Nintendo’s Shigeru Miyamoto feels the firm could have “done more” with 1987’s Zelda 2: The Adventure of Link.
Speaking with Kotaku during E3 last week, Miyamoto said he doesn’t feel Nintendo has “ever made a bad game, per se,” but he wished more had been done with the aforementioned title in the Zelda series.
“When we’re designing games, we have our plan for what we’re going to design but in our process it evolves and grows from there,” Miyamoto said. “In Zelda 2 The Adventure of Link, unfortunately all we ended up creating was what we had originally planned on paper. I think specifically in the case of Zelda 2 we had a challenge just in terms of what the hardware was capable of doing.
“So one thing, of course, is, from a hardware perspective, if we had been able to have the switch between the scenes speed up, if that had been faster, we could have done more with how we used the side-scrolling vs. the overhead [view] and kind of the interchange between the two. But, because of the limitations on how quickly those scenes changed, we weren’t able to.
“The other thing, is it would have been nice to have had bigger enemies in the game, but the Famicom/NES hardware wasn’t capable of doing that. Certainly, with hardware nowadays you can do that and we have done that, but of course nowadays creating bigger enemies takes a lot of effort.”
Zelda 2 has sold 4.38 million copies and earned Nintendo Power’s Game of the Year Award in 1988.
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