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World of Darkness probably won’t have daytime

Thursday, 6th June 2013 00:42 GMT By Brenna Hillier

CCP’s vampire-centric World of Darkness will probably deal with the problem of daylight by banishing it altogether.

Although the MMO is still a long, long way from complete, with no details fully locked down as yet, senior producer Chris McDonough told Destructoid that it is likely to live up to its name.

“We went through a lot of iterations on that. At this point, we’re pretty settled on it being permanent night,” he said.

In World of Darkness, a classic role playing setting which went through a couple of reboots and produced a staggering amount of content, vampires cannot roam the world during daylight – which is kind of annoying from a gameplay perspective.

“It’s called World of Darkness. It’s a game about vampires,” McDonough said.

“Ultimately, it became very convoluted and required a whole host of different systems that we felt was too complicated. People want to play their vampire and, you know, it’s the World of Darkness. That’s really what it’s about. That’s the mood and tone.”

CCP did consider a number of alternatives, but ran into a lot of problems, according to McDonough.

“What could players do during the day? And how long did it last? When is it day and night, and for who? If it happens on a fixed schedule, does that mean that if I live in Russia, it’s always day? Maybe it’s always day time when I’m available to play, so I don’t want to. Or maybe I have to play this other character because we have alternate characters during the day,” he said.

World of Darkness is expected pretty much never at this point, as every time we talk about it too much CCP goes stubbornly silent. The publisher gave an update on the MMO during its recent FanFest event, with the take home message of ‘it’ll be a good while, don’t get excited just yet, but also there won’t be crafting’. The project was downscaled in early 2012 but still fronts a sizeable development team.

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5 Comments

  1. TheWulf

    That’s a cop out, as day would be a nice balance to the powers of the vampire. But then… I never had any faith in this game in the first place. White Wolf has been going downhill for a while now, it’s being developed by the most neckbearded, uncreative MMO developer that one could possibly be cursed with, and it’s not even World of Darkness.

    It’s just false advertising really, considering that it’s just the vampire part of World of Darkness — which is the least interesting setting they have — versus the more interesting parts, like Changeling, Werewolf, or Mage.

    So, yeah… I’m sure it’ll make boring vampire fans happy.

    #1 2 years ago
  2. harr0w

    White wolfs universe is based on playing a supernatural being. The initial release of the world of darkness is based off vampire: the masquerade. You will be playing a vampire connected to one of the vampire clans.

    The only part humans will play in the game for the forseable future will be to serve as currency/feeding/economy a tool to be used. The main scope will be player driven just like EVE. War between the clans political, blood thirsty, dodgy deals and back stabbing.

    There will be zero need to have a day night cycle until they add the werewolves, mages, wraiths and whatever else the can fit in before ever considering human playable character’s.

    #2 2 years ago
  3. roadkill

    idotic! I agree with 1. Being a vampire does not mean you are a super being. Well, it does actually but it also means you have weaknesses. You can’t feel like a vampire if you only feel half of what they should feel.

    #3 2 years ago
  4. harr0w

    None of you are obviously whitwolf fans who do you think its being made by and for. Certainly not the grabs that play wow

    #4 2 years ago
  5. roadkill

    @5 Well it looks like it’s made for the grabs who play WoW! :)

    #5 2 years ago

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