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Splinter Cell: Blacklist: Fisher favors shadows over gunplay

Friday, 14 June 2013 22:07 GMT By Catherine Cai

During E3 2013, Catherine Cai was able to step into the shoes of none other than Sam Fisher. She is happy to report that for Sam, stealth is back.

I’ve always been a huge stealth game fan. No, I don’t mean any of the watered-down, sissy stealth-action games that we’re seeing today. I mean the old school, absolutely unforgiving stuff like the original Splinter Cell, Hitman, and Thief.

A huge part of that reason, I think, is serendipitous: I happened to have the time to play the most games in the early 2000s, right around the golden age of classic stealth when each of these series just started.

I’ve always been a huge stealth game fan. No, I don’t mean any of the watered-down, sissy stealth-action games that we’re seeing today. I mean the old school, absolutely unforgiving stuff.

In recent years, pure stealth games have all but vanished from the industry. Developers have instead opted to dilute the genre down into action-stealth. Generally, these games are much more forgiving than the stealth games of old, allowing players who aren’t much for skulking in the shadows and silent takedowns to blast their way through a game as well. Of course, for me (and I’m sure many gamers who feel the same way I do about old stealth games) this has been a huge disappointment.

Games like Dishonored, Deus Ex: Human Revolution, and Hitman: Absolution, as much as I loved them all in their own way, were all developed under the umbrella of the stealth-action genre to provide its players flexibility in style. Unfortunately, I found that the ‘action’ portion of these games made them far too simple. As a freelance games journalist who has rather little time to dedicate to just one videogame, I tend to generally play through games with the optimal strategy to get through the fastest.

Often, for action-stealth games, this means starting the game with stealth and ending it in a massacre when I inevitably screw up or get detected. Yes, I recognize that my disappointment with stealth-action games partially spawns from my own inability to have the self-control to keep myself playing the way that I really want, but is it really so much to ask to have the game not even give me that option?

I’ll admit, when Ubisoft announced Splinter Cell: Blacklist last year at E3 2012, I wasn’t very interested. I had skipped out on Conviction when it had released partially because the series was evolving to become more of a shooter than a game about stealth. And no offense to Ubisoft’s marketing team, but I had thought that Blacklist was going to be a game of the same vein due to the E3 2012 trailer featuring a rather stealth-less, trigger-happy Sam Fisher.

I had a chance to get a little hands-on time with Blacklist and talk to creative director Maxime Béland about it. I’m happy to report that in Blacklist, stealth is still the way to go. While you can get in some pew-pew shooter action (if that’s what you’re into, you dirty heathen), you’re going to have a hell of a time racking up the kill count by going in guns blazing.

“We wanted to obviously reach more players, and a lot of players find stealth games to be too difficult. They find it frustrating. It’s my job as creative director to make a game that’s going to touch and reach as many people as possible.”

The gameplay demo featured a level that’s to appear towards the end of the game. The terrorist slash hacker supergroup “The Engineers” has, in a situation inspired by the Stuxnet virus, infected a natural gas refinery with a virus. The virus is now preventing all fire-suppression systems from activating in case of a fire; meaning that should there be a fire, the entire facility is at risk of lighting up a blaze that would impress even Michael Bay. Sam’s been dropped in to investigate and of course, prevent the facility from blowing up.

Within minutes of Sam dropping into the facility, you’re pitted up against four heavy archetypes. They’re heavily armored, so it’s a rather bad idea to approach them from the front. I waited in the shadows, took my time, and despite a few close calls, managed to take all four out with silent takedowns, both lethal and non-lethal. You rack up points depending on how you bring down enemies. Silent lethal takedowns are, of course worth less in the game’s economy than non-lethal takedowns.

“Basically, we’ve got an economy system that’s rewarding you depending on how you play,” explained Béland.”If you play super well, like ultra-pure ghost, you can make a lot of money and then you can use that money to customize Sam to buy gadgets and customize his op suit.”

Later on in the demo, Sam stumbles upon one of the culprits to the virus/facility situation. Of course, the Engineer also spots Sam, and takes off running. You give chase, but eventually you’re forced in a room where there are quite a few heavily-armed thugs.

I decided to give the good old Sam-as-an-action hero try, to knock in some heads and get a little fun in. Unfortunately, since I was really only armed with fists and some sleeping darts, things got a little hairy, especially since Sam can only really take two or three bullets before he goes down.

From the rather tiny game snippet that I did manage to play of the game (and unfortunately, it didn’t include a spies vs. mercs demo), it definitely felt like while there was room for Sam to run and gun, the game heavily encouraged you to go the way of the ghost.

I guess that in a world where pure stealth games apparently don’t have the audience reach enough to really be a part of the AAA space anymore, something stealth-action with a strong emphasis on stealth, is just going to be what I have to be happy with.

I asked Béland why in recent games, Splinter Cell’s gone down the path to favor stealth-action, and the answer was fairly obvious: Ubisoft is seeking to expand its audience.

“I think the challenge that we have is… we wanted to obviously reach more players,” he said. “And a lot of players find stealth games to be too difficult. They find it frustrating… It’s my job as creative director to make a game that’s going to touch and reach as many people as possible.

“So, at the same time, I don’t want to go against what’s the brand and what are the values and what made Splinter Cell successful. It was an interesting challenge and I think that, for Blacklist, I’m hoping that we’ve really nailed that perfect balance between stealth and action.”

I guess that in a world where pure stealth games apparently don’t have the audience reach enough to really be a part of the AAA space anymore, something stealth-action with a strong emphasis on stealth, is just going to be what I have to be happy with. And really, Béland’s vision for an ideal Splinter Cell game is one that blends both elements together.

“I think that the best games that I love are the games that allow me to play the way that I feel. Sometimes, I feel like I really want to take my time, I want to be tactical, I want to be patient. And some other times, you know what? I’ve got half an hour, I want to go through this. I want to have fun,” explained Béland.

“I think Blacklist would be very close to my ideal Splinter Cell game.”

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10 Comments

  1. Erthazus

    Just like the new thief…

    #1 2 years ago
  2. Max Payne

    @1 Well if there is any ”relief” Blacklist will have some kind of hardcore mode that disable mark & execute ,lower Sam’s health and remove Sonar vision.

    #2 2 years ago
  3. Citrus raptor

    @2

    If they know that’s what people want, and know that it’s what’s true to the series, first four games at least, why have it as an optional mode, why no make it default? It’s not as if the games sold bad before they added those mechanics, or did they?

    Not everything needs o sell like Modern Warfare. Some games could be made to strengthen the developer brand; establish trust from the devoted, and receive critical acclaim. As it is I’m only interested in Watch Dogs (we’ll see about The Division), they’ve killed their old IPs, so I won’t buy SC no matter how many ‘cool’ features they add.

    #3 2 years ago
  4. AmiralPatate

    @2
    Didn’t know that. I’m starting to think maybe I’ll give it a try.

    One thing is still bugging me though. They speak about kills and takedowns and being stealthy about it. But what about not doing that? I remember Chaos Theory and Double Agent gave you 100% score for not touching anyone nor destroying electronics.
    I don’t want to be an ghostly assassin, because that means leaving a mark. I want it to be like I never was there. That to me is the purest form of stealth, and Conviction simply didn’t allow that. I’m still not convinced Blacklist will, but I might give it a chance and see if it’s close enough.

    #4 2 years ago
  5. Ekona

    I hated the earlier SC games due to their insistence on stealth, but SC:C nailed it for me and it remains one of my favourite games to date. I’m hoping this will strike a balance between the two, but I’d still quite like the option to go guns-blazing when I (invariably) muck things up.

    #5 2 years ago
  6. catherinecai

    @4:

    The way that the level I played was designed, it’s pretty much impossible to sneak through without being detected. I mentioned that there was one room that the Engineer runs through. The way the guards are set up, they’re expecting Sam to come through. The only way to really get through that room without taking anyone down was to sprint through, which would, of course, alert everyone to your existence.

    Unfortunately, I didn’t get to get a more in depth look at the economy system. The demo only alerted me of when I racked up points due to takedowns. I didn’t get a chance to see how I would redeem said points to buy better gadgetry.

    #6 2 years ago
  7. Jerykk

    No big publisher is going to fund a pure stealth game these days. Stealth-action hybrids are what we are going to get. That said, as long as stealth is a viable option throughout the game, I’m okay with that. I like to ghost my way through stealth games (no detections and no killing/incapacitating guards) so I’m happy if a game lets me do that. I’m not so happy when a game forces me into scripted confrontations.

    The level I played at E3 was very ghost-friendly. Too friendly, perhaps. There always seemed to be really obvious routes you could take to sneak past guards without needing to even distract them. While I appreciate that they’re taking my playstyle into consideration, they shouldn’t make it so easy to pull off. The challenge is what makes ghosting appealing in the first place.

    #7 2 years ago
  8. Bomba Luigi

    Its just… not matter who writes and says what, I just can’t bring myself to want this Game. Maybe it really will be actual great to play stealth and get some gold old SC Feeling, but I can’t believe it now. A finished Game to buy in the Stores has to prove that. When old SC Fans I know tell me its good, I maybe go and buy it.

    The Reason I loved SC was the Slow Gameplay. Sitting in a corner for few Minutes to make a plan, sneeking around very, very slow with a lot of Patience, that always felt so Intensive. But I fear they will kill everything that is slow, because slow Gameplay is not cool.

    Sure, I still can sit in Corner somwehere doing nothing in Conviction, but it wont work when there is no reason to it. Like I could do some stealth, but it just wasn’t fun and it wasn’t needed. Stealth just don’t work that good when you don’t have to do it because there is some easier way, Tension is gone.

    #8 2 years ago
  9. AmiralPatate

    @6
    Well, pretty much impossible is more or less the idea. Then again it depends if it’s impossible because it involves metric tons of skill (which is good) or because the level doesn’t allow it (which is not).
    I’m okay with having to kick some ass once in a while to get through though, like mandatory miniboss fight or somesuch. However if it’s the entire level is a mandatory miniboss fight (or somesuch), that’s not gonna be good enough.

    #9 2 years ago
  10. TheWulf

    @3

    I’d say that’s selfish and spiteful to want, to be honest. There’s absolutely no reason to not include these things as options, unless your will has all the durability of soaked toilet paper.

    I don’t throw elitist around a lot, but to want to take options away from other people so that you can feel superior is, quite frankly, elitist. That is exactly the kind of attitude that we need to get away from. They want their games to sell and that’s fine, if they’re willing to meet us halfway by optionally providing the game that we want to play then we can be happy.

    The fact of the matter is is that avoiding options one way or another is going to leave people annoyed and irritated, it’s going to mean that you’re going to have people who absolutely despise the games for the lack of options present. MORE options is always better, not less.

    Let people play the game THEY want to, so that you can play the game the way YOU want to. Golden rule et al.

    @4

    Yeah, I’d like that as an option, too. I remember with older stealth games with more wide, open levels and more sensible AI and patrols that you could, if you were careful, avoid. But if you failed, the results were incredibly damning as the AI seemed to be a little on the smarter side back then.

    These days, AI tends to run over to the first unconscious body it sees. Then you knock them out. Then rinse and repeat endlessly, not ONE guard thinks ‘hey, this gigantic pile of bodies on the floor is kinda frickin’ SUSPICIOUS, I wonder if anyone is responsible for it, and maybe I should investigate before leaning over next to them like an idiot‘ and that bothers me.

    I’m not saying that AI should be punishing by default, but that’s what difficulty sliders are for. I don’t understand this contemporary hatred of options and sliders. I think it’s silly. If one could configure the game they wanted, it’d be more enjoyable for them.

    More/less health/mana? More/less sporadic health/mana items? More/less powerful items to find? Guard AI difficulty? Why are these NOT options?

    I just don’t understand.

    #10 2 years ago

Comments are now closed on this article.

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  • GTA 5 patch 1.09 improves Heists matchmaking

    GTA 5 received a patch towards the end of last week. The patch, version 1.09, brought with it a few improvements to Heists and plenty of other fixes. Rockstar has released patch 1.09 (1.23 PS3 and Xbox 360) for all versions of GTA 5 to help make the Heisting experience better for all. The ‘auto-invite’ […]

  • Diablo 3, Dragon Age: Inquisition, and more make up this week’s Deals with Gold

    Deals with Gold is back for the week of March 30 with discounts on Diablo 3 Reaper of Souls: Ultimate Evil Edition, Dragon Age: Inquisition, The Lego Movie Videogame, and others. Xbox Live Gold members get a few good deals this week to spend money on. A large assortment of The Lego games is on […]

  • GTA 5: parallax occlusion mapping is gone, but framerate is better

    Patch 1.09 for GTA 5 has indeed removed the parallax occlusion mapping effect, but has in turn improved the game’s overall framerate – at least on PlayStation 4. Earlier last week a YouTube video came to light and showed what appeared to be the removal of effects from GTA 5 after applying patch 1.09. The […]

  • The Witcher 3 dev: DirectX 12 may not have impact on Xbox One games resolution

    DirectX 12 may not be the miracle that some are believing it to be, at least not when it comes to improving the resolution of Xbox One ports. Damien Monnier, a senior game designer at The Witcher 3 developer CD Projekt RED has revealed through a Twitter conversation with fans that DirectX 12 may not […]

  • Get infinite items in Bloodborne with this duplication glitch

    Bloodborne has a nasty glitch that will let you duplicate all in-game consumables. The glitch was discovered by Kotaku and makes item duplication pretty simple. Note that doing this will trivialise a major part of the game’s challenge and that it will probably get patched soon. For this glitch to work, you’ll need to create […]

  • Destiny weekly reset for March 31: Heroic and Nightfall strikes detailed

    The weekly reset to Destiny’s merchants, strikes, and reputation caps is here. The strike for this week is The Nexus on the Ishtar Sink on Venus. Void burn will be your ally/enemy for the Nightfall. The Juggler modifier is also available on both Heroic and Nightfall. Inferno Crucible mode also returns with Clash, and it […]

  • Motivational Growth is the first non-documentary film to be released on Steam

    Motivational Growth will soon be Steam’s first foray into selling movies that are not based around video games Steam will release its first, non-documentary film later today in the form of Motivational Growth. The film is a sci-fi comedy distributed by Hotline Miami publisher Devolver Digital, who has itself produced other game-centred documentaries before, and […]

  • Metal Gear Solid movie in the works at Sony Pictures

    A Metal Gear Solid film is in the making at Sony Pictures. Deadline is reporting that Sony Pictures has closed a deal to make a film adaptation of Metal Gear Solid. The film will be written by Jay Basu, with Jordan Vogt-Roberts attached to direct. Michael De Luca is said to be heading production. There […]

  • Destiny: Inferno mode returns this week with Inferno Clash

    Inferno mode returns to Destiny this week. This time it’s Inferno Clash. The Inferno playlist will be back to The Crucible rotation in Destiny this week. Unlike last month’s Control, Clash will be the mode variant this time. The main changes Inferno brings to the game is the removal of the radar (mini-map), scoring is […]

  • Bladestorm: how 28 rogue ninja conquered Brittany

    The Hundred Years War wasn’t ended by the superior forces of the French cavalry: it was ninja. Bladestorm: Nightmare Battlefield sim. Take control of dozens of unit types. You play a mercenary, fighting for both France and England, usually at your own discretion. Unit variations liven things up; Lady Lancers replace Knights. Vikings replace Swords. […]

  • First Bloodborne speedrun is in, game finished in under 45 minutes

    Bloodborne has been out for less than a week in most parts of the world and the first speedrun record has already been achieved. YouTuber Oginam_tv managed to finish Bloodborne in under 50 minutes. Of course not without utilising more than his fair share of exploits, including level-skipping glitches, as well as the item duplication […]

  • Advanced Warfare Infection gameplay shows the new map, monsters, extraction mechanic

    We’ve got some new gameplay footage from Advanced Warfare’s Exo Zombies episode 2 – Infection. Arekkz went to L.A. this past weekend and played the new map that Infection brings to Exo Zombies mode in Advanced Warfare. The map is noticeably larger than that of the first episode, with more branching paths you can unlock. […]

  • Hotline Miami collector’s edition is close, 50% already achieved

    The Hotline Miami crowdfunding effort to produce a special collector’s edition is going strong with 50% of the target achieved. Gamer Network’s collector’s edition initiative has announced that funding for the Hotline Mimi Gamer’s Edition has reached 50% of its goal, with just over nine days to go. The collector’s edition is a one-of-a-kind bundle […]

  • Woah Dave will be an extra free PS+ game on PS4 in April

    Indie platformer Woah Dave will be made free to PlayStation Plus members on PlayStation 4 in April, but it’s not part of the month’s main Plus offering. Woah Dave is a “secret” April PlayStation Plus game, according to Sony. The game is a 2D platformer that received positive feedback when it was released on PS […]

  • Mortal Kombat X: three international tourneys announced, $100,000 prize pool

    Warner Bros. has announced a new series of Mortal Kombat X tournaments with a prize pool starting at $100,000. Mortal Kombat X Worldwide Competitive Program is a series of tournaments that kick off in April and allow players from the around the world participation. The tournaments are the Fatal 8 Exhibition Tournament, Mortal Kombat X […]

  • Project CARS to receive a free car every month, starting with the Lykan Hypersport

    The Lykan Hypersport, the supercar featured in one of Furious 7′s action set-pieces, will be a free download for Project CARS owners. To thank the fans for their patience throughout Project CARS development and several delays, developer Slightly Mad will be giving all owners one in-game car for free each month. The first car will […]

  • Leaked Halo Online gameplay shows weapons, maps, and more

    Gameplay from the upcoming, Russia only, Halo Online has leaked online and it looks like a mix of Halo 3 and Halo Reach. Microsoft announced last week that a free-to-play Halo game is in development at Saber Interactive. The game will be available in Russia only, at least on launch. YouTuber Noble, with the help […]

  • Get PlayStation 4 with the PS Camera and The Last of Us for $399

    US retailer Best Buy is offering a free PlayStation Camera with the purchase of The Last of Us PS4 bundle. If you’re in the US, Best Buy is having a very good deal on PlayStation 4 systems at the moment. If you buy The Last of Us PS4 bundle, you’ll automatically get the PS Camera […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC comes to PS4 in May

    Dragon Age: Inquisition Jaws of Hakkon DLC has been given a release window for PS3, PS4, and Xbox 360. Jaws of Hakkon, the first story add-on to Dragon Age: Inquisition was released last week on PC and Xbox One. The release was a complete surprise, as there was no prior announcement. What was also surprising […]

  • Watch Rainbow Six Siege developers stream new gameplay right now

    Rainbow Six Siege developers are about to livestream new gameplay footage. Come and watch with us. The livestream below starts at 7pm UK time/6pm GMT. Ubisoft will be showing new gameplay footage and will talk more about the operator system, which was revealed today. The footage will be from the PC alpha build. Expect more […]

  • Advanced Warfare Exo Zombie Infected trailer shows new weapons, massive enemy

    Call of Duty: Advanced Warfare Exo Zombies episode 2, Infected, has been shown off in a new trailer. The official trailer for Exo Zombies Infected is here with footage of the new gear and new enemies. All of which help set up the mess everyone’s making at Burger Town. John Malkovich and co are dropped […]

  • Rainbow Six Siege collector’s edition comes with a 120-page field manual

    Rainbow Six Siege will be getting a collector’s edition and it comes with a 120-page guide. The Rainbow Six Siege collector’s edition has been fully detailed. It’s called the “Art of Siege Edition” and will be available for PC, PlayStation 4, and Xbox One, priced £65. Here’s what you get: A copy of the game […]

  • Rainbow Six Siege trailer is all about the operators

    Rainbow Six Siege has a new trailer available explaining the operator system. Operators are what makes any Counter Terrorist Unit and you will get to choose each of them individually before assembling a team. Any operator you choose will not be available for others though, so planning ahead will be crucial. The new trailer shows […]

  • Spotify now available on PS3 and PS4, lets you play music in the background

    Spotify has arrived on PlayStation 3 and PlayStation 4. The Spotify app is now available in 42 countries on PSN. The app was part of last week’s firmware update and can be found under PlayStation Music. Anyone can download it, as it doesn’t require PlayStation Plus. You can use your PSN account to subscribe to […]

  • Let’s talk Battlefield Hardline weapon balance

    The weapon balance in Battlefield Hardline is causing a controversy among the players. Are some weapons too powerful, or are other not powerful enough? Westie has been playing Battlefield Hardline since it the day it came out and he has some opinions about the state of weapon balance as it stands right now. Westie also […]

  • UK Charts: Bloodborne enters at No. 2, Battlefield Hardline defends No. 1 spot

    Battlefield Hardline has defended the No. 1 spot in the UK Charts against Bloodborne’s impressive numbers. The UK Charts for the week ending March 28 show Battlefield Hardline continuing to hold the top spot despite dropping 43% in sales. Bloodborne achieved the No. 2 spot and came only 22,500 copies short of becoming number 1. […]

  • Halo 5: Guardians release date and new trailers released

    Halo 5 is coming in October. Are you ready? Halo 5: Guardians has been slapped with a release date of October 27. Microsoft and 343 Industries also released a new trailer to mark the news; check it out below. “The Master Chief. Spartan Locke. Who is the hunter and who is the hunted?” Microsoft said […]

  • Denial wins Call of Duty Championship 2015

    In a weekend where favourites crashed out and non-US teams took a beating, Denial stepped up to take the title and $400,000 prize Denial have beaten Revenge to win the Call of Duty Championship 2015, claiming a $400,000 prize. Taking place in downtown Los Angeles, 32 of the best teams in the world battled it […]

  • Call of Duty: Advanced Warfare Ascendance DLC- check out new maps and the grapple ability

    Advanced Warfare’s Ascendance DLC is looking pretty sweet in these two new videos. The Call of Duty Championships this weekend have given our very own Arekkz a chance to check out the new Ascendance DLC coming this month. Take a look at all four new maps as well as the cool new grapple ability (which […]

  • Advanced Warfare’s Exo Zombies gets a “mini boss” with Ascendance DLC

    Zombies mode gets an exo-kick up the ass with Advanced Warfare’s second DLC drop, Ascendance. When Call of Duty: Advanced Warfare’s Ascendance DLC drops this week, players will be going up against some tougher challenges in Exo Zombies mode. “It’s all zombies, all of the time,” says High Moon Studios Matt Tieger, head of the […]

  • GTA Online user videos show out of character Lester, important Police Business

    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]