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Splinter Cell: Blacklist: Fisher favors shadows over gunplay

Friday, 14 June 2013 22:07 GMT By Catherine Cai

During E3 2013, Catherine Cai was able to step into the shoes of none other than Sam Fisher. She is happy to report that for Sam, stealth is back.

I’ve always been a huge stealth game fan. No, I don’t mean any of the watered-down, sissy stealth-action games that we’re seeing today. I mean the old school, absolutely unforgiving stuff like the original Splinter Cell, Hitman, and Thief.

A huge part of that reason, I think, is serendipitous: I happened to have the time to play the most games in the early 2000s, right around the golden age of classic stealth when each of these series just started.

I’ve always been a huge stealth game fan. No, I don’t mean any of the watered-down, sissy stealth-action games that we’re seeing today. I mean the old school, absolutely unforgiving stuff.

In recent years, pure stealth games have all but vanished from the industry. Developers have instead opted to dilute the genre down into action-stealth. Generally, these games are much more forgiving than the stealth games of old, allowing players who aren’t much for skulking in the shadows and silent takedowns to blast their way through a game as well. Of course, for me (and I’m sure many gamers who feel the same way I do about old stealth games) this has been a huge disappointment.

Games like Dishonored, Deus Ex: Human Revolution, and Hitman: Absolution, as much as I loved them all in their own way, were all developed under the umbrella of the stealth-action genre to provide its players flexibility in style. Unfortunately, I found that the ‘action’ portion of these games made them far too simple. As a freelance games journalist who has rather little time to dedicate to just one videogame, I tend to generally play through games with the optimal strategy to get through the fastest.

Often, for action-stealth games, this means starting the game with stealth and ending it in a massacre when I inevitably screw up or get detected. Yes, I recognize that my disappointment with stealth-action games partially spawns from my own inability to have the self-control to keep myself playing the way that I really want, but is it really so much to ask to have the game not even give me that option?

I’ll admit, when Ubisoft announced Splinter Cell: Blacklist last year at E3 2012, I wasn’t very interested. I had skipped out on Conviction when it had released partially because the series was evolving to become more of a shooter than a game about stealth. And no offense to Ubisoft’s marketing team, but I had thought that Blacklist was going to be a game of the same vein due to the E3 2012 trailer featuring a rather stealth-less, trigger-happy Sam Fisher.

I had a chance to get a little hands-on time with Blacklist and talk to creative director Maxime Béland about it. I’m happy to report that in Blacklist, stealth is still the way to go. While you can get in some pew-pew shooter action (if that’s what you’re into, you dirty heathen), you’re going to have a hell of a time racking up the kill count by going in guns blazing.

“We wanted to obviously reach more players, and a lot of players find stealth games to be too difficult. They find it frustrating. It’s my job as creative director to make a game that’s going to touch and reach as many people as possible.”

The gameplay demo featured a level that’s to appear towards the end of the game. The terrorist slash hacker supergroup “The Engineers” has, in a situation inspired by the Stuxnet virus, infected a natural gas refinery with a virus. The virus is now preventing all fire-suppression systems from activating in case of a fire; meaning that should there be a fire, the entire facility is at risk of lighting up a blaze that would impress even Michael Bay. Sam’s been dropped in to investigate and of course, prevent the facility from blowing up.

Within minutes of Sam dropping into the facility, you’re pitted up against four heavy archetypes. They’re heavily armored, so it’s a rather bad idea to approach them from the front. I waited in the shadows, took my time, and despite a few close calls, managed to take all four out with silent takedowns, both lethal and non-lethal. You rack up points depending on how you bring down enemies. Silent lethal takedowns are, of course worth less in the game’s economy than non-lethal takedowns.

“Basically, we’ve got an economy system that’s rewarding you depending on how you play,” explained Béland.”If you play super well, like ultra-pure ghost, you can make a lot of money and then you can use that money to customize Sam to buy gadgets and customize his op suit.”

Later on in the demo, Sam stumbles upon one of the culprits to the virus/facility situation. Of course, the Engineer also spots Sam, and takes off running. You give chase, but eventually you’re forced in a room where there are quite a few heavily-armed thugs.

I decided to give the good old Sam-as-an-action hero try, to knock in some heads and get a little fun in. Unfortunately, since I was really only armed with fists and some sleeping darts, things got a little hairy, especially since Sam can only really take two or three bullets before he goes down.

From the rather tiny game snippet that I did manage to play of the game (and unfortunately, it didn’t include a spies vs. mercs demo), it definitely felt like while there was room for Sam to run and gun, the game heavily encouraged you to go the way of the ghost.

I guess that in a world where pure stealth games apparently don’t have the audience reach enough to really be a part of the AAA space anymore, something stealth-action with a strong emphasis on stealth, is just going to be what I have to be happy with.

I asked Béland why in recent games, Splinter Cell’s gone down the path to favor stealth-action, and the answer was fairly obvious: Ubisoft is seeking to expand its audience.

“I think the challenge that we have is… we wanted to obviously reach more players,” he said. “And a lot of players find stealth games to be too difficult. They find it frustrating… It’s my job as creative director to make a game that’s going to touch and reach as many people as possible.

“So, at the same time, I don’t want to go against what’s the brand and what are the values and what made Splinter Cell successful. It was an interesting challenge and I think that, for Blacklist, I’m hoping that we’ve really nailed that perfect balance between stealth and action.”

I guess that in a world where pure stealth games apparently don’t have the audience reach enough to really be a part of the AAA space anymore, something stealth-action with a strong emphasis on stealth, is just going to be what I have to be happy with. And really, Béland’s vision for an ideal Splinter Cell game is one that blends both elements together.

“I think that the best games that I love are the games that allow me to play the way that I feel. Sometimes, I feel like I really want to take my time, I want to be tactical, I want to be patient. And some other times, you know what? I’ve got half an hour, I want to go through this. I want to have fun,” explained Béland.

“I think Blacklist would be very close to my ideal Splinter Cell game.”

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10 Comments

  1. Erthazus

    Just like the new thief…

    #1 2 years ago
  2. Max Payne

    @1 Well if there is any ”relief” Blacklist will have some kind of hardcore mode that disable mark & execute ,lower Sam’s health and remove Sonar vision.

    #2 2 years ago
  3. Citrus raptor

    @2

    If they know that’s what people want, and know that it’s what’s true to the series, first four games at least, why have it as an optional mode, why no make it default? It’s not as if the games sold bad before they added those mechanics, or did they?

    Not everything needs o sell like Modern Warfare. Some games could be made to strengthen the developer brand; establish trust from the devoted, and receive critical acclaim. As it is I’m only interested in Watch Dogs (we’ll see about The Division), they’ve killed their old IPs, so I won’t buy SC no matter how many ‘cool’ features they add.

    #3 2 years ago
  4. AmiralPatate

    @2
    Didn’t know that. I’m starting to think maybe I’ll give it a try.

    One thing is still bugging me though. They speak about kills and takedowns and being stealthy about it. But what about not doing that? I remember Chaos Theory and Double Agent gave you 100% score for not touching anyone nor destroying electronics.
    I don’t want to be an ghostly assassin, because that means leaving a mark. I want it to be like I never was there. That to me is the purest form of stealth, and Conviction simply didn’t allow that. I’m still not convinced Blacklist will, but I might give it a chance and see if it’s close enough.

    #4 2 years ago
  5. Ekona

    I hated the earlier SC games due to their insistence on stealth, but SC:C nailed it for me and it remains one of my favourite games to date. I’m hoping this will strike a balance between the two, but I’d still quite like the option to go guns-blazing when I (invariably) muck things up.

    #5 2 years ago
  6. catherinecai

    @4:

    The way that the level I played was designed, it’s pretty much impossible to sneak through without being detected. I mentioned that there was one room that the Engineer runs through. The way the guards are set up, they’re expecting Sam to come through. The only way to really get through that room without taking anyone down was to sprint through, which would, of course, alert everyone to your existence.

    Unfortunately, I didn’t get to get a more in depth look at the economy system. The demo only alerted me of when I racked up points due to takedowns. I didn’t get a chance to see how I would redeem said points to buy better gadgetry.

    #6 2 years ago
  7. Jerykk

    No big publisher is going to fund a pure stealth game these days. Stealth-action hybrids are what we are going to get. That said, as long as stealth is a viable option throughout the game, I’m okay with that. I like to ghost my way through stealth games (no detections and no killing/incapacitating guards) so I’m happy if a game lets me do that. I’m not so happy when a game forces me into scripted confrontations.

    The level I played at E3 was very ghost-friendly. Too friendly, perhaps. There always seemed to be really obvious routes you could take to sneak past guards without needing to even distract them. While I appreciate that they’re taking my playstyle into consideration, they shouldn’t make it so easy to pull off. The challenge is what makes ghosting appealing in the first place.

    #7 2 years ago
  8. Bomba Luigi

    Its just… not matter who writes and says what, I just can’t bring myself to want this Game. Maybe it really will be actual great to play stealth and get some gold old SC Feeling, but I can’t believe it now. A finished Game to buy in the Stores has to prove that. When old SC Fans I know tell me its good, I maybe go and buy it.

    The Reason I loved SC was the Slow Gameplay. Sitting in a corner for few Minutes to make a plan, sneeking around very, very slow with a lot of Patience, that always felt so Intensive. But I fear they will kill everything that is slow, because slow Gameplay is not cool.

    Sure, I still can sit in Corner somwehere doing nothing in Conviction, but it wont work when there is no reason to it. Like I could do some stealth, but it just wasn’t fun and it wasn’t needed. Stealth just don’t work that good when you don’t have to do it because there is some easier way, Tension is gone.

    #8 2 years ago
  9. AmiralPatate

    @6
    Well, pretty much impossible is more or less the idea. Then again it depends if it’s impossible because it involves metric tons of skill (which is good) or because the level doesn’t allow it (which is not).
    I’m okay with having to kick some ass once in a while to get through though, like mandatory miniboss fight or somesuch. However if it’s the entire level is a mandatory miniboss fight (or somesuch), that’s not gonna be good enough.

    #9 2 years ago
  10. TheWulf

    @3

    I’d say that’s selfish and spiteful to want, to be honest. There’s absolutely no reason to not include these things as options, unless your will has all the durability of soaked toilet paper.

    I don’t throw elitist around a lot, but to want to take options away from other people so that you can feel superior is, quite frankly, elitist. That is exactly the kind of attitude that we need to get away from. They want their games to sell and that’s fine, if they’re willing to meet us halfway by optionally providing the game that we want to play then we can be happy.

    The fact of the matter is is that avoiding options one way or another is going to leave people annoyed and irritated, it’s going to mean that you’re going to have people who absolutely despise the games for the lack of options present. MORE options is always better, not less.

    Let people play the game THEY want to, so that you can play the game the way YOU want to. Golden rule et al.

    @4

    Yeah, I’d like that as an option, too. I remember with older stealth games with more wide, open levels and more sensible AI and patrols that you could, if you were careful, avoid. But if you failed, the results were incredibly damning as the AI seemed to be a little on the smarter side back then.

    These days, AI tends to run over to the first unconscious body it sees. Then you knock them out. Then rinse and repeat endlessly, not ONE guard thinks ‘hey, this gigantic pile of bodies on the floor is kinda frickin’ SUSPICIOUS, I wonder if anyone is responsible for it, and maybe I should investigate before leaning over next to them like an idiot‘ and that bothers me.

    I’m not saying that AI should be punishing by default, but that’s what difficulty sliders are for. I don’t understand this contemporary hatred of options and sliders. I think it’s silly. If one could configure the game they wanted, it’d be more enjoyable for them.

    More/less health/mana? More/less sporadic health/mana items? More/less powerful items to find? Guard AI difficulty? Why are these NOT options?

    I just don’t understand.

    #10 2 years ago

Comments are now closed on this article.

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    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]