Sections

Titanfall from Respawn coming to PC, Xbox One, Xbox 360

Thursday, 6th June 2013 14:23 GMT By Stephany Nunneley

Respawn Entertainment’s title in the works with EA is called Titanfall, per the July Game Informer, which is available through Google Play.

Brought to the Internet’s attention by a NeoGAF user, Titanfall is slated for PC and Xbox One, with an Xbox 360 version “being developed by someone else,” – this last bit was rumored back in April.

According to bits from the article, the FPS isn’t coming to PlayStation platforms due to the small team at the studio, and it and wanted to focus on creating “the best possible product.”

“Not to say we won’t [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could,” said the firm.

It also apparently uses the cloud “a bunch” for dedicated servers as well as physics and AI calculations. It will also make use of Smartglass integration, contains “some level of” Kinect support, a campaign multiplayer mode, regular multiplayer mode, and a single-player mode that hasn’t been revealed yet.

The game will apparently “blur the line between competitive multiplayer and single player.”

The cover, which you can see through the links and below, shows a lady standing on what appears to be a large mech of sorts, shooting it.

Back in April rumors stated the game would be exclusive to Xbox 360 and Xbox One. It is also supposedly a multiplayer-focused shooter with no offline mode – thus the line above regarding use of the cloud. This has all been confirmed through the article in Game Informer.

Matches are said to support up to 16 players as well as AI-controlled enemies, such as Titans – giant exoskeletons described as quite agile – basically the mech-looking thing on the cover. Battles were described as “David vs Goliath” scenarios. Humans are called pilots, and the mechs, obviously, Titans.

These can be player controlled or commanded to guard an area or follow players around.

Only a certain number of these mechs can be brought onto each map, and infantry have the equipment needed to take one down if necessary.

Pilots have various weapons at their disposal, and Respawn went for a “District 9 or Blade Runner vibe” with the game.

Rumors from April also stated the game uses the Source Engine – and according to the article this is true because building a new engine would have “taken too much time.”

The article also discusses the formation of the studio and a bit on its firing from Activision.

GI also asked if Xbox One’s 5GB of GDDR3 RAM available to developer was an issue compared to PS4 and its 8GB DDR5 available to developers. GI said what Xbox One lacks in RAM, it makes up for it in cloud computing.

The game will have “unlimited dedicated servers” which will offload “a few dozen AI” and game physics. The game would be “impossible without the cloud” and Respawn “wouldn’t have attempted it,” according to the GAF post on the article.

EA filed a trademark for the title back in April, and we fully expect the firm to reveal the game during its E3 conference on Monday.

Then again, with it coming to both Microsoft consoles, it could appear during its conference instead.

Titanfall is slated for a spring 2014 release.

Breaking news

142 Comments

Sign in to post a comment.

  1. Razor

    In other news, someone at Game Informer will lose their job today :)

    #1 1 year ago
  2. someguy2

    No Playstation release? This is big.

    #2 1 year ago
  3. Pytox

    @2 pc gets it. so it’s not that big :p

    #3 1 year ago
  4. The_Red

    @1
    If this was meant to be a conference surprise / reveal, then I think a bunch of people will. Still, this also confirms that the game is not for me because it is online focused and relies heavily on cloud.

    #4 1 year ago
  5. Djoenz

    Well ty EA and Microsoft for keeping this exlusively for Xbox. pff.

    #5 1 year ago
  6. Tavarish

    @5 Irony. Just yesterday everyone was “Fuck you MS! Sony has all these FPS exclusives for us! Suck on that!” and now, if this exclusivity is true, people are crying about how MS dares to do this?

    Gotta love dem console wars, blind swinging at all directions :D

    #6 1 year ago
  7. undermyrules

    more next gen titles= more breatheble space for pc gamers… :me gusta:

    #7 1 year ago
  8. Sadismek

    @3 It’s big because EA seems to cover (almost) every major platform with this game but the PS. This should raise some queston marks, given that EA has closed some partnership deal with Microsoft, and something tells me it isn’t about timed exlusives and extra content.

    Hope I’m wrong. I wouldn’t like it at all if ME2 is an X1 exclusive.

    #8 1 year ago
  9. Djoenz

    @6
    What are you talking about? FPS? Sony isnt all about FPS or TPS btw! Infamous is not a shooter at all. Finally something to hear from Respawn and its this. . . .

    #9 1 year ago
  10. ArcticMonkey

    I don’t understand EA’s motivation making an Xbox exclusive. It’s contrary to everything these big publishers stand for, or stood for, release your game on every possible platform. Microsoft must be funding it in some way?

    If it is true, good get for Microsoft.

    #10 1 year ago
  11. OlderGamer

    PC version Origin Exclusive too?

    #11 1 year ago
  12. DrDamn

    Be interesting to see what it does with the “cloud”, it’s clearly not being used to enable big games (upto 16 players). Perhaps it’s more the AI controlled enemies.

    #12 1 year ago
  13. superjay779

    I hope there is a single player component because I’m not into multiplayer except for Co-op gameplay

    #13 1 year ago
  14. stretch215

    Wow! The reasons to buy an xbox1 first keep on coming. I can’t wait until Monday!

    #14 1 year ago
  15. WENDiGO

    Wow should have seen this coming. Come on, weren’t they on board when that xbox deal was on MW2. The apple doesn’t fall too far from the tree folks. Microsoft wanted call of duty to be a xbox exclusive for a long time. This is the closest they can get to that. Don’t let the fact that they were the original IW devs make you think this game is going to be awesome and be a “cod killer”. I bet this game would have been multiplatform so everyone could play but Microsoft (doing what they usually do) wanted to be greedy and ruin the experience for everyone else. This won’t benefit you guys (just microsoft) it will just hurt everyone else.

    #15 1 year ago
  16. G1GAHURTZ

    SWEEEEEEEEEEEEEEEEEEEET!!!

    Wow, looks hype!

    How can I get that Gameinformer? Is it out yet, on iTunes, etc?

    #16 1 year ago
  17. G1GAHURTZ

    I bet this game would have been multiplatform so everyone could play but Microsoft (doing what they usually do) wanted to be greedy and ruin the experience for everyone else.

    Yeah, ‘cos Sony and Nintendo, like, totally don’t do exclusives, right?

    #17 1 year ago
  18. Beta

    Looks interesting. But I rarely play multiplayer so it’s probably not for me.

    Hope it’s good though. :)

    #18 1 year ago
  19. Djoenz

    oh I see the article is updated. Well no offline mode meh no ty dont want or need it anyway cause Destiny will be multiplat and hopefully free online on ps3/ps4.

    #19 1 year ago
  20. DrDamn

    A few more snippets from the link.

    * Cloud used for offloading some physics and AI.
    * Regular MP, Campaign MP and some SP mode
    * Reasons for going XO were wanting to concentrate on a single platform initially and intrigued by cloud possibilities. Multiplatform in the future not ruled out.
    * Looks nice
    * Spring 2014 is target release date.

    #20 1 year ago
  21. Ge0force

    It’s funny how xbots keep calling this game an xbox exclusive, while it’s coming to pc as well.

    #21 1 year ago
  22. viralshag

    @21, It’s still exclusive in terms of a console exclusive, plus do you see anyone (or these “Xbots”) actually caring if it’s on more than one platform?

    @17, It’s the typical way it goes.

    Sony exclusives = of course they do, it’s the gamers platform of choice! UR SO AWESOMZZZ SONY!!!

    MS exclusives = This probably would have been multiplat if MS weren’t so greeeeeeedy!!!

    So stupid they can’t even see it.

    #22 1 year ago
  23. Kaufer

    The PC and 360 versions, are they going to use the xbone cloud too?
    If the PC and 360 can use it the cloud doesn’t sound all that innovative as MS made it seem.

    #23 1 year ago
  24. WENDiGO

    @17 Its not the fact that they have exclusives (all the platforms do). What i’m saying is that microsoft seems to love making deals that keep games that would have been multiplatform (for everyone) and keeping it for themselves. Sony & nintendo do this as well but for microsoft it is a common practice.

    #24 1 year ago
  25. ArcticMonkey

    @21 I actually agree with the term exclusive. I know it isn’t technically correct, but I feel like Sony and Microsoft don’t compete with the PC, its it’s own entity. It’ll always exist, while Sony and Msoft are trying to steal bread from each others tables.

    Random thought.. I like exclusives. I know they piss people off but competition will only bring out the best in the industry.

    @24 It’s the nature of the industry. There is no fair.

    #25 1 year ago
  26. xbonefanboy

    Phony Gaystation FOH just became titanic.

    #26 1 year ago
  27. G1GAHURTZ

    Oh man, it has a Spring 2014 release date, apparently.

    Interesting decision from EA…

    #27 1 year ago
  28. ArcticMonkey

    @26 You are sad.

    #28 1 year ago
  29. Kaufer

    The interview implied TF is Time exclusive. Sony gets it a month or a year later. I doubt there’ll be a PS3 version if this is going to be release two years from now.

    #29 1 year ago
  30. Fin

    HYPE

    #30 1 year ago
  31. Djoenz

    @22
    You are missing the point, correct me if Im wrong, but most EA published games have all been multiplat well at least the more popular ones. This a big fuck you to Sony and Nintendo gamers. The game might be good or bad but it should be a multiplat imo. Its Respawn I was expecting a FPS, which Im quite tired off tbh but Im also disappointed.

    #31 1 year ago
  32. Ge0force

    #25 Exclusive means you can play the game on only one platform. For me and millions of other gamers, pc is still the gaming platform of choice. There’s no reason for us to buy an Xbox One for games we can play on a platform we already own. :)

    #32 1 year ago
  33. G1GAHURTZ

    @23:

    The 360 version is (allegedly) being developed by a different studio, so that suggests that it could well be focused in a different direction, or not have any of the USPs of the X1 version.

    @24:

    Sony & nintendo do this as well but for microsoft it is a common practice.

    I think you’ll find that Sony and Nintendo have released a great deal more exclusives than MS over the last few years.

    Fact.

    #33 1 year ago
  34. ArcticMonkey

    @32 Yeah, I understand that but I just think exclusives are spoken about in terms of the “Console War”. There are PC exclusives but people never really say “this game is exclusively on PC!” you know? There is no “get”… PC seems to be this kind of idealist marketplace for developers. I honestly believe that one day consoles will cease to exist and places like Steam (Sony will have a service) will be embedded in smart TV’s.. and stuff lol

    But of course you’re right. On Xbox One and PC = Not exclusive.

    #34 1 year ago
  35. WENDiGO

    @31 Exactly. Even tho this is great competition, I still think it is a bit wrong to hold the one game that gamers on all platforms were hoping to take COD down a peg to only be for the xbox.

    #35 1 year ago
  36. Ge0force

    #33 They did. But they did this by funding the development, not by throwing money to keep a multiplatform focused game (temporary) away from other platforms.

    If this story is true, I’m pretty sure a PS4 version will come sooner or later. EA is just too greedy to ignore millions of playstation gamers.

    #34 My consoles and pc are connected to the same screen, so there’s not really that much difference for me ;)

    #36 1 year ago
  37. Panipal2005

    It’s just another FPS, they can do what they like with it. Don’t fucking dare make Mirror’s Edge 2 Xbone exclusive though EA.

    #37 1 year ago
  38. Joe Musashi

    What’s the problem?

    “Wah, XBONE = TVTVTV” – complaint
    “Wah, XBONE has exclusives” – complaint

    I’m going to make a game for gamers where a complain function is built in and works as a microtransaction. I’ll be fucking minted!

    Exclusives. If you want to play it, you need to own the console it’s on. That’s how it works! Duh.

    JM

    #38 1 year ago
  39. ps3fanboy

    A snippets from the link.

    * Cloud used for offloading some physics and AI.

    so YET another game the xbone can’t run properly because the cpu is to slow. you better pray you don’t lose connection with the always on tvbox, it may not function at all.. LMAO!

    #39 1 year ago
  40. Dave Cook

    No PS4 release makes this really significant news.

    Before you start, no I’m not an anti-PS4 fanboy. This is literally big news.

    #40 1 year ago
  41. WENDiGO

    @33 Dude, I know Sony and Nintendo have a lot more exclusives. I just don’t like the way microsoft goes about doing things. Especially in this case. If Mirrors Edge 2 is also an exclusive (probably not) then you will see what I mean.

    #41 1 year ago
  42. Samoan Spider

    @39 It seems to be a predominantly multiplayer oriented game, so logically you need to be ONLINE for it to work. Geddit? How were you planning on playing PS4 multiplayer games? String and cup?

    #42 1 year ago
  43. G1GAHURTZ

    @35,36:

    This is an EA game, and to be blunt, they can pretty much put it where they like.

    For all we know, Sony simply don’t have the technology to be able to do what the X1 can do, so instead of spending a ridiculous amount of time trying to make the same game with completely different tech, they’ve concentrated on the one platform.

    At least, that’s one interpretation that can be taken from what they’ve apparently said so far.

    At the end of the day, just like many, many, exclusives since the days of the SNES/MegaDrive, if you want to play the game, you’ll have to ‘jump in’ or wait.

    Wait, like I had to, with Unreal Tournament III, back in 2008.

    #43 1 year ago
  44. DSB

    Cool. Cool cool cool.

    But you know it’s gonna be an Origin exclusive, so fuck that noise.

    #44 1 year ago
  45. ps3fanboy

    @40 yes it is definitive big news, that the xbone cant run games properly because it don’t have the cpu or ram powers needed. and will be totally depended on cloud to run anything…

    #45 1 year ago
  46. Dark

    MP only? meh.

    #46 1 year ago
  47. Erthazus

    “For all we know, Sony simply don’t have the technology to be able to do what the X1 can do”

    Ban G1GAHURTZ for spreading bullshit all over vg247.

    #47 1 year ago
  48. G1GAHURTZ

    More stuff!!

    GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that’s a problem for Respawn. He says they’re having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn’t know how to use it properly at this stage of development)

    GI: “What XBox One lacks in RAM, it potentially makes up for in cloud computing.” Talks about how the game will have unlimited dedicated servers for the game, offloading “a few dozen AI” and physics, says the game would be impossible without the cloud and wouldn’t have attempted it. Still dealing with unfinished hardware and software, so it’s “still a little rough going at times.”

    Spoke too soon, there are screenshots towards the end of the article. Smartglass integration, “some level of” Kinect support, Campaign Multiplayer, Regular Multiplayer, and some one player mode that isn’t revealed yet.

    #48 1 year ago
  49. Eregol

    @33 Maybe they have, but they’ve been exclusives from internal dev houses. 3RD party exclusives have been rare on Ninty and Sony consoles. MS seems to like paying money hand over fist to 3rd parties.

    Also to your @49
    They would be fools to build from the ground up utilising the cloud. Some people wouldn’t be able to make use of said cloud, and as such wont be able to play that game, screwing over a lot of their audience.

    #49 1 year ago
  50. Moonwalker1982

    I am so damn glad we’ll finally see something else than just modern warfare shooter number 10000000 or whatsoever. The only thing that has me kinda ‘ehhh’ is that it’s on Source Engine. Awesome if it’s gonna be 60fps, but damn…Source Engine in 2014? I’m not a graphics whore but i do care a lot about graphics and i’m a bit afraid of how it’s going to look. All else i’m very excited about.

    #50 1 year ago
  51. G1GAHURTZ

    @50:

    I keep hearing this argument, but then I think of the 40 million monthly average users who play CoD, and the many millions of players of other online games; WoW, SC2, etc, and I’m not convinced.

    Sure, there are some who can’t play it, but I don’t think there’s a lack of potential customers out there.

    #51 1 year ago
  52. Eregol

    Screwed are they who want to play this game on tour in Afghanistan.

    #52 1 year ago
  53. Samoan Spider

    @53 As per #52′s comment, they’ll either play this in exactly the same way they play other multiplayer games, or they won’t but I’m certain they won’t lose sleep over it (developers or servicemen)

    #53 1 year ago
  54. harr0w

    Valve’s source engine?????. Strange it is a very flexible engine though check out recent mods and galleries created from it. Its also no secret valve have been upgrading it to the fabled source2. Could be the first use of the upgrade.???

    Colour me interested

    #54 1 year ago
  55. Moonwalker1982

    @55

    That could mean the graphics could actually be quite alright then.

    #55 1 year ago
  56. Eregol

    An MP game that will also use cloud computing?
    Wont that require like silly bandwidth to handle all that at once?

    #56 1 year ago
  57. Ireland Michael

    Pretty sad when a game with giant robots is considered an original idea.

    #57 1 year ago
  58. LordSkyline

    @49
    This smells of bullshit, cause they said XOne has normal (albeit nicely clocked, 2133mhz) DDR3 ram while the PS3 had GDDR5 ram which (as i mentioned on some article before) IS NOT DDR5 FFS, DDR4 doesn’t even exist yet as released Product (DDR4 is going to hit Server Market end of this year/early 2014, with Desktop/Notebook market sometime later 2014)DDR5 standard is probably barely in planning stages at this point.

    And people saying “Well Nintendo and Sony do have tons of exclusives, too” Those come from a different place though, they are not just funded by Sony/Nin they are usually made by Sony/Nintendo owned Studios, which is a huge difference and many that are by 3rd parties especially in PS3s case come in form of JRPGs and the likes, which are first of made for Japanese market where the 360 has an extremely laughable Marketshare so it’s simply not profitable (like at all) for them to make a 360 Version.
    While Microsoft has mostly Forza and Halo as in-house Exclusives, the rest comes from 3rd Party contracts where they Pay for exclusivity (this is especially true for indie games).

    As a PC gamer this of course doesn’t concern me too much but ye, gotta look at it from multiple angles. (I do know hardcore fanboys have a hard time doing that)

    #58 1 year ago
  59. Samoan Spider

    @57 Lucky I’ve got 120mpbs then.

    #59 1 year ago
  60. Gekidami

    If its decent, i’ll get it a year later on PS4.

    #60 1 year ago
  61. Djoenz

    @60
    In my country they dont deliver the actual promised mbps.Its actually on average 70% of the promised mbps.

    I recently got tv/internet service for 38 bucks per month I cant afford a higher subscription.

    But Im sure you get all of those mb’s :) dont do wireless either thats even worse brrr.

    #61 1 year ago
  62. VibraniumSpork

    “Matches are said to support up to 16 players.”

    Kinda lame. Where them next-gen 64-player games be at?

    #62 1 year ago
  63. Samoan Spider

    @62 Yeah, I’m in the SE of England on cable thankfully so it’s not far off the promised speed. Steam gets games down at 12-14mb/s so it’s ok if you can use it and it’s all wired to the router for the very reason of wireless issues :). In practice, I get just over 100mbps for anything with the backend to dish it out.
    And on this topic, this is the reason that I didn’t mind paying for Live, because it used my connection properly whereas PSN really didn’t, showing that a decent infrastructure does in fact cost money. So this cloudy forecast for our gaming future doesn’t bother me at all. Well, not just yet anyway ;)

    #63 1 year ago
  64. TheWulf

    @58

    Far worse when the tastes of gamers is so incredibly limited and narrow that a game where you kill robots as everyday humans is considered original. I can think of a good few billion games throughout the years which have dealt with that exact concept.

    This isn’t one for me, my tastes are a little broader than that.

    #64 1 year ago
  65. Djoenz

    They should release a multiplatform game where people from xboxlive servers could play against people from psn servers and against nintendo servers.

    Now thats innovation people. Three factions battle royale. EAT THIS NINTENARD!

    #65 1 year ago
  66. PEYJ

    The delevoper stated that the game couldn’t be done without the cloud computing but how can the 360 the make it happen? It doesn’t have access to that, does it? It’s open question but I can’t seem to recall that it has.

    #66 1 year ago
  67. G1GAHURTZ

    @63:

    Maybe that number fits the gameplay best.

    I does seem to be a sort of combination between a gigantic horde mode, and a regular TDM at this stage. Online campaign sounds pretty hype.

    @59:

    I’m not sure that I understand your point about the RAM, but with regards to exclusives, what about the Final Fantasies, the Metal Gear Solids, and the Grand Theft Autos?

    Sony hoarded the 3rd party games by chucking money, as well.

    Pretty much one of the biggest reason that those games are no longer exclusives, is because 360s market share grew so large, they couldn’t ignore it.

    If that wasn’t the case today, I wouldn’t expect to see any of those games on any other platform.

    #67 1 year ago
  68. Ireland Michael

    @65 I may be a bit snobby with my tastes, but man, you just go for the jugular and sink your teeth right in…

    @67 Apparently it does. Data and information for the games can be stored on an online server and sent to the console as required, kind of like an MMO. That could potentially allow for some rather creativity game design on consoles that we haven’t seen before.

    #68 1 year ago
  69. G1GAHURTZ

    @67:

    360 version is apparently being made by another studio, and probably ‘gimped’.

    Why put all your next gen USPs in a current gen game, and encourage people to not bother upgrading?

    #69 1 year ago
  70. Djoenz

    @64

    Thats still amazing hehe. I recently got my own place and thus new tv/internet provider and as soon as I settle in Imma have to test some serious shit out.

    I chose the lowest setting of …dont be shocked…20mbps. I will have to try cod on my ps3 wireless and connected.

    I can always go up, but again Im poor as hell. My job sucks. Minimum wage alright..

    #70 1 year ago
  71. G1GAHURTZ

    20Mbps is more than enough for CoD…

    #71 1 year ago
  72. DrDamn

    @69
    How is it different to any other server based game is the question though. The PC version will also not have this cloud so are they simply saying it would be impossible on XO with the power it has?

    #72 1 year ago
  73. Ireland Michael

    @73 Of course the PC version will have it, on their own internal servers. Why wouldn’t it?

    “Cloud” has just become a buzzword at this point, for any games that uses a server to transmit data to the host PC… which of course has been on PC for years.

    #73 1 year ago
  74. G1GAHURTZ

    @73:

    I’m sure we won’t know until E3, at least…

    #74 1 year ago
  75. Djoenz

    @68
    Isnt this a new IP published by EA that has a lot of multiplatforms??
    Exclusives going multi is one thing, but EA that has a lot of multiplatforms published suddenly makes this a xbox exclusive (PC also) is a decision purely based on their DEAL.

    The deal between EA and Microsoft.

    I will lmao if this game releases on ps4 later.
    However Mass Effect hmm that was exclusive at the time. I get your point.

    Fully exclusive or timed exclusive. I rather have this remain fully exclusive then. You know what EA just suck ass its unbelievable.

    #75 1 year ago
  76. Citrus raptor

    When I heard that Xbox One was Always online, and that they didn’t make it stronger than it is, my first though was that it was all in the preparation for cloud computing. I mean, why have a console that will last for–let’s say–eight years, when relying on cloud computing could be the thing half way into the cycle? It would make the console more expensive than it needed to be.

    Seems that I wasn’t that far off.

    #76 1 year ago
  77. G1GAHURTZ

    @76:

    Lol!

    Well, it is a brand new IP, with no previous history on PS, so it’s not like MS are taking something that Sony already had.

    Besides, like I said before, maybe they simply cannot do the cloud stuff on PS4… It really could be as simple as that.

    #77 1 year ago
  78. Ireland Michael

    @78 “Besides, like I said before, maybe they simply cannot do the cloud stuff on PS4… It really could be as simple as that.”

    MMOs on the PS3 and PS4 say hi.

    #78 1 year ago
  79. G1GAHURTZ

    ^ Do they use cloud processing to lighten the processing load on the console?

    #79 1 year ago
  80. Djoenz

    @78
    I hope you are wrong.

    I want to believe they are full of shit and just have a major deal with Microsoft.

    I hope it stays exclusive on pc and xbox.

    Cause if you are right Xboxlive has a major advantage with their 3000 cloudy servers and also IF it will be a timed exclusive it will mean PS4 might end up with a downgraded version pff.

    I hope you are not right!

    Like microsoft already has their Cloud service up and running. What about Gaikai? Seriously this smells fishy.

    #80 1 year ago
  81. Phoenixblight

    @80

    Galkai is the same freaking thing stop with this “maybe Ps4 can’t do the same thing” SOny has Galkai which is essentially what Microsoft Azure is. the difference is Galkai has patented tech.

    #81 1 year ago
  82. Erthazus

    “Besides, like I said before, maybe they simply cannot do the cloud stuff on PS4… It really could be as simple as that.”

    someone doesn’t know what is DUST 514 and GAIKAI.
    Call of duty and Xbox fanboy at it’s best.

    Someone ban him.

    #82 1 year ago
  83. G1GAHURTZ

    @81:

    I could be right, I could be wrong…

    But it does seem to be a strong possibility.

    MS have pretty much always been miles ahead with it’s online infrastructure, and they’ve clearly decided to invest in it even more.

    If Sony can do something similar with Gaikai, I wonder why they wouldn’t have shown it off at their reveal…

    #83 1 year ago
  84. superjay779

    Sony had an exclusive deal with Square to make Final Fantasy games on the PS2, GTA also was timed exclusive which sold lots of PS2′s. Both companies do this. Both are greedy. I think it was 2 E3′s ago Medal of Honor had exclusive DLC for like 2 weeks and Dead space 2 had a free move version of the Dead Space wii game

    #84 1 year ago
  85. Yoshi

    @71, you don’t know much about internet speeds do you? :P 20mb is above average over here in the UK. 10mb is the average over here, while receiving actually 8mb.

    Unless you’re on a connection lower than 5mb and connecting to servers far away there isn’t going to be an issue.

    #85 1 year ago
  86. G1GAHURTZ

    @82:

    Gaikai is not the same thing.

    Link to a single article on the entire Internet where Sony has ever even mentioned sharing processing power between it and a console.

    By the way, it’s Gaikai, not Galkai.

    #86 1 year ago
  87. Djoenz

    @84
    Im sorry but what do we know so far about Xbox cloud?
    I havent seen the reveal. Its all talk so far. Was the cloud and implementations presented at the reveal? All I heard was TV. Someone made a hilarious video of it.

    #87 1 year ago
  88. Phoenixblight

    @84

    They did…

    Maybe because The developers just didn’t want to put their backbone into it to utilize Galkai because it is different and they are afraid of new and crazy things. You can just tell that with the concept of the game they are just going with what is comfortable.

    #88 1 year ago
  89. G1GAHURTZ

    @88:

    http://venturebeat.com/2013/05/21/xbox-one-azure/

    http://blogs.technet.com/b/microsoft_blog/archive/2013/05/24/xbox-one-azure-and-the-creative-power-of-the-cloud.aspx

    http://www.theinquirer.net/inquirer/news/2270888/microsoft-says-xbox-one-games-can-offload-computing-to-azure-cloud

    #89 1 year ago
  90. Djoenz

    @86
    You are assuming I live where? I said in MY country. I live in The Netherlands and sorry if my 20mbps is above average in UK then I am lucky as hell cause its the cheapest I could get.

    Oh sorry I forgot to mention it used to be 10mbps but they increased it for free for all subscribers. Well they say they would. It was on the newspapers etc.

    I am happy then, however if its laggy I need something better cause I also download things. ;)

    #90 1 year ago
  91. manamana

    I can hardly see what should be so groundbreakingly amazing with Titanfall. 16Players online battle it out. Okay, it’s from Respawn and it has Mechs. And it has EA as Publisher and probably Server-host …

    I’m keen to know where the magic kicks in, though, so let’s wait and see.

    #91 1 year ago
  92. G1GAHURTZ

    @89:

    They did what?

    They showed a game that used Gaikai (that’s Gaikai, with two ‘i’s!) to process lighting/AI/physics/etc?

    Link?

    #92 1 year ago
  93. DSB

    @92 You forgot about the almost certain prospect of micro-transactions.

    Everybody loves those, right?

    #93 1 year ago
  94. superjay779

    Thanks Gigahurtz for those articles. Very interesting. Hopefully it doesn’t use to much bandwitdh

    #94 1 year ago
  95. Djoenz

    @90
    I have to admit that is impressive.

    #95 1 year ago
  96. reask

    @91.
    I can beat that.
    How about 6.
    In Ireland and it is pretty crap up to now but I am getting fibre on 17th of this month.

    Mind you I can play cod or other games with little or no lag.

    I wonder what it will be like come 17th.

    #96 1 year ago
  97. Erthazus

    The game is on Source Engine.

    If someone believes that it requires 5 GB Of ram or more he is an idiot.

    It’s an old engine right now. The Last VALVE game is DOTA2 because for shooters Source engine is already outdated, so it is interesting to see a game with the old tech from last gen.

    #97 1 year ago
  98. fearmonkey

    Slated for PC and Xbox One……So I will be getting this one on PC then :) eventually……………

    #98 1 year ago
  99. Djoenz

    @97
    Thx man that really helps me out cause I was already worried tbh. My 20 mbps will do more than fine.

    At my moms house we have a 60mbps subscription, ps3 wireless while downloading things on my laptop and have another laptop online (my sis sometimes streams movies) and three phones on the same network gave me lag sometimes while playing cod xD

    Hence all my internet speed talk. lol.

    #99 1 year ago
  100. Erthazus

    GIGANOOB is just a fanboy, relax.
    He doesn’t know that GAIKAI is using NVIDIA GRID.

    http://www.nvidia.com/object/cloud-gaming.html

    “They showed a game that used Gaikai (that’s Gaikai, with two ‘i’s!) to process lighting/AI/physics/etc?”

    That’s how the service Works. Duh~ Fanboys are fanboys. Nothing personal.

    #100 1 year ago
  101. Erthazus

    http://apps4all.ru/upload/medialibrary/0fc/nvidia_grid_server.jpg

    Just for fun fact about Gaikai service.

    #101 1 year ago
  102. manamana

    @94 of course, I adore them even. But will it have a companion App?

    #102 1 year ago
  103. Citrus raptor

    Could someone highlight the main differences between Sony’s and MS’ cloud tech, highs and lows?

    #103 1 year ago
  104. Ireland Michael

    @80 Most MMOs do, yes. Stuff like auction houses, mob placement / tracking, etc… all that is done server side and the results sent to the client computer. Games that could do this on the 360 were the exception, not the rule – FFXI, for instance. The PS3 could do this sort of thing from the outset – LittleBigPlanet, for example.

    “Cloud” gaming has been a thing on the PC for well over a decade. They’re making it out like its this revolutionary new thing, when it really isn’t. It just took years for console to catch up in they regard, because they were restricted by the limitations of read-only storage. So any information has to be either be stored in memory, or discarded.

    In fact, the 360 was a step back from the original Xbox in that regards, since the HDD was no longer mandatory. *That* is the one thing that really held back this generation. Not graphical processing power or RAM or disc storage or any of that stuff, but the lack of mandatory read / write storage.

    @97 In fairness most of the country will be fibre enabled within the next few months, with 50MB down (and unlimited bandwidth on most plans) becoming the norm on all networks.

    My 7MB down was already more than I needed, so I’m not going to complain. =P

    #104 1 year ago
  105. GwynbleiddiuM

    Well, not that I’d care since PS4 will probably port Dust 514, but I consider this on par with EA going Origin exclusive which ended up doing more damage to their revenue than anything else. Losing PlayStation 4 as a powerful platform is exactly like losing Steam as a powerful platform. But, meh, I’m not at all intrigued by this.

    #105 1 year ago
  106. mistermogul

    Respawn have said that they have not ruled out a Sony version, just that they only have limited resources to make more versions than those announced.

    It’ll probably come 6 months later or something…

    #106 1 year ago
  107. Erthazus

    @104, No one can highlight the differences because no one know what MS’s cloud service actually is.

    but Sony uses Gaikai and it was the most superior cloud service at that time and it was powered by Nvidia GRID which is a revolutionary thing.

    #107 1 year ago
  108. Phoenixblight

    @93

    http://tech.fortune.cnn.com/2013/05/23/6-things-you-didnt-know-about-the-xbox-one-really/

    Xbone cannot stream full games where the Ps4 can. That right there shows its fully capable of doing exactly what MS is offering and then some. It takes far more work to stream a full game then to just offload computations. And as Michael pointed out the system can handle MMOs which is essentially a cloud setup.

    #108 1 year ago
  109. DSB

    Fucking Irish. I just got told a week ago that I was stuck on 20mb. And I’m pretty close to the centre of the town I live in!

    It’s not one of those deals where Google gives you high powered internet in exchange for some service from the government is it?

    @103 Lulz. Smartglass. It has smart in the name so you know it makes sense.

    #109 1 year ago
  110. fearmonkey

    @104, besides the 300,000 servers (And did they say physical or are they also VM’s?) they talked about, we don’t really have that much information.

    The thing about Gaikai is that it was already the lowest latency and best looking of the two cloud gaming networks. I played onlive for a bit and the games looked looked like a lower midrange PC with a slight blurry look to it. Games on Gaikai looked better, played with better latency response (at least in my case), and I was impressed. Gaikai focused on making demos ready to play from your web browser, where Onlive is a gaming service.

    If the Gaikai service is anything like it was before Sony bought it, it should be really good. MS has nothing to really show so far, but this is MS, and if they know one thing, the know IT and networking. The Gaikai Service uses Nvidia’s GRID setup as Erth mentioned above, I have no idea what MS is using for hardware. GRID is all ablout the best performance at the lowest latency possible, AMD/ATI has their Radeon SKY cloud gaming GPU’s, but I have no idea if MS’s cloud is built around those or not.

    #110 1 year ago
  111. Sini

    this is a fantastic news, as i have no interest in playing it so don’t mind m$ throwing money for its exclusivity

    #111 1 year ago
  112. Djoenz

    Its times like these I can appreciate Erthazus :)

    #112 1 year ago
  113. Citrus raptor

    @108 ah, ok, thanks. So people are drawing conclusions based on assumpions again, huh?

    #113 1 year ago
  114. G1GAHURTZ

    @95:

    No problem.

    @105:

    Most MMOs do, yes. Stuff like auction houses, mob placement / tracking, etc… all that is done server side and the results sent to the client computer.

    That’s not even close to being in the same ball park.

    Lighting. AI. Physics.

    You show me a single real game that offloads these processing tasks to the cloud.

    Show me a single real game that can make a PC with a mid-range GFX card produce visuals that are out of it’s reach offline.

    #114 1 year ago
  115. Ireland Michael

    @104 Gaikai is a cloud based streaming service, where the game is converted on an external computer to video and then sent to your machine. The remote computer will read your inputs and stream it back to you.

    Microsoft’s set up allows computations to be done remotely on their own servers, outside of the Xbox itself.

    Realistically, what this means is that stuff like large scale battles, persistent worlds, or server intensive stuff like auction houses and broader multiplayer features will be much easier to implement, because they won’t be relying on the hardware in front of you to do all the heavy lifting.

    Just as an example, a game could have player housing, where you can build up your own little place, and all the data for that would simply be stored on their servers, and streamed to you only when you see it.

    A better example would be something like an overpowered special move in a fighting game, or an OP weapon in a shooter. They could manually tune and balance those settings on the fly through, meaning games wouldn’t need to be constantly patched any time something needed tweaking.

    @110 Hahaha. Nope. It’s a straight up upgrade to all networks, no strings attached.

    Gotta say, even I was impressed.

    #115 1 year ago
  116. DSB

    The whole country? 50mb? When is that supposed to be completed? :P

    #116 1 year ago
  117. Gekidami

    “They showed a game that used Gaikai (that’s Gaikai, with two ‘i’s!) to process lighting/AI/physics/etc?”
    Euh… Thats the whole concept of cloud gaming, everything (lighting, AI, physics included) is run off online servers. If you really think Sony would be, for some reason, incapable of having a game run off a disc with only parts run off other servers when they’re already equipped to run much more (for example, full games) then you’re a bit thick.

    #117 1 year ago
  118. Ireland Michael

    @117 By the end of the year, apparently. And I believe them, because places are getting upgraded *really* quickly right now. They’re definitely not being lax about it.

    #118 1 year ago
  119. G1GAHURTZ

    @109:

    It takes far more work to stream a full game then to just offload computations.

    Oh please!

    Oh wow. Where to begin?

    Should I even bother…?

    #119 1 year ago
  120. Fin

    @117

    http://www.eircom.net/efibreinfo/map/

    “Soon”, and by “whole country”, “some of it”

    #120 1 year ago
  121. Djoenz

    50 mb? Same fee? wow nice guys Im really happy for ya’ll :D

    #121 1 year ago
  122. DSB

    Holy crap that’s fast.

    I thought Denmark was ahead of the curve, but apparently we’re pretty slow in getting the fibre cables into the ground.

    I think it’ll be at least a year or two before the country’s covered.

    #122 1 year ago
  123. fearmonkey

    A note on the cloud service..MS mentioned in their leaked documents that they had hoped by 2015 to have the cloud fully setup for streamed gaming. I have no idea if thats still in the works or not, but i Imagine it is, as gaikai would be a big advantage.
    I guess we will know if its true or not if those Forteza glasses ever get announced.

    #123 1 year ago
  124. redwood

    hmm looks interesting.. wish it was on ps4, I would have bought it.

    #124 1 year ago
  125. Ireland Michael

    @121 Half of the blank spots on that map are unpopulated land.

    @122 Yeah, no change in fee. They’re just upgrading the existing lines, instead of creating new tiers. The phone companies were basically mandated by the government to do this.

    @123 100MB minimum in heavy rural areas.
    70MB minimum in most rural areas. (50% of all connections planned)
    30MB minimum in remote locations.

    Full coverage by 2015.

    I live in a densely populated but fairly remote location, and we’re getting 50MB down within the next month.

    #125 1 year ago
  126. Djoenz

    Im more interested in the ambitious Destiny.

    #126 1 year ago
  127. Phoenixblight

    @120

    You clearly have no idea what you are talking about, you keep saying that MS has a better setup to handle offloading computations when Gaikai can do the same exact thing.

    As the articles have shown using cloud for these type of things only allows for certain things. SO you are hoping for some uber game when clearly as the information has shown its nothing compared to most FPS.

    #127 1 year ago
  128. machy

    why all the puzz … just wait for the demos YO ppl and take ps4 vs x1-cloud

    #128 1 year ago
  129. Ireland Michael

    @128 Except it can’t.

    Gaikai is simply streaming video and distributing your imput back and forth from one machine to the other. Microsoft’s setup is essentially a server running separate from your own console, allowing for persistent gameplay even when you’re not there.

    #129 1 year ago
  130. G1GAHURTZ

    @118,128:

    Oh wow, do people really need this explaining to them?

    Ok, let’s try and make it simple.

    Gaikai: A regular, bog standard, game is processed on the servers, with only player controls being given client side, and the visuals showing up client side. Absolutely NOTHING more complicated than that.

    Azure: The game is processed both client side, and server side, with both the console and the cloud combining to make a more ‘powerful’ combined system. The more servers, the more information that can be handled, unlike Gaikai, which just plays the exact same offline game over the internet.

    Gaikai and Azure are a million miles away from each other, and function in nowhere near the same way.

    Coulda, woulda, shoulda means nothing here.

    They work in different ways, so comparing them like people are trying to do is pretty pointless.

    #130 1 year ago
  131. Djoenz

    When did this happen? OUTAGE Xboxlive and windows azure:
    http://www.theverge.com/2013/2/22/4019772/xbox-live-and-windows-azure-suffering-from-extended-outages

    Gaikai vs Onlive
    http://www.eurogamer.net/articles/digitalfoundry-face-off-gaikai-vs-onlive

    Interesting.
    http://en.wikipedia.org/wiki/Windows_Azure

    #131 1 year ago
  132. Phoenixblight

    @131

    Well the jury is still out and I am quite sure Perry had mentioned Gaikai being used in a similar fashion at a previous GDC.

    And as I said nothing of this game claims to be innovative in any sense of the word. As Digital Foundry has pointed out they are not impressed or convinced by MS cloud and what they claim to be using it for.

    You are expecting this huge cool thing when it won’t be. It can only be used by things that are not latency dependent, nothing that will help with real time gameplay.

    #132 1 year ago
  133. Ireland Michael

    @132 Sounds like someone was trying to upgrade the services and put an 0 where there should have been a 1.

    #133 1 year ago
  134. CaptPierce

    A bit bummed it won’t come to PlayStation, but hey more power to the Xbox! I still own my 360 so I’ll check it out regardless. After all the shit Infinity Ward (Respawn) went through, they deserve a shot no matter what it is.

    #134 1 year ago
  135. G1GAHURTZ

    @133:

    You are expecting this huge cool thing when it won’t be.

    Well, it’s nice that you’re so sure, but I’d rather wait and see.

    It could all turn out to be a colossal flop, but at least it’s an attempt at something new.

    #135 1 year ago
  136. Kristian

    “It is also supposedly a multiplayer-focused shooter with no offline mode – thus the line above regarding use of the cloud.”

    There goes my interest even if the requirement of internet access is 100% legitimate due to actual calculations being done in the cloud that could not be done locally I am not interested in online only games for a variety of reasons not the least of which is my unstable, slow connection at home.

    #136 1 year ago
  137. reask

    @DSB.
    Yeah it,s great actually as I have a load of games I didnt play deleted off my hd so when this comes I can pick and choose what to play and d/l really quick so all good. :)

    #137 1 year ago
  138. Joe Musashi

    Ah, so many instant authoritative experts on these new technologies. No arguing with these masters of the ether that mere mortals couldn’t hope to comprehend. Where do they pluck their, ahem, facts from?

    Still, last gen it was all “Power of the Cell” being mocked by one faction.

    Now, the next gen will be all “Power of the cloud” being promoted by them instead.

    The true magic of the cloud is that it’s one huge macguffin. Its genuine worth and performance benefits will never be made tangibly clear and laid out in a concrete fashion.

    Oh, how the blood will run in the comment threads.. !

    JM

    #138 1 year ago
  139. reask

    Not really JM but we want new things tried out surely rather than prettier graphics.

    #139 1 year ago
  140. zinc

    I’ll give them credit for surprising me. I was expecting a CoD clone, with a sci-fi skin.

    Not a giant mech killing MMO O_o

    #140 1 year ago
  141. CaptPierce

    “FPS isn’t coming to PlayStation platforms due to the small team at the studio, and it and wanted to focus on creating ‘the best possible product.’”

    Translation: The Microsoft Money Train hasn’t stopped for us yet, so why stop now?

    #141 1 year ago
  142. nollie4545

    Server side game mechanics will be ace, from what I can see we can start to see things like persistent battle damage to maps and buildings etc. You fire an RPG at a tank and miss, and blast a house instead, that hole in that house stays there for several matches, possibly forever, on that server until it is altered. Maybe new server setups will run maps full time and clients will be whisked from one to the next rather than map rotations. Sounds like potentially we are gearing up for much larger games with many more players, too.

    #142 1 year ago