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SOCOM “spiritual successor” takes to Kickstarter

Monday, 10th June 2013 01:05 GMT By Brenna Hillier

One-time SOCOM creative lead David Sears wants to bring tactical squad-based shooting back with H-Hour: World’s Elite.

Sears was the creative director of the early and best-received SOCOM games, as well as serving the same role on Rainbow 6: Patriots before Ubisoft played switcheroo with the development team.

With H-Hour: World’s Elite, Sears wants to harken back to those PS2 classics, but with all the modern bells and whistles. He’s taken to Kickstarter to fund the initial manifestation of this vision – a multiplayer PC title with at least six maps, four gameplay modes, and comprehensive community-building and clan management tools.

Sears acknowledged that what many players want is an HD remake of the second SOCOM, but he has greater ambitions for H-Hour.

“We’re not here to simply deliver the past in a prettier package. We’re building the spiritual successor to the early SOCOM games from the ground up. H-Hour: World’s Elite is immediate, realistic, multiplayer-oriented and team-based,” he said.

“It is an experience directly inspired by the SOCOM series because those games were the starting point. H-Hour is several miles down the road that we traveled with SOCOM, the kind of shooter that SOCOM would have become if I had continued to helm the series beyond the second release.”

Sears’s new development team, Special Operations Forces Studios, boasts a number of former special forces operatives on staff, serving as consultants on the project. The company has attracted interest from fund managers, but Sears and his crew believe a successful Kickstarter for the first H-Hour game will prove to those holding the moneybags that the franchise is worth investing in.

The pitch is below; if you’re keen, head on over to Kickstarter to check out the reward tiers; the team is asking for $200,000, most of which will be used to pay artists to turn the grey alpha demo into a real game.

Thanks, Polygon.

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5 Comments

  1. CaptPierce

    “Because shooters don’t have to be about long cutscenes or pointless “wow” moments. They don’t need to involve sprinting around constrictive maps and magnetic bullets. They shouldn’t involve overly scripted AI behaviors that are exactly the same every time you play. Or driving a truck through Manhattan on a rail while the city explodes due to unknown causes. They shouldn’t be ranked by who has the biggest explosions and their greatest appeal shouldn’t be “everybody else is playing it.” No, really they should be about connecting on a human level with other players, honoring the contributions of our military colleagues through respect for authenticity, and bringing like-minded people together online to strategize, execute and win. ”

    And like that, you’ve sold me! :D

    #1 2 years ago
  2. jmg24bad

    Socom was never about big flashy moments (zipper did that with socom 4, now look where they are at.) Im glad he decided to get back that core gameplay.

    #2 2 years ago
  3. mehdidante

    not happy with the poster .shooting at a person with the title of ” Allah Akbar ” (the god is the greatest)on top of his head, so another anti moulim game . cant u just create games without attacking different religious ? thank u .

    #3 2 years ago
  4. Partnur

    H-Hour sounds like a great tac-shooter! Especially the analytical and community tools that seem to give players a greater purpose than just running around killing pixels. And if the thousands of SOCOM hardcore fans do actually exist, they should back H-Hour to not only secure this game but also show Sony & other publishers that hardcore tactical team-based shooters are just as important as Casual shooters to their overall fanbase.

    #4 2 years ago
  5. Partnur

    Mehdidante, I don’t think they’re attacking religions. Some terrorists use religion to try to justify their violence, so having religious writing is just part of the scene.

    #5 2 years ago

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