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Mirror’s Edge reboot to right wrongs of first game, DICE explains reveal timing

Wednesday, 19 June 2013 13:10 GMT By Dave Cook

Mirror’s Edge has been gunning for a re-emergence for some time, and it’s no secret fans have been eager for a second game since the first instalment dropped. DICE’s executive producer Patrick Bach has shed light on why the studio is rebooting the franchise, how it hopes to right the wrongs of the original, and why it’s taken so long to emerge.

First up, if you missed the Mirror’s Edge reboot trailer, you can watch it again here.

Speaking with IGN, Bach stressed that he and his team wants to do something great with the series, rather than just putting a ’2′ on the end and calling the new game a sequel. If anything, it’s a re-imagining of the original concept with all the wrinkles ironed out.

Bach said of last week’s E3 reveal, “Why not now? We had to dwell on what it should be and what it could be, as well as find the right focus for the franchise, bringing it back and not just rushing it out there. I think the franchise deserves a proper launch.”

Changing the free-running formula of the original might alienate fans however, and Bach knows this all-too well. “How do you innovate and move forward without ruining what made the game great?” he mused. “It’s easy to capitalize on gimmicks or things that are popular right now.

“Couple years ago everyone’s talking about subscription. That’s the s–t…now no one is talking about subscription…. Jumping onto the awesome wagon that’s passing by is not helping your franchise if you have a great franchise. And Mirror’s Edge is one of them. We need to always remind ourselves what the game is at its core so we don’t move away from that.”

What would you like to see from the Mirror’s Edge reboot? Let us know below.

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20 Comments

  1. YoungZer0

    No sewers levels?

    #1 2 years ago
  2. grizzlycake

    What exactly does he mean by changing the free-running formula?

    #2 2 years ago
  3. Hunam

    I loved the storm drain section!

    #3 2 years ago
  4. SplatteredHouse

    I wonder whether Faith’s whole body could be present as part of the gameplay? I’ll explain: In Mirror’s Edge, despite interacting with characters and objects in the world, in reality, Faith only ever used her arms and legs to affect the game. There is a chance it over-complicates things, but could be interesting.

    I remember, as I played ME, that I was interested in how the game world reacted to Faith’s activities. In the first one, Enforcers with batons and guns were introduced. Maybe the world can be more expressive, without destroying the atmosphere, the distant, dystopian nature of the environment? I supposed that a sequel might see others following in Faith’s stead, her actions proving inspirational, leading perhaps, even to a perilous situation of their making drawing her back to the runner lifestyle once again – again, how would that closed society react to a spread of these opposing tendencies?

    I think there’s lots of room for exploration towards future Mirror’s Edge installments, but I do like that DICE are seeking to set off from the best new start possible, especially through not making some irrational, crass decision to hurry for the sake of it – or a new generation’s dawn. Take your time, and Faith will return.
    Right! :D

    #4 2 years ago
  5. Samoan Spider

    @2 Funny, that’s the bit that worries me the most. I loved how the mechanic worked last time.

    To me, the first game needed to be a bit ‘busier’ but the essence should be left well alone. Also, they better not touch the challenge mode. To me, that constant need to shave split seconds off each manoeuvre around the map to get the fastest time was the biggest thrill.

    #5 2 years ago
  6. Max Payne

    @2 Hold A to run, Press A to jump, press A to mantle, press double A to roll.

    #6 2 years ago
  7. salarta

    “We need to always remind ourselves what the game is at its core so we don’t move away from that.”

    Nice to see a dev team think that way. Too bad many other great franchises have been ruined because of people deciding to radically change what IPs were meant to be just because they wanted to hop on what’s popular and consumers are too stupid to notice and acknowledge the good qualities those IPs had.

    #7 2 years ago
  8. Lloytron

    “We need to remain true to the original concept”

    3 months later;

    “New Zombie attack DLC, 1200 MS points”

    #8 2 years ago
  9. Buran

    How about making it about the actual “mirror’s edge” mentioned but almost never touched upon in the original? About being a free-running carrier pigeon undermining a totalitarian (but beautiful) city-state?

    #9 2 years ago
  10. karma

    The free running and first person view point are the key things that attracted most of us to the IP, so those things need to be focussed on and refined for the better, along with the controls. The sense of physicality in the game world and that candy, airy light aesthetic feel to the visuals and audio were also important I feel.

    I think going open world is the right call, but they need to focus less on the gunplay this time around. The trailer showed Faith using more hand to hand on bad guys and I think that is a much better fit. I don’t really see her as a killer. They need to focus more on the chase and urgency of getting from one place to another, while avoiding bad guys.

    #10 2 years ago
  11. vormison

    I am relieved to see that no one is jumping to conclusions.

    #11 2 years ago
  12. sg1974

    There were some things wrong with the first game?

    #12 2 years ago
  13. TheWulf

    I just hope they understand that everyone who played Mirror’s Edge almost Universally hated the combat, but loved the complexities of the free-running. If this is an Assassin’s Creed reboot, then that’s another IP I’ll be tossing to the side as having been raped past the point of recognition.

    That is my primary worry, right now. Assassin’s Creed: Sci-Fi Woman Edition.

    THAT SAID. Despite not liking the combat, I have to say that the first-person footage actually looks very promising. They haven’t turned it into a third-person game and for that alone I almost want to hug them. I’m getting quite sick of the trope that you can’t do a first person game unless you have a gun, a sword, or a spell in the hands of the player at all times.

    I’m also very glad that they haven’t objectified Faith. The very moment I saw Mirror’s Edge 2, that was the first fear that came to mind. I am very conscious of this sort of thing. You may not know me all that well, but suffice it to say, I’m a fairly open-minded person. I’m a transhumanist with socioethical leanings, as such, one of the things that tends to play on my mind is the very binary way we treat gender.

    The objectification makes it an almost cavalier, misogynist mockery of Us versus Them. It leaves a bad taste in my mouth. Too many games suffer with that and they become unplayable to me, because treating genders in such a binary way where they are NOT equal just gets me down.

    Lo and behold, though… they actually didn’t objectify Faith.

    So on the grounds of the first person mode and not having ruined the design of faith, they get hope points. I’m cautiously optimistic. I actually want to believe in them, here. Don’t let me down, DICE. Really, don’t fuck this up.

    #13 2 years ago
  14. sg1974

    I didn’t mind the combat at all. Liked the game so much I beat it twice – once on 360 then again on PS3.

    #14 2 years ago
  15. TheWulf

    @14

    I was mostly talking about the forced gunplay near the end of the game. I didn’t find that fun, and neither did most of the people I’ve spoken with.

    But then, I have a weird inclination when it comes to that. See, the more realistic a digital world is, the more it bothers me to harm people. The more I value ways of taking people down non-lethally. In Assassin’s Creed, for example, I hate killing, yet I’m forced to do it. So I don’t like those games automatically on that count.

    Yet in, say, Saints Row the Third, you have a different scenario. Everyone’s an arsehole and people actually seem to encourage you to kill them, everyone has this happy attitude about it, to the point of breaking the fourth wall and being aware. It’s very silly. They know they’re pretty much invulnerable NPCs, and they’ll just respawn time and again, anyway. But the more real something gets, the more unsettling it is.

    Mirror’s Edge fell on the unsettling side of real, for me. So I went through the game without killing anyone. I did close quarters as a distraction, sometimes, but I didn’t kill. Then I got to the end of the game, and I was forced to. That was a really bad experience for me and it left a sour taste in my mouth that just didn’t match the rest of the game I’d played. I was hoping that this was one of those unique games where I wouldn’t have to kill anyone. I love those games.

    So, yeah.

    #15 2 years ago
  16. sg1974

    @15 Interesting comments. I mean, really interesting.

    #16 2 years ago
  17. fuchikoma

    Still looks like you’ll be doing plenty of hand-to-hand combat against guys with guns standing across the room and upstairs from you. That was what killed it for me. I was so hyped for ME1, until I got the demo and it dropped me into a kill closet. Even when I wasn’t boxed in, I was running on rails. It was really dumb gating the non-fighting(?) mode demo to preorderers since I’d never order the game without trying that mode.

    Ah well, if it’s successful this time, hopefully someone will make a parkour game with free exploration that isn’t just a first person shooter where you don’t get to shoot back. Exploration and traversal in this world look like they’d be really fun, but ME1 really didn’t allow for that since you were always running like your hair was on fire to avoid getting shot full of holes.

    #17 2 years ago
  18. TheWulf

    Yeah, the kill closets were what bothered me.

    Anyone who’s seen me commenting around here knows that I am very much a proponent of player choice. I tend to be rubbed the wrong way when a game suddenly takes choice out of my hands and presents only one course of action. There should always be multiples.

    I suppose this is why I was happy with the ending of Mass Effect 3, in contrast to other people. I was dreading the Star Wars ending it might have had.

    Hey, you just killed the Reapers. Which basically means that you’re the most horrible arsonist of all time, since that’s cultural knowledge we’ll never get back. But hey, you saved us, sure! Have an award ceremony thing. Yeah!

    I had this feeling of creeping dread that they were going to end Mass Effect 3 that way. Slaughtering Reapers started bothering me when I learned that they contain the cultural worth of the civilisations which were harvested to create them. That rumbled around in the back of my mind and I was genuinely bothered by the prospect of having a braindead, popcorn ending of just killin’ shit.

    So, finding out that there were two different ways in which I could both remove the Reaper threat whilst saving the Reapers at the same time was a delight. The Destroy option was still there for the popcorn-munchers, but they gave me something I hadn’t expected. I was very surprised.

    There should always, always be at least two ways of doing something. I genuinely think it’s bad game design in a game that’s centred around having any freedom at all to lock people into just one path. Mirror’s Edge, through most of the game, offered an array of choice as to how you could deal with threats. Then near the end of the game they started dropping you into those aforementioned ‘kill closets.’

    Deus Ex did the same thing much with bosses.

    It’s just bad game design.

    I hope that when they say that they’ve learned things from Mirror’s Edge 1, that they’re talking about that, because they should be.

    #18 2 years ago
  19. Beepluck

    I’ve played throug Mirror’s Edge several times and at least once without killing anybody (and I’ve got the achievement to prove it) so it’s certainly possible.

    However, I see where you’re coming from and agree about the importance of choice. An open world approach as has been mentioned in connection with the reboot sounds interesting.

    #19 2 years ago
  20. blindside

    Leaving remarks in forums is certainly not typical of me, although I do enjoy reading what people have to say. But this game compelled me to say a few things about it. I’ve looked at the cover of this game numerous times at the store, and for whatever reason skipped past it. It was not until this year that I came across some music that really caught my attention, it was the theme music for mirrors edge. I went out and rented it, and I was very impressed. Yes, the game was not perfect, it needed some work. But for me personally the look and feel of this game got me hook, line and sinker. The biggest attraction to this game is the art, the characters and the storyline. At the start of 2014 I think most all of us can look at this plot line and wonder how far off our future could be to this? Yes that statement may sound far fetched, but it’s really refreshing to see a game like this start to make people look around them and notice how things are changing right under their nose. If there is one thing I hope for in the next mirrors edge it will be to stay true to the storyline and characters, people will connect and relate to this. I have no doubt that the rest of the games “wrinkles” will be ironed out quite nicely. Hats off to all involved, this is the kind of game that truly is unique and will stand above the rest. Ill be waiting patiently …

    #20 1 year ago

Comments are now closed on this article.

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    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]

  • You won’t need a new GPU for DirectX 12, except for some features

    Microsoft has clarified that while you’ll need a new GPU to get the full potential of DirectX 12, existing hardware will support it just fine. Microsoft’s Mike Ybarra said in a press meeting following the Windows 10 event that you will need a new graphics card to get “the full benefits” of DirectX 12. “There […]

  • Assassin’s Creed Victory: fans speculate over characters and locations

    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]

  • Get Saints Row 2, Saints Row: The Third and all DLC for $5

    Bundle Stars’ latest bundle packs Saints Row 2 and the complete Saints Row: The Third for $5. The Saints Row bundle is priced $5. It is live now and for another 14 days. It comes with Saints Row 2, Saints Row: The Third – The Full Package, which is basically the game plus all the […]

  • Destiny: Xur location and inventory for January 23, 24

    Xur: Agent of the Nine has made the trek to Destiny’s Tower for another week of business. Destiny’s Exotics vendor, Xur: Agent of the Nine has arrived at the Tower as per the weekly schedule. Xur will sell you Exotic weapons and armour pieces if you have the Strange Coins to afford it. He also […]

  • Bloodborne is getting two special edition PS4s in Japan

    Sony will launch two limited-edition, Bloodborne-themed PlayStation 4 bundles in Japan. Two bundles are available, one in black and another in white, complete with a controller and a headset. The hard disk cover is engraved with the title and the cover shot. Both bundles come with the collector’s edition release of the game, which was […]

  • Best Destiny videos of the week – Xur vs Cryptarch rap battle

    Destiny has once more produced a slew of entertaining, educational and occasionally baffling videos. Destiny players have repeatedly sparked crazes by exploiting the game’s little foibles – Sparrow surfing is one example. This latest one is kind of mysterious; I don’t know how it’s done, or why you would want to, but Hidden Reach has […]

  • The Sims 4 free for 48 hours with Origin Game Time

    The Sims 4 is the latest game to be offered free through Origin’s Game Time promotion. The Sims 4 is now free to download from Origin, granting you a 48 hour window to try it out and see if you want to pay for the full game. The free time starts counting as soon as […]

  • Check out Destiny’s new PvP mode, Doubles

    Destiny Crucible players can enjoy a new kind of PvP action with Doubles. Destiny may not be as PvP focused as some Halo fans were hoping, but Bungie is slowly ramping up Crucible support, starting with better Iron Banner events. Some time ago the developer promised to introduce experimental game modes, and the latest Bungie […]

  • Halo: New Blood novel launching digitally in March

    A new Halo novel will explore the backstory of Gunnery Sergeant Edward Buck. Halo: New Blood is a digital-first short novel launching on March 2. The 60,000 word novel was penned by Matt Forbeck, an award-winning author of many licensed fantasy and sci-fi publications. It’s an all-new story, but fans of Halo 3: ODST will […]

  • Destiny players purchased 1.1 million Ice Breakers last week

    Destiny players know what’s hot, and Exotic sniper rifle Ice Breaker is definitely warm. Destiny vendor Xur offered Ice Breaker for sale last weekend, much to the delight of everyone yet to find this terrific bit of gear. According to the latest Bungle Weekly Update, Xur sold 1,143,320 Ice Breakers. He left the tower with […]

  • Dragon Age: Inquisition nets GLAAD special recognition award

    Dragon Age: Inquisition has been honoured for its diverse representation by LGBT advocacy body GLAAD. Dragon Age: Inquisition will receive a special recognition award for “the many complex and unique LGBT characters prominently integrated throughout the game”. GLAAD doesn’t normally honour video games (maybe one day, if we ever have enough that deserve it), but […]

  • The Order: 1886 AR game is full of puzzles

    The Order: 1886 has spawned a new promotional website with lots of info to ferret out. Called The Order Exposed, the new site pertains to be the blog of a missing researcher, who had been hoping to uncover the secrets of the alternate history. This on its own is quite interesting but it’s also full […]

  • Grow Home is the next game to follow Child of Light, Valiant Hearts

    Ubisoft has announced another small passion project in the wake of the success of recent releases. Child of Light, Valiant Hearts: The Great War and Far Cry 3: Blood Dragon are all the products of a new initiative at Ubisoft where the publisher lets key developers rest after big triple-A projects by working on something […]

  • What mysterious reveal is Xbox teasing for May 4?

    Xbox is teasing something we’ll be waiting quite a while to learn more about. Xbox community manager Raj Patel tweeted the following earlier today: Hmm… pic.twitter.com/4wBGu6xsDc — Raj Patel (@Rajio) January 22, 2015 NeoGAF users spotted the morse code in the background of the image, which translates as follows: “Presented by Xbox, 10am PDT, 1pm […]

  • 2011 PSN hack class action settlement claim forms available

    PlayStation Network members affected by the 2011 hack and downtime can now claim part of a $15 million settlement. The PSN was down for months on end in 2011 following a major hack, which resulted in user details being compromised. Sony apologised and provided free games as compensation, but unhappy gamers banded together in a […]

  • Final Fantasy 15 has a true open world

    Final Fantasy 15 doesn’t just have “open world gameplay”, it has a true open world – one continuous stretch of environment. “The world is connected by continuous land,” director Hajime Tabata told Gamespot. “If those areas were disconnected, it would feel distant from reality. You’ll find that you’ll be able to walk or drive or […]

  • Suikoden, Suikoden 2 EU PSN release date locked down

    Suikoden and its first sequel will be available via the European PlayStation Network soon. Suikoden publisher Konami has confirmed a February 4 release date for the two RPG classics. CONFIRMED! #Suikoden I & II EU #PSN release date is FEB 4TH! http://t.co/ObOIvZDJAK pic.twitter.com/aM760R2Gez — Konami UK (@KonamiUK) January 22, 2015 It’s been a long wait […]

  • Dying Light physical release set for February 20, says Gamestop Italy

    Dying Light’s physical release has been delayed, but at least one European retailer thinks it knows what’s going on. Dying Light’s physical release date is February 20, according to Gamestop Italy. According to Tmag (Italian, via Google Translate), there’s been no response from local representatives of publisher Warner Bros. Although the digital release will take […]

  • Free online multiplayer update now available for Trials Fusion

    Online multiplayer is now available as a free update to Trials Fusion. The online component includes three new four to eight player multiplayer modes on PC, PS4 and Xbox One and up to four players on Xbox 360. These are the three new gameplay modes included with the update can be found through a previous […]

  • This video for indie survival horror Monstrum features all in-game footage

    Monstrum launches on Steam Early Access January 29 and today, you can have a look at a video for it featuring all in-game footage. Developed by Team Junkfish the survival horror game set on a derelict cargo ship which combines roguelike elements, such as procedurally generated levels and permadeath thanks to AI driven predators. Monstrum […]

  • Here’s quick look at Dead Rising: Watchtower starring Rob Riggle

    A short look at the film adaptation of Dead Rising has surfaced. Transformers director Lorenzo di Bonaventura headed the project and it was directed by Zach Lipovsky. It stars comedy actor Rob Riggle as Frank West, along with Academy Awards nominated actress Virginia Madsen (Candyman, Sideways), Dennis Haysbert (24), Meghan Ory (Once Upon a Time), and […]

  • A Kickstarter for Underworld Ascendant will launch next month

    OtherSide Entertainment, an independent games studio fronted by Paul Neurath, has announced it’s developing Underworld Ascendant. Neurath is the founder and CEO of the new studio ad his resume includes franchises such as Thief, System Shock and 1992′s Underworld Underworld. The studio hopes Underworld Ascendant will “innovate and revitalize” the fantasy genre. More details will […]

  • APB Reloaded heading to PS4 and Xbox One during Q2 2015

    APB Reloaded will indeed be heading to PlayStation 4 and Xbox One during late Q2 this year, which puts its release sometime around the end of June. Reloaded Productions announced in September 2014 it was working on bringing the free-to-play PC title to consoles during the Digital Media Wire event in New York City. The […]

  • Game of Thrones: Episode 2 -The Lost Lords arrives in February – video

    Release dates for Game of Thrones: A Telltale Games Series have been announced. A new video offering a “first look” has also appeared. Below is the story synopsis, which you may want to skip if you haven’t played Episode One. House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath […]

  • The open beta for Nosgoth has gone live

    Consider this a friendly reminder: the Nosgoth open beta has started. Announced last week, the open beta can be accessed through the official website. Once you link your Steam account, just log into the service and start downloading the client. Everyone that plays the tester will receive double XP through January 28. More information is […]

  • First gameplay footage of Homeworld Remastered Collection being shown this weekend

    Homeworld Remastered Collection news and the first gameplay footage of Gearbox Software’s remake will be revealed at PAX South this weekend. The news and video will be shown during the Inside Gearbox Software panel at 10.30am CST on Sunday. It will also be streamed on Twitch. Gearbox is hoping to have Homeworld Remastered released by […]

  • Latest Final Fantasy Type-0 HD video delves more into combat

    Square Enix has released its latest Orience News video for Final Fantasy Type-0 HD, and it provides insight into character combat styles and techniques. In the video you will see the elite combat force of Class Zero going deeper into battle to improve their skills. Combat is party-based and each of the three characters in […]

  • Something really cool happens when you finish Resident Evil HD *spoiler*

    Those who finish Resident Evil HD will be met with a really nice surprise at the end. If you wish to find out what it is on your own, DO NOT head below the break. You have been warned. According to images posted by Reddit user omeganemesis28, a thank you message from Resident Evil creator […]

  • Metal Gear Solid 5: The Phantom Pain release date “should be” announced soon

    A release date for Metal Gear Solid 5: The Phantom Pain “should be able” to be announced soon, according to the latest Kojima Station webcast. New information on the game will also be announced at the Taipei Game Show on January 31, per Game Spark (thanks, Gemtasu). “I know you’ve all been eagerly await for […]

  • Punch-Out!!, more Throwback offerings arrive on Nintendo US eShop

    Nintendo has updated the North American end of the eShop with Punch-Out!!, Citizens of Earth and Part Two of the Throwback Sale. Here’s the entire update: Nintendo eShop releases Punch-Out!! (originally for Wii) – also 50% off until January 29 Citizens of Earth – introductory price of $11.99 until January 27 Breezeblox (Wii) Midnight (Wii […]

  • The Witcher Battle Arena has arrived on the App Store and Google Play

    The Witcher Battle Arena, CD Projekt RED and Fuero Games’ mobile MOBA, has been released. In Battle Arena, two three-hero teams fight it out as they try to capture and hold conquest points. The game features “no pay-to-win elements”, instead it contains a “player-friendly monetization system.” Every item and functionality can be unlocked entirely through […]

  • Second wave of Star Wars titles arrive on GOG, third wave next week

    The second wave of Star Wars titles will arrive on GOG.com today with more coming January 27. Today you can pick up the following: Star Wars: Rogue Squadron 3D (digital distribution premiere) Star Wars Rebellion (digital distribution premiere) Star Wars Empire at War: Gold Pack On January 27, the final three games of this wave […]

  • If Microsoft is serious about PC games, Xbox One should be the real Steam Machine

    Forget the magic space goggles. Maybe Valve doesn’t have the wherewithal to realise PC gaming’s TV dream, but Microsoft holds all the keys. If Microsoft really wants to get into PC gaming full-time, it needs to get around the table with Mr Newell and its platinum chequebook. “It’s time for us to talk about gaming […]

  • Hyperdimension Neptunia Re;Birth 1 releases on Steam next week

    Hyperdimension Neptunia Re;Birth 1 will be released on Steam for PC next week. The PC version of the was announced earlier this month and contains upgraded graphics, runs in 1080p, and has both Japanese and English audio. It will release on January 28 for $14.99. Fairy Fencer F and Hyperdimension Neptunia Re;Birth 2 also coming […]

  • Take a look at the controls and special abilities in The Order: 1886

    The Order: 1886 has a new trailer available that highlights the game’s controls and reveals the two special abilities the main protagonist has at his disposal. The game uses a similar control scheme to other shooters, but just in case you wanted to see more gameplay, we’ve got just the thing. The most interesting parts […]

  • These elderly people are better at GTA 5 than you’d expect

    Do old people get video games? Namely something known for its violence like GTA? Well, you’re about to find out. The latest REACT production sits a few elderly men and women in a room and lets them play GTA 5. The results are not what you’d expect, they start off getting a feel for the […]

  • More major Microsoft titles will be coming to PC

    Microsoft will bring more of its franchises to PC. Following on from yesterday’s big Windows stream, Microsoft has released a full recap on Xbox Wire. In the blog post, the firm hid a small bit of news revealing that Fable Legends will not be the only title to come to PC. “Today we announced that […]