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Torment: Tides of Numenera delayed by stretch goals

Wednesday, 3rd April 2013 00:42 GMT By Brenna Hillier

Well, you did it. You threw so much money at inXile’s Torment: Tides of Numenera Kickstarter that the developer has had to delay the damn thing. I hope you’re happy – because I’m kind of stoked.

“We purposely designed Torment to be modular so that, if we had additional funding, we could easily expand upon the game in ways that would make sense. Your support has exceeded our expectations,” project lead Kevin Saunders said in a Kickstarter update.

“It is clear to us that to create as high quality a final product as we desire, and as you deserve, we’re going to want more time than we had in our original schedule.”

Saunders said inXile can’t predict how long development will take.

“We do know that we’ll need a few months past the December 2014 launch date we first proposed at $900,000,” he said.

“We’ll provide more details about our schedule after we have time to complete our planning following the Kickstarter. We thank you greatly for providing us enough resources to increase Torment’s scope and quality bar. It’s our plan to use funds to keep the team on the project longer, allowing us to design, iterate, and polish more, to make a game that truly lives up to the Torment name.”

The Torment Kickstarter has just a few days remaining, and may reach $4 million, having originally asked for just $900,000. Inxile has announced a number of new stretch goals to entice a few more dollars from you, including a longer story; crafting Numenera; a player stronghold, participation from Torment: Planescape designer Chris Avellone, and more.

Torment: Tides of Numenera is expected on Linux, Mac and PC sometime in early to mid 2015, I guess.

Thanks, Shack News.

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3 Comments

  1. YoungZer0

    I don’t remember if the developer already talked about this, but can you create your own character in this game, or do you play a certain character, similar to the first Torment?

    #1 2 years ago
  2. GwynbleiddiuM

    ^I really hope that we can make our own. There are very rare ocations that I can accept playing as pre-created character like Witcher, or class based characters in Diablo, I just want to create my own character and expand upon his/her story. I might be remembering it wrong but I think at one point they were talking about how the game recognises if you’re playing as a male or female character.

    #2 2 years ago
  3. Ercarret

    From what I’ve understood, you’ll have a specific character that you can customize in some way. Male or female, different classes, that sort of thing. But it’ll still be something like Shepard from Mass Effect (or, indeed, The Nameless One from the original Planescape: Torment).

    #3 2 years ago

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