-publishing when it has Titanfall as an exclusive? Why should it invest funds into indie games that may not make much money, when it can side with proven indie hits that have already sold millions like Minecraft?

If Xbox One really will forego indies in a significant way then Microsoft does so at the cost of innovation, new IP and intelligent ideas. We can’t say for sure until the company sets this broken record straight again, but for the second part of this article I decided to focus on what both Microsoft and Sony are doing to help indies now, and how the industry might change moving forward.


Microsoft’s closed platform

Back in part one we discussed the problem of indie developers being pushed back on the Xbox 360 dashboard. They often get buried under several button presses and panels to the point that less people will see their games. It’s not throwaway complaint given the ludicrous costs Microsoft slaps on aspiring Xbox Live devs and the red tape they have to fight through.

The opening moments of Indie Game: The Movie summed this up best for me. They show Super Meat Boy developer Tommy Refenes staring at Xbox Live in shock as the game fails to appear on its featured slot as promised by Microsoft. He looks like he’s about to be violently sick, and it’s no wonder, given the months of tears, passion and personal funding that went into his game.

“Sony expect you to 100% hit your dev timescale or they’ll pull the plug.  Microsoft, in our experience, keep pushing to get the best quality product, but don’t back it up with any marketing support.”

This picture is wrong on so many levels. It should not happen this way.

Introversion Software developer Mark Morris ran into many problems when trying to get Darwinia+ on Xbox Live, and he was more than happy to tell me about them on record when I interviewed him last year.

During the chat Morris told me Microsoft charged him $30,000 for quality assurance and it took over four years to finally get the game certified on Xbox Live. Once there it wasn’t given any post-launch support and was buried behind the dashboard menus where no one could see it. I spoke with Morris again after the reveal of PS4 to see if his view had shifted in the face of Sony’s indie-friendly approach.

“To be honest, I don’t care,” he said. ”I think the most exciting developments over the last few years have been on PC with crowd-sourcing and pay what you want sales, combined with Valve’s continued stellar performance that really make me question why anyone would want to jump into bed with Microsoft or Sony at the moment.

On Microsoft specifically, Morris continued “Basically their certification requirement is too big a barrier and they don’t work to promote the title post launch.  It’s too much of a risk, with very little chance of recovering from a failure.” He added that in his experience, while the platform holder has been eager to get indies into bed with it in the past, Microsoft’s interest wanes rapidly once a studio’s game has launched.

“The individuals are – generally – quite on board and keen,” he stated, “but the big corporate gets involved and are unwilling to share any risk. Sony expect you to 100% hit your dev timescale or they’ll pull the plug. Microsoft, in our experience, keep pushing to get the best quality product, but don’t back it up with any marketing support.”

Gaijin Games co-founders Mike Roush & Alex Neuse – of Runner2 fame – offered me a series of joint statements on their experience of being approached by not just Microsoft, but Nintendo and Sony as well. As they see it none of them are without issue, but some are handling the indie ball better than others.

“In our case, we’ve almost always been the one initiating the communication,” they revealed. “Certain console holders are incredibly bitchy about whether your game has been on another platform first, so they rarely go out of their way to approach you if you’ve released a game on another platform first – even if the fans are screaming for it.

“The pitch process isn’t super difficult, but it’s a pain in the ass in unique ways with each of the three console folks. Luckily, most of them have done away with the pre-development pitch now, and depending on which platform you’re on, it’s incredibly hard to turn a profit.

“Microsoft have taken some amazingly bad decisions with closing Windows Phone and Windows 8 to developers. They have a huge opportunity to get things right with the next Xbox.”

“These console folks truly do not know how to woo their audiences towards downloadable games in any meaningful way. And this is something they need to figure out. If they don’t, all indies will just stop trying and will decide to do business solely with Valve.”

Retro City Rampage developer Brian Provinciano has had – largely – a smooth ride with console developers so far, but omitted Microsoft when discussing his experience. “It’s common for people to assume the grass is greener on the other side, whatever side that is,” he said.

“I’ve personally seen the grass from all sides, from the business to the production and development, on all platforms. When all’s said and done, I had a great experience with Sony, Nintendo and Valve. From my experience, the grass is very green there. I lost track of how many other developers I’ve spoken with who share the same perspective.”

Sean Murray of Joe Danger studio Hello Games has published his studio’s games on many formats, and championed the use of open platforms and self-publishing where applicable. However, he slammed Microsoft’s approach and suggested the company has a chance at redemption in net-gen.

“It’s difficult to generalise because everyone has a different situation,” he stressed. “Joe Danger has been really successful for us but it’s really tough out there for all developers. But what I can say is that on PC, iOS and PSN, you can just publish your own game.

“That’s great for indies, but it’s not how it is on 360, and even since then, Microsoft have taken some amazingly bad decisions with closing Windows Phone and Windows 8 to developers. They have a huge opportunity to get things right with the next Xbox. We’re seeing so many devs moving to iOS and PC.

“We’ve had an amazing experience releasing Joe Danger Touch. Apple are so different to work with, and I think they know the value of making a platform that developers find attractive because they’re doing incredibly well from now having thousands of developers making apps for iOS.

“Microsoft really need to see that closing their platforms is a real mistake. It will sideline them from the best indie developers and the most interesting games.”



Is Sony getting it right with PS4?

It’s a key question, given the amount of chest-beating coming from Sony about its proactive approach to signing indies to PS4. So far the library of independent titles is impressive and looks set to grow moving forward, thanks to the platform’s support of Unity, the ability to self-publish and Sony’s attempts at striking a clear dialogue with the indie community.

But one more time, I asked my interviewees what they thought about this aggressive approach from a developer’s perspective, instead of making assumptions on the matter. The team at Gaijin offered another joint response on the matter, and so far they seem sold on Sony’s keenness to invest time in the indie market.

“This is the first thing that Sony has done in a long time that’s really exciting,” they said. “The PS4 truly sounds like it wants to be a platform for games first and foremost. And that’s great. It could give Sony some leverage in the next generation of consoles for sure.

”If Sony really can provide a home console platform for small projects to find considerable success then together both independents and PS4 are going to create a new place for creativity and prosperity to thrive.”

“We just hope that while they are supporting more indies, they also help to find an audience for those indie games on their new console. And speaking about the less noisy [platform holders], yeah, Nintendo is doing a much better job at this than they did on the Wii. They are shaping up to be very good to work with in this regard.”

Provinciano was ready to champion both Sony and Nintendo as well. “Both Sony and Nintendo have had platforms open to indies for a very long time,” he stated, “but as with all platforms, there were barriers of entry. Both have taken huge steps over the past year to reduce the barriers and streamline the process.

“Sony’s indeed doing a lot of legwork to support indies interested in bringing games to their platforms though. They provide more hands-on help than a lot of publishers, yet you never receive a bill for their services. It’s incredible.”

It seems that – so far – Sony has the right strategy when it comes to addressing indie talent. I’ve spoken with many games industry professionals who feel that the volume of big, triple-a titles will decrease moving forward, simply because they are becoming so expensive that failure could prove ruinous to any company unprepared for the blow. Many companies don’t even have that kind of spend to begin with.

While there’s no secret formula to becoming the next Minecraft or Angry Birds, the last ten years of game development have shown us that thanks to digital console markets, as well as PC, tablet and mobile storefronts, a single person or handful of coders can make just as much money as some full console games. The key here is that they do so without the expensive outlay and without a publisher taking a cut.

It’s an attractive proposition for indies, and if Sony really can provide a home console platform for small projects to find considerable success then together, both independents and PS4 are going to create a new, vibrant place for creativity and prosperity to thrive. The question is; will Microsoft want in on the action once it sees just how viable this market can be?

That all depends on where the company’s focus truly lies.

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10 Comments

  1. tenthousandgothsonacid

    Hey Dave, fire the sub-editor and fix the first sentance as it makes no sense :)

    “Gaijin Games, Introversion, Hello Games and Brian Provinciano discuss Sony’s approach to the PS4 indie scene with VG247′s Dave Cook, where discuss PS4 and Xbox One ‘s indie potential.”

    Other than that, great article :)

    #1 2 years ago
  2. Pytox

    nice article Dve.
    It seems steam and ps4 are doing it right :)

    #2 2 years ago
  3. Dave Cook

    @1 thanks man, we don’t have a sub-editor I think that’s the issue ;)

    #3 2 years ago
  4. ps3fanboy

    sony is getting it right, microsofts is not getting it at all… you need innovation and the innovation ain’t coming from the big aaa titles. innovation is coming from indies and this sony know. to get a big successful aaa title you need to bread them from the indies. but as usually microsofts think they can just throw money at anything they want, so no need to bread indies and make your own. this is why sony have more exclusives and more innovative games than microsofts.

    #4 2 years ago
  5. marijn1979

    As long as we’re doing the editor’s work, might I also point out that you use “at the behest of” where you mean something like “at the cost of”? “At the behest of” means something like “in the name of” or “mandated by”.

    #5 2 years ago
  6. Citrus raptor

    I don’t get it, there’s little place on a screen, why do indie developers believe that their game should be featured there (on any console)? Surely they should agrue for a thrid alternative instead, like a more prominent and easy to read indie screen? Why does it deserve screen time, how can one guarantee that people will like it?

    How ‘good’ does an indie title have to be in order to claim that it is worthy of being amongst ‘proven’ blockbusters, can I make an ‘inovative’ little buggy flash game and demand that it’s in the center of attention?

    However, breaking a promise is something different. That’s not good at all. Would however like to see boh sides.

    #6 2 years ago
  7. Zarckan

    Hey Mark Morris, I’ve NEVER EVER heard of Sony pulling the plug on an indie title if they miss their date.

    As someone who’s now on their 3rd project with SCE I find this attitude/opinion extra-ordinary.

    #7 2 years ago
  8. PS4FANB0Y

    So far it seems like a indies vs blockbusters war.

    It’s like asking would you rather see a blockbuster movie like Transformers or a unique indie movie?

    Personally, I want Sony to focus a little more on blockbusters. I want games that push the PS4 to the limit. I like indie games but they don’t sell systems.

    #8 2 years ago
  9. pulseMOD441

    What about the XBLIG platform? Devs require a publisher to gain XBLA status and make use of achievements and such, not XBLIG status. I think the current file size cap is 500MB, if they raised this for next gen to 1 to 10 GB, and raised the max price I think this would be a legit route for indie devs. So if a big budget title like Oddworld pioneered the next gen XBLIG platform it would pave the way for more small studios to bring quality games to the Xbox One indie market.

    On top of that MS said that they were merging all three ecosystems (On-Demand, XBLA, and XBLIG) into one centralized gaming HUB. That doesn’t sound to me like they’re dissolving the XBLIG indie platform. This will increase the visibility and traffic of those indie games. I really don’t think it’s as bad as everyone is making it out to be.

    #9 2 years ago
  10. Telepathic.Geometry

    Cheers Dave, very informative and interesting.

    I think that this is only way for a company to be agile enough to get their hands on the next Minecraft or Angry Birds, and as such it makes a lot of business sense.

    It’s like having hundreds of high level R&D dudes out there trying new game ideas to see what works, and it’s more or less for free. You just have to allow them to do it.

    #10 2 years ago

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    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

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  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

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  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]

  • This Overlord video teases four new faces of evil

    A new Overlord game is in the works, going by the previous teasing and this video – which teases the possibility of four-payer co-op. Or just four characters to choose from. We don’t know just yet – all we know is the team is asking you to “join the fellowship.” A new entry in the […]

  • GTA movie will star Daniel Radcliffe as Rockstar’s Sam Houser, the BBC confirms

    The GTA movie Game Changer will star Daniel Radcliffe as Rockstar co-founder and president Sam Houser, theBBC has confirmed. The BBC also confirmed Bill Paxton will play Jack Thompson, a role Paxton already confirmed last week when speaking with Deadline. Here’s the synopsis per the BBC: “Conceived for an adult audience, this special 90-minute drama […]

  • Take a look at Etrian Odyssey 2 Untold’s Classic Mode

    Etrian Odyssey 2 Untold’s Classic Mode has received a trailer today. Etrian Odyssey 2 Untold will come with two modes, Classic and Story. Classic Mode was trailered today and in it, you’ll get to make your party by choosing from 13 classes. You’ll be able to customise them too using the character creation tool. Revamped […]

  • Shovel Knight: Plague of Shadows to come with new challenge mode

    Shovel Knight’s upcoming expansion Plague of Shadows will bring with it a new challenge mode. Shovel Knight developer Yacht Club Games has revealed the challenge mode, one of the new additions coming to the game with the free Plague of Shadows expansion. “Are you more into digging than distillation? Already have your Feats book long […]

  • Nvidia releases complete graphical guide for GTA 5

    Those with GeForce cards will be happy to know that Nvidia has released a comprehensive graphical tweaks guide for GTA 5. Nvidia usually produces graphical guides for the big AAA games, and GTA 5 is no different. Their guides offer in-depth coverage of each in-game setting, how much they affect framerate, if they can be […]

  • Cthulhu voodoo: why Bloodborne is the best Lovecraftian game

    Sherif Said tackles Bloodborne’s links to Lovecraftian horror, explaining why you should face the madness and immerse yourself in its lore. Spoilers inside. No other game could commit to its themes so religiously without feeling the need to compromise its vision and veer towards accessibility. Bloodborne stands tall above any game that dares attach itself […]

  • WWE 2K15 is coming to PC this year

    WWE 2K15 will make its way to PC this spring. WWE announced that WWE 2K15 will make its debut on PC in the spring. The game will be based on the PlayStation 4 and Xbox One versions, both of which came out in November. MyCareer and 2K Showaces modes are included, as well as all […]

  • GTA 5 PC: new mod adds snow to GTA Online

    If you’re looking to get some snow in your GTA Online, someone figured out a way. Modder ECB2 created a mod that works with GTA Online on PC. The mod is called “Snow in GTA Online” and it does what it says on the tin. YouTube channel imperfectplayers captured a video showing it in action. […]

  • Deals with Gold: Call of Duty edition

    Xbox Live Deals with Gold for the week of April 20 are now live with mostly Call of Duty games. Various Call of Duty games are on sale on Xbox One and Xbox 360 through Xbox Live this week. Indie games Never Alone and We Are Doomed managed to sneak in as well. With the […]

  • Mortal Kombat X: PSN sign in problems fixed in new patch

    Patch 1.03 is now live for Mortal Kombat X and it brings an end to the aggravating sing in issue encountered by some users on PS4. Mortal Kombat X 1.03 patch has been released. The patch fixes bug CE-34878-0, which affected the PlayStation 4 version. The bug caused users to have to log in and […]

  • GTA 5 PC: new patch fixes Windows Media Player issue, getting stuck in the clouds

    GTA 5 has received a new patch on PC to fix issues caused by the lack of Windows Media Player and getting stuck between online matches. Patch 335.1 is now available to all owners of GTA 5 on PC. The strange issue that affected those who didn’t have Windows Media Player installed, has been fixed. […]